More initiatives of the Hamburg Kreativ Gesellschaft
De
More initiatives of the Hamburg Kreativ Gesellschaft

Gamecity Impulse: Panel-Discussion on Diversity Management in the Games Industry

What can games companies do to actively contribute to strengthen equality, diversity and inclusion in the industry and in games? And what challenges do studios, publishers and other games businesses - from large corporations to small indies - face in this field?

To discuss these & more questions, we set up a panel discussion on Diversity Management in the Games Industry.

This is a past event - ► Watch the recording of the live discussion here

Three industry experts from Hamburg and San Francisco will join us on August 12, 6-8 pm (CEST):
Trinidad Hermida (Head of Diversity and Inclusion at Niantic, Inc.), Rod Oliveira (Studio Marketing Lead at Deep Silver FISHLABS) and Maurice Hagelstein (Co-Founder & Game Director at Tiny Roar).
Games journalist, researcher and developer Nina Kiel will moderate the discussion. 

Don’t miss this interesting evening of discussion and exchange of experiences!

This event is part of our event series “Gamecity Impulse” which covers diversity-related topics in different fields of the games industry and gaming culture throughout 2021. 

Event Schedule for August 12:

  • 6:00 pm (CEST): Welcome words by Gamecity Hamburg & Introduction of the panelists
  • 6:10 pm (CEST): Keynote by Trinidad Hermida on Diversity Management at Niantic, Inc.
  • 6:25 pm (CEST): Panel discussion & aftwards: questions from the audience
  • 8:00 pm (CEST): End of event

About our industry experts on the panel:

Trinidad Hermida, Head of Diversity and Inclusion, Niantic

Trinidad Hermida is the Head of Diversity and Inclusion at Niantic, Inc., an AR technology company that produces mobile games, including Pokémon GO, Harry Potter: Wizards Unite and Ingress. Since joining Niantic in December 2018 she has brought expertise and passion in championing burgeoning diversity initiatives. She is here to empower each and every person who crosses her path. Trinidad believes that by “setting a standard of incorporating everyone’s genius, we can change the game”.

Rod Oliveira, Studio Marketing Lead, Deep Silver FISHLABS 

Rod is a Communicator, Marketer and Globetrotter. He’s passionate about leadership, communication & people. He brings over 15 years of multinational experience to brands big and small in different work cultures and industries to the table, with a broad range of operational topics. 

Maurice Hagelstein, Co-Founder & Game Director, Tiny Roar

Working in the games industry for over 10 years, Maurice has seen more than enough systematic problems and had to learn how to step up and make others feel safe when working in the best industry in the world. Why the games industry could be a front-runner in making diversity the new norm and why it is still so damn hard are his main points in this panel.

Moderator: Nina Kiel
Nina Kiel is a games journalist, researcher and developer from Germany. In 2014 they published their first book “Gender in Games”; since then they continued their research on body image, gender roles and sexuality in digital games. As an expert in the field of diversity in games, they are a regular guest at conferences, gaming events and barcamps. They are also the host of “Random Encounters”, a monthly podcast about love, sex and relationships in digital games. 

What is Gamecity Impulse?

Gamers are diverse: Around 2,2 billion people around the world play video games, coming from a multitude of ethnic and religious backgrounds, nationalities, genders and sexual identities, abilities, age and language groups. The communities that form around games and the teams that make the games aren't always as diverse. This has already sparked a host of discussions throughout the games industry and community. The German games industry has picked up on the topic, by starting the joint declaration “Hier spielt Vielfalt”, as well engaging in projects, discussions and initiatives as individual companies, associations and people.

As Gamecity Hamburg, we want to contribute to the important discourse by hosting talks and panel discussions on diversity-related topics in different fields of the games industry and gaming culture in our digital event series “Gamecity Impulse” throughout 2021. We hope to help raise awareness of, start discussions, provide food for thought as well as offer industry insights on ways to improve equality, diversity and inclusion. 

Previous Events:

In her talk “Why Video Games Can Save the World”, Rebekka Niederländer from the Initiative “Kein Pixel den Faschisten” discussed what societal impact representations of diversity in video games have. You can watch a recording of her talk here

This is a past event - ► Watch the recording of the live discussion here

News

Hamburg Games Conference 2022 announced!

Hamburg Games Conference will return on March 2-3, 2022, focusing on the topic "Moving Markets", featuring keynotes, panels networking, expo and more. For the first time the conference will follow a hybrid concept - online and on-site in Hamburg.

Games Lift: tool1 build on their community

Meet tool1: Three guys with big plans and a clear strategy. Their project “The Invitation” already found some success. But it’s still early days; tool1 are planning big things for their audience next year. More in this issue of our Games Lift Log.

Three Questions to: Tiny Roar - the studio behind Zelda-like "XEL"

The indie studio Tiny Roar has been around in the Hamburg games industry for over six years now. Recently, at gamescom 2021, they announced their latest project, the sci-fi-adventure XEL. We took the opportunity to do a quick three-question-interview with Tiny Roar’s co-founder and game director Maurice Hagelstein.

Games Lift: What we do in our workshops

Good things are happening in our Games Lift Incubator workshops right now. A lot of them are confidential. But some of them are not! We got to listen in on two veterans of game marketing and pitching. One of them is a new addition. Find out more in our new Games Lift Log entry!

PLAY21 - Restart Together

PLAY21 returns from November 5 until November 13 under the motto "Restart Together". Find out more about the program and concept.

Games Lift 2021 - New and Improved

After our first Games Lift Incubator 2020 was a success, we worked on the program for the new Games Lift teams 2021. Find out what is new and what improved in our Incubator Log #3

Prototype Funding: Tips for your application in our video

For all developers, teams and studios who want to apply for our Prototype Funding: this video will give you some valuable tips and overview of the steps needed for to apply. Project Lead Dennis Schoubye shared some Dos and Don'ts.

Games Lift 2021 - Accelerating Now

The preparations are done. Now comes the fun part: The 2021 iteration of our Games Lift Incubator has begun in full. Workshops are in session. Read more in entry #2 of our Games Lift Incubator Log.

Recap: Road to gamescom 2021

With the Road to gamescom program five studios and developers from Hamburg presented themselves at the digital Indie Arena Booth Online, a virtual online multiplayer, where visitors could walk around in the creative world of the "Summercamp of Doom" to play, chat, and find out more about 120 indie games at 13 different online worlds.

Kick-off for Games Lift Teams 2021!

It’s on: Yesterday, we kicked off the intensive phase of Games Lift Incubator 2021 together with the five dev teams from Hamburg. For the next three months, the teams will be able to fully concentrate on their game ideas and attend workshops and individual mentoring sessions with international industry experts.

Next Game Starter Event: Project Management

Meet three project management professionals from the games industry to learn what they would have liked to know when they first started out. Live on September 07, from 6 pm (CEST)

Prototype Funding: Application phase starts now!

Apply now for the second round of Prototype Funding 2021: Up to 80.000 euros per project for the development of prototypes for digital games. The application phase runs from August 30 to October 18, 2021. Workshop on how to apply on September 08!

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.