Weitere Initiativen der Hamburg Kreativ Gesellschaft
Weitere Initiativen der Hamburg Kreativ Gesellschaft

Going Live: What to expect from Games Lift Graduation

You can see it in their faces, hear it in their voices, even tell it by the way their e-mails are worded: Our teams are excited. And they have very good reason to. On December 8, the Incubator will end with a public presentation. What’s in store?

Time flies when you‘re busy. And since incubator programs are designed to accelerate development, our teams could not have been busier. So it’s perfectly normal to feel mildly shocked that we are already nearing the end of our first rodeo. Has it been three months already? It has.

The big finale is almost here. Our graduation event is scheduled for December 8. We don’t want to spoil the surprise, but we had to ask: What are the teams going to show? What are they planning?

Real New Stuff

Impawsible Games‘ Nico Plötz wants to go big. His 4-person team is working on the stylish metroidvania title „Jonah Weingarten’s Ninja Brigade“. The game is not about silent contemplation, rather about a keyboardist turned action hero who fights his way through a menacing, imaginative version of japanese folklore. Nico wants to fire on all cylinders: He’s excited to show his game to the public for the first time ever. He plans to show the game looking better than ever – he is teasing „graphical improvements“. And this is the first time we will get to see the official cover art for the game. Will it make us want to hang it on our wall? We will have to see for ourselves.

A big and substantial update is also in sight for Roman Fuhrer. His game „Leif’s Adventure“ is a well-known quantity, having been in development for over three years. To anyone skeptical that this single developer could actually produce a full-fledged action-adventure inspired by Nintendo classics, Roman has already proven what he’s capable of. The game has been demoed successfully at conventions and is available for free on Steam. Roman even rocked the milestone pitch by building the complete presentation as a playable level in his game. But now he wants to show us something completely new: The hub world. Literally the place holding his game together. „This has never been part of any presentation,“ he says.

A fuller picture

Ole Jürgensen keeps it playfully cryptic: „Woosh! Bam! Pow! We are playing with action figures,“ is all he wants to give away about what to expect from his presentation. Unless he and his teammate Leonie Brosz actually plan to do just that, our next best guess is that they might show us how their game evokes the sense of playing with them. „Crumbling“ is, after all, a VR game where the central allure lies in moving your character around naturally with motion controls and having it feel just like playing with a toy – but in a reactive game world.

Curvature Games‘ Dennis Briddigkeit wants to show us where the support of Gamecity Hamburg and the Games Lift Incubator has got his team and how they are starting to feel confident about „pitching the game to publishers soon“. The game in question is called „The Amusement“ – an ambitious, narrative VR adventure combining a unique historical setting, technical innovations and an arresting art style. There is good reason to be excited. The project is still at an early stage, but Curvature Games proved in their milestone pitch that they are making the best of their larger team size and progressing quickly.

Julia Reberg is sitting on the other end of that spectrum – while she is a gifted professional, she is working on „Alchymia“ alone. When the incubator started, her project was still in a very early concept phase. Now it is beginning to take shape. „I’m looking forward to putting all the pieces together and finally give a first impression of my game“, she says. The idea has always been enticing; a strategic roguelike where players have to master alchemy in order to stop a zombie horde. We are awaiting the fuller picture with baited breath.

Join us!

Our biggest source of excitement lies not in the presentation itself, not in the fact that a carefully selected group of industry veterans will be watching, but in you, the reader. The graduation event was always meant to be held in front of an audience. COVID-19 may make this physically impossible this year – but our virtual doors are open to all.

Join us on Tuesday, December 8, at 6 p.m.

Register on eventbrite:



Games Lift 2021: Graduation bestanden!

Die Games Lift Graduation ist für die Menschen hinter dem Projekt ein Grund zum Feiern. Nach drei intensiven Monaten können sie einen Abend innehalten und staunen, was gewachsen ist. Für die Menschen in unseren Teams kommt die Feier erst nach der Präsentation. Lest mehr über unser Graduation Event in diesem Games Lift Log.

New Game from Hamburg: Deep Silver FISHLABS release "CHORUS" today

Big day for Hamburg-based development studio Deep Silver FISHLABS: Their eagerly awaited dark space-shooter CHORUS released today for PC, PS5, PS4, Xbox X/S, Xbox One, Stadia, Amazon Luna, Steam, Epic, and GeForce Now!

Heute live: Games Lift Graduation 2021

Fünf Hamburger Teams arbeiten seit September in unserem Games Lift Inkubator 2021 mit Unterstützung internationaler Coaches und Mentor*innen an ihren Konzepten und Spielen. Jetzt ist es an der Zeit zu sehen, was sie erreicht haben und wie es für sie weitergehen soll - bei der öffentlichen Abschlussveranstaltung Games Lift Graduation!

Games Lift: consider it planen die Grüne Welle

Timo Schneider und Kevin Westphal entwickeln seit Jahren erfolgreich Software. Dann ist etwas Unerwartetes passiert: Eine App hat zu viel Spaß gemacht, um nur nützlich zu sein. Jetzt sind die beiden mit „supernightshift“ auf dem Weg zum Ziel. Mehr in unserem Games Lift Incubator Log.

Games Germany Steam Sale 2022 - Reicht eure Spiele ein

Games Germany organisiert gemeinsam mit Steam den ersten Steam Sale für Spiele aus Deutschland im Februar 2022

Jobangebot! Wir suchen einen Project Manager (m/w/d)

Wir suchen ab sofort einen Projektmanager (m/w/d) für Gamecity Hamburg in Voll- oder Teilzeit, befristet als Elternzeitvertretung

Gamecity Hamburg fördert drei Games-Prototypen in der zweiten Förderrunde 2021

In der zweiten Förderrunde 2021 unterstützt Gamecity Hamburg drei vielversprechende Games-Projekte mit insgesamt 159.000 Euro. Die nicht-rückzahlungspflichtige Förderung ermöglicht es Unternehmen und Entwickler*innen mit Sitz in Hamburg, Prototypen ihrer Spiele für den weltweit wachsenden Games-Markt zu entwickeln. Zusammen mit den sechs in der ersten Förderrunde vom Vergabegremium ausgewählten Projekten, werden von Gamecity Hamburg in diesem Jahr neun Prototypen mit insgesamt 411.000 Euro gefördert.

Games Lift: Wo Symmetry Break Zeit und Worte finden

Spieleentwicklung ist Teamwork. Symmetry Break sind in diesem Jahr unser größtes Team; sie haben sich eingestimmt, um die Entwicklung ihres Spiels gemeinsam zu stemmen. Die Denkarbeit sieht man "Prospector" an. In dem Spiel dreht sich vieles um Kommunikation. Miteinander zu reden ist hier mehr, als Multiple-Choice. Mehr zu ihnen und zu ihrem Spiel in dieser Ausgabe unseres Games Lift Incubator Log!

Indie Dev Insights #2: Wie findet man den RICHTIGEN Publisher?

In der zweiten Folge unserer Videoserie Indie Dev Insights teilt Manny Hachey, COO des Hamburger Studios THREAKS, teilt ihre Erfahrungen aus der Zusammenarbeit mit Publishern als Indie Studio.

Games Lift: Denise Koch plant Ungeheures

Ihr Projekt wirft große Schatten voraus, dabei macht die Künstlerin alleine im Games Lift Inkubator 2021 mit. Denise Koch will ihr Projekt „Monstersongs VR“ anschieben – ein interaktives Musical für Virtual Reality. Mehr über Denise und ihr Projekt gibt's in dieser Ausgabe unseres Games Lift Logs!

Goodgame Studios eröffnet Publishing-Abteilung

Goodgame Studios gründet eine Publishing-Abteilung und veröffentlicht das erste Spiel "War Alliance".

Games Lift: Von einem Milestone zum nächsten

In unserem Milestone Pitch, präsentierten unsere Games-Lift-Teilnehmer*innen den Mentor*innen und dem Vergabegremium ihre Fortschritte, die sie im Rahmen des Inkubator-Programms bereits gelernt haben und stellten den Entwicklungsstand ihrer Games-Projekte und Konzepte vor. Lest mehr darüber, was die Teams erreichen konnten, in unserem Games Lift Log #7.

Weitere News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.