More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Gamecity Impulse: Why Video Games can save the World

Gamecity
May 5, 2021 6.00 pm – 8.00 pm
Watch the recording ↗
In our first Gamecity Impulse event on May 5, 2021, Rebekka Niederländer from the initiative “Keinen Pixel den Faschisten” dealt with the question how the games we make and the representation of persons and groups in those games influence society in her talk "Why Video Games can save the World".

This event has ended. Watch the recording of the talk here!

These days, no-one can deny the importance of video games. Every second person in Germany plays games, but developers should examine the social responsibility this entails. How do the games we make influence society? Why is diversity important? Is the title of this talk just clickbait or can games really save the world? And is there actual proof for such grandiose claims? (Spoiler: There is.)


Rebekka Niederländer from the initiative “Keinen Pixel den Faschisten” answered those questions and more in her talk with the intriguing title “Why video games can save the world”.

This event was the first issue of our online event series Gamecity Impulse which deals with questions of Equality, Diversity and Inclusion with regard to the games industry and gaming culture.

What is Gamecity Impulse?

Gamers are diverse: Around 2,2 billion people around the world play video games, coming from a multitude of ethnic and religious backgrounds, nationalities, genders and sexual identities, abilities, age and language groups.  The communities that form around games and the teams that make the games aren't always as diverse. This has already sparked a host of discussions throughout the games industry and community. The German games industry has picked up on the topic, by starting the joint declaration “Hier spielt Vielfalt”, as well engaging in projects, discussions and initiatives as individual companies, associations and people.

As Gamecity Hamburg, we want to contribute to the important discourse by hosting talks and panel discussions on diversity-related topics in different fields of the games industry and gaming culture in our new digital event series “Gamecity Impulse” throughout 2021. We hope to help raise awareness of, start discussions, provide for thought as well as offer industry insights on ways to improve equality, diversity and inclusion. 

Schedule

  • 5:55 pm Zoom call is open
  • 6:00 pm Admission to the call
  • 6:05 pm Welcome & Introduction
  • 6:10 pm Start of Talk
  • 7:15 pm Q&A round
  • 8:00 pm End of Event

This event has ended. Watch the recording of the talk here: 

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