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Weitere Initiativen der Hamburg Kreativ Gesellschaft

Recap: Gamecity Forecast: Is work still a place?

A few weeks ago we held a working session titled “Gamecity Forecast: Is work still a place?” to discuss the future of workspaces in the games industry, as well as the challenging way leading there together with Hamburg-based games companies. Read here, what we found out.

As of yesterday, German companies are no longer legally obligated to have their employees work remotely whenever it's possible. Still, many workers and companies choose to keep up remote or hybrid working arrangements as they've experienced benefits and flexibility during the last year – but also quite a few challenges. Already a few weeks ago we held a working session titled “Gamecity Forecast: Is work still a place?” to discuss the future of workspaces and work culture in the games industry, as well as the challenging way leading there together with representatives from Hamburg-based games industry companies Goodgame Studios, Deep Silver FISHLABS, 4Players, RetroBrain R&D, Tiny Roar, Osmotic Studios and Curvature Games.

We saw an interesting exchange of experiences and learnings from switching to remote work, sharing of new ideas and concepts in the making, but also a fruitful discussion of questions that yet need to be answered: How to keep up informal flows of information, team spirit and fun when teams work together remotely or hybrid? How can companies help their teams keep up a positive work-life-balance – no matter if they work from home or in the office? How to plan a timeline for restructuring and redesigning office spaces?

What we learned during the session:

  • There’s no perfect solution, even less one that fits every company’s situation. But now is the time to try out new concepts and ideas regarding workspaces and work culture and refine them iteratively.
  • Communication and understanding are key when moving forward: There’s not going to be a complete switch back to the “pre-Corona” office and work setups. Listening to the stakeholders involved and individual needs while not losing sight of the good of the whole team and company is going to be a demanding challenge.
  • Office spaces need a “why”: when rethinking and redesigning work spaces one should keep in mind that these spaces should provide the people who use them with functional and/or emotional benefits they can experience. This helps teams to view office spaces as places of productive and inspiring encounters again.

A big thank you to all participants for this interesting evening! A special thanks goes out to creative office space specialist Thomas Huth, who kicked off the session with an interesting keynote.

If you don’t want to miss any further Gamecity Forecast sessions, feel free to follow our social media channels and subscribe to our newsletter: https://www.gamecity-hamburg.de/newsletter/

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Photo: Selim Sudheimer

Games Internship: Insights into Hamburg's Game Studio

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Guides to the Games Industry: Interview with Christopher Dring from GamesIndustry.biz

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Queer Games Bundle 2022 - our Top 5

Pride Month 2022 is almost over and so is the sale period for Queer Games Bundle 2022 on itch.io. After a successful premiere in 2021, the Queer Games Bundle once again presents lots and lots of games by queer game makers, aiming to support queer creators and celebrate the diversity of their games. We had a look into the bundle and share a few of our favorites from it here!

Three Questions to: RetroBrain R&D - Working on the Intersection between Gaming and Eldercare

The Hamburg-based company RetroBrain R&D is exploring the fascinating cross-section of an easy-to-use game console for the elder generation that has not come into touch with video games so often yet, while also functioning as a medical device that increases their physical and mental fitness.

Games Influencers From Hamburg You Should Know In 2022 - Influencer Guide Pt. 1

Influencers can be an enormous help for developers and gaming startups. With their help, you can put your game on the map and reach an even wider audience. But first, one must get to know the local influencer landscape so let’s have a look at five of the most successful games influencers from Hamburg.

Neues Feature: Das Unternehmensverzeichnis

Wir haben ein neues Feature auf unserer Website: Das Unternehmensverzeichnis, in dem über 200 Unternehmen aus der Hamburger Games-Branche gelistet sind - schaut mal rein!

Pride und Diversität: Links, Tipps und Ressourcen

Diversity ist auch für die Gamesbranche ein zentrales Thema, bei dem Information, Aufmerksamkeit und Vernetzung wichtig sind. Anlässlich des Pride Month sammeln wir Events, Ressourcen und Organisationen als thematischen Einstieg, die für LGBTQ+ Spieleentwickler*innen, Arbeitgeber*innen oder Allies interessant sein können.

Games Lift: Lohnt sich das?

Wenn etwas gut bei uns läuft, dann schieben wir es weiter an. Das ist auch unser Plan für den Games Lift Inkubator. Nach zwei erfolgreichen Runden wartet unser Förderprogramm ein drittes Mal auf Teams mit starken Visionen und großen Zielen. Nur ein paar Tage haben Bewerber*innen noch Zeit.

Three Questions to: Explorlings - makers of the child-friendly game "Sheeplings"

The Hamburg-based studio Explorlings has a special mission: developing apps for a responsible and gentle introduction of children to the world of digital devices. Lately, they released their first game "Sheeplings" - we took the opportunity to ask Bernhard Mies, CEO and founder of Explorlings a few questions.

Wir feiern den Pride Month

Gamecity Hamburg feiert den Pride Month Juni mit positiven Beispielen von Spielen mit LGBTQ+-Bezug, einem neuen Gamecity Impuls-Talk und mehr.

Games Lift Incubator - Erfahrungsbericht der Alumni

Der Games Lift Incubator geht 2022 bereits in die dritte Runde! Wir haben die Gelegenheit genutzt und drei Alumni der letzten zwei Jahre nach ihren Erfahrungen mit dem Programm gefragt. Da es sich um drei sehr unterschiedliche Projekte handelt, waren wir besonders neugierig ihre Eindrücke zu hören. Ihr könnt euch noch bis zum 14. Juni für die diesjährige Ausgabe des Games Lift Incubator bewerben. Wir hoffen, dass diese Berichte über den Inkubator euch bei eurer Entscheidung für eine Bewerbung helfen werden.

Prototypenförderung 2022: 398.000 Euro für sechs Projekte aus Hamburg

In der Förderrunde 2022 der Gamecity Hamburg Prototypenförderung hat das Vergabegremium entschieden, sechs Prototypen für digitale Spiele von Hamburger Entwickler*innen und Studios mit insgesamt 398.000 Euro zu fördern. Glückwunsche an alle Förderempfänger*innen - wir sind gespannt darauf zu sehen, wie die Projekte wachsen und Fahrt aufnehmen!

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