Weitere Initiativen der Hamburg Kreativ Gesellschaft
EnDe
Weitere Initiativen der Hamburg Kreativ Gesellschaft

Mooneye Indies: Mooneye Studio starts publishing label

Hamburg-based indie studio Mooneye Studios starts their new publishing label "Mooneye Indies".

Hamburg-based indie studio Mooneye Studios wowed indie fans and the games industry with their exploration adventure game "Lost Ember". After successfully releasing the game and receiving numerous awards and recognition, they are now launching their publishing label "Mooneye Indies". 
The label aims at narrative-focused indie games. The first game Haven Park is already scheduled for this coming August. 

Mooneye Studios CEO Tobias Graff tells us more about their new label and their plans: 

Mooneye Studios CEO Tobias Graff

You have gained a lot of positive attention for your adventure game Lost Ember and have received awards and recognition nationally and internationally. How did you decide to start as a publisher as well? 

That idea grew kind of naturally and started quite early after our Kickstarter. Back then we were contacted by a lot of indie developers and student groups and asked for advice on marketing or just development in general. We were always happy to help, but of course we were still way too busy with Lost Ember to actually spend much time on that. But the idea was born. In the last couple of months, after we successfully released Lost Ember and were finally able to think about something other than wolves and wombats, we started to talk about that again and reached out to developers to see if anyone would even be interested. And luckily they were, so here we are!

Lost Ember takes the player on an exploration adventure with numerous animals and sceneries.

What do you want to focus on as a publisher, and why?

We want to focus on narrative and wholesome smaller games. We think those kinds of games fit quite nicely to our current community, so we can build upon our existing reputation. Also, we just absolutely love working with this community. I know there’s probably a lot of developers out there who claim this, but we absolutely have the best community we could have wished for and received so much support and kind words from them, that we just couldn’t bear the thought of not having anything new for them for years to come.
We think that these wholesome or just emotional little games often get overlooked despite being absolutely wonderful and the developers putting so much love into them, so we think it’s more than worth it to support those games with everything we can.

What do you think makes a good indie game these days?

I don’t think there’s one formula for a good game, indie or otherwise. But in our experience, it always went a long way just including the community in the process. That of course takes a lot of time and effort, so it’s not always possible, but we received a lot of positive reactions for things like a development blog or short update videos. For the game itself, I would say it’s always best to try and find the essence of your game and concentrate on that. Don’t try and do everything, instead just try and do your thing great.

Haven Park is the first game to be published with Mooneye Indies
 

What tips would you like to give to aspiring developers who want to get their game published (with you)?

I can’t speak for other publishers, but we always like to see that developers have actually thought about their audience or just about why they have added certain features. A clear understanding of what your game is supposed to be (and what it isn’t) is always a great indication or whether the final game will have a coherent tone. So if you were preparing a pitch, it’s obviously important to showcase your game and its features, but we would also be asking ourselves: do we think these people can turn that into a full game? So any info on why you made certain decisions or just about yourself that might convince us that you know what you’re doing would be really appreciated!

Find out more about the upcoming indie game Haven Park:

News

Gamecity@School: Einblicke in die Gamesbranche für Hamburger Schüler*innen

Für eine wachsende Branche wie die Games-Industrie ist die Nachwuchsförderung wichtig. Schritt eins dafür ist: Das Interesse junger Menschen an der Games-Branche als Berufsoption zu wecken und ihnen einen Überblick über Karrierewege und Einstiegsmöglichkeiten in die Branche zu geben.

Hamburger Prototypenförderung 2021: 252.000€ für 6 Projekte in erster Förderrunde

Die sechs geförderten Projekte wurden von einem Vergabegremium ausgewählt. Die Qualität und Anzahl der Bewerbungen zeigt das große Potential am Standort Hamburg. Die Bewerbungsphase für die zweite Förderrunde 2021 startet am 30. August.

Jobangebot! Wir suchen einen Project Manager (m/w/d)

Wir suchen ab sofort einen Projektmanager (m/w/d) für Gamecity Hamburg in Voll- oder Teilzeit, befristet als Elternzeitvertretung

Games Lift Insights: Crowdfunding für Spieleentwickler*innen

Am 3. Juni geben unsere Projektmanagerin Maggie Schneider und Jan Theysen, Mitgründer und Creative Director von KING Art Games, Einblicke in das Games Lift Incubator Programm und veranstalten einen Basis-Workshop zum Thema Crowdfunding.

Gamecity Forecast: new worksession series on games industry trends and topics

In our new worksession series “Gamecity Forecast” we aim to take a look beyond the day-to-day business - and put our heads together on topics that will gain importance for the games sector in the (near) future.

Road to gamescom 2021

Apply now for a free Small Booth package for Indie Arena Booth Online at gamescom 2021

Road to Nordic: Apply for free conference passes for Nordic Game Conference

Nordic Game Conference is coming up on May 26-28 with a three-days online program and many opportunities to network. Gamecity Hamburg provides a number of free tickets to Hamburg game studios, developers, publishers and students. Apply until May 16!

The Gamecity Online Hub: Hamburg's games industry as a browser game

On May 6, the first version of the Gamecity Online Hub opens its digital doors. Explore the multi-faceted network of Hamburg's games industry as a playable browser game in an authentic Hamburg setting.

InnoGames joins the Time for Climate Action Campaign

Organized by the nonprofit organization Leaders for Climate Action, more than 200 tech companies are aiming to reach more than 50 million people and trigger 1 million meaningful and measurable actions for the planet.

Gamecity Impulse: new event series on Equality, Diversity and Inclusion

In the new online event series "Gamecity Impulse" Gamecity presents talks and discussions on Equality, Diversity and Inclusion. In the first session Rebekka Niederländer from the initiative “Keinen Pixel den Faschisten” will deal with the question how the games we make influence society.

Hamburgs Games-Branche startet digitales Schul-Praktikum

Hamburger Games-Unternehmen und Partner starten ein digitales Praktikumsangebot für Schüler*innen an Hamburger Schulen. Games-Expert*innen und Medienpädagog*innen geben praktische Einblicke in die Branche. Bis 07. Mai können sich Schüler*innen bewerben.

Update your company’s profile on gamesmap.de

On gamesmap.de the German industry association "game" provides an interesting and useful overview of the German games industry and related fields. Help them keep it up-to-date by checking your organization’s entry and submitting an update if needed. Deadline is April 23.

Weitere News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.