More initiatives of the Hamburg Kreativ Gesellschaft
More initiatives of the Hamburg Kreativ Gesellschaft

Exploring Borders: A successful PLAY20 Game Jam

Last weekend was all about "Exploring Borders" with the PLAY20 Creative Gaming Festival and our PLAY20 Game Jam, where teams from all over the world participated to create new games in about 45 hours.

Last Weekend was all about "Exploring Borders" with the PLAY20 Creative Gaming Festival and our Gamecity Hamburg PLAY20 Game Jam. In about 45 hours over the weekend, the teams and developers, in total over 100 participants from all over the world created 26 diverse and fun games.

We are happy that so many creative and talented people participated and created their take on the topic of Exploring Borders.

What did "Exploring Borders" mean for the teams and developers?

Some games use actual tactile boundaries for the player; other games deal with crossover boundaries, for example of perception and reality, sleep, psyche, or morality.

All games can be found and played on the Gamecity Hamburg itch.io site:

https://itch.io/jam/play20-online-game-jam

The PLAY20 Game Jam entries for "Exploring Borders"


For those who want to get an impression of the games beforehand, OddNina's Let's Play features a selection of the best games:

https://www.twitch.tv/videos/796081781

Many thanks to all participants and to the wonderful supporters and helpers of the #PLAY20jam!

News

Games Lift Graduation is here! Join us live on December 8

The five Hamburg-based teams of the first Games Lift Incubator are coming out of three months of intensive workshops and coaching concerning the development and marketing of computer games. In the final event on December 8, the founders will present how the mentors' input has been applied to further develop their game concepts.

Job Vacancy: We are looking for a working student (m/f/d)

The Hamburg Kreativ Gesellschaft mbH is as of now looking for a working student (m/f/d) for the communications department for Gamecity Hamburg (16 hours per week)

Job Vacancy: We are looking for a PR/Communications Manager (m/f/d)

The Hamburg Kreativ Gesellschaft mbH is as of now looking for a PR / Communications Manager (m/f/d) for the Hamburg Kreativ Gesellschaft and Gamecity Hamburg (full- or part-time, starting with a limited contract)

How to promote an indie game: Insights from the Games Lift PR workshop

Working on Public Relations for video games is challenging; it is especially so for small game developers working on tight schedules and limited budgets. That is why at Gamecity’s Games Lift Incubator, PR is a special focus. We sat in on two luminaries coaching our teams.

Games Lift: The Amusement gives VR walking simulators a new meaning

It may be powered by a technical achievement, but this novel VR game is all about the story. Players will walk around a dilapidated amusement park, solve puzzles and take in the scenery. There is a layer cake of a tale to discover.

Games Lift: Leif’s Adventure builds on decades of experience

And it might be done soon! Developer Roman Fuhrer has worked at a variety of successful game studios. But this action-adventure is his very own. And he wants to get it just right.

Games Lift: In Alchymia, players won’t skip the fun

Developer Julia Reberg has a small, but enticing idea: Research alchemy in a fantasy world and find a miracle cure. If you don’t, Zombies will arrive and end the game. But we do not need to worry yet.

Time for the Milestone Pitch: What have the teams achieved in 6 weeks of Games Lift?

The Milestone Pitch on October 19 marked the end of the first half of Gamecity’s Games Lift Incubator 2020. In a two hour presentation, the awarding committee and mentors of the program got to check in on the progress of our five teams. There was a lot to see and talk about.

Games Lift: Crumbling feels like playing with action figures

Ole Jürgensen and Leonie Brosz still remember the way we all used to play when we were kids. Now, they are bringing it back. The novel idea at the heart of VR game „Crumbling“ is a really natural way of controlling your character.

Games Lift: Ninja Brigade will suck you into an Arcade

Or, to be more precise, it is keyboardist and composer Jonah Weingarten who gets sucked in. Players get to look like him and fight through a fantastic landscape inspired by feudal Japan. Dev team members Nico Plötz and Robin Stephan explain their wild idea.

Register now for the Online Game Jam at the PLAY20 Festival

Gamecity Hamburg invites you to participate in an online game jam that will take place during the PLAY20 Festival.

5 unique ideas: The projects that make up Games Lift

It’s time to talk teams and projects. They define the Games Lift Incubator’s purpose: The whole point of the program is to help them thrive. In the coming weeks, we will take a closer look at each of them. But in order to get a sense of their diversity, let’s start with an overview.

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.