More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Games Lift 2021 - Accelerating Now

The preparations are done. Now comes the fun part: The 2021 iteration of our Games Lift Incubator has begun in full. Workshops are in session. Read more in entry #2 of our Games Lift Incubator Log.

A lift can be a peculiar thing. It only comes when it’s called, people have to cram into a small cabin, and then everyone has to stand clear of the doors. But once it is moving, you can feel the acceleration! That’s how it feels in our second round of Games Lift. All teams are aboard and in good spirits.

The first round of financial support has been payed out, workshops are in full swing and mentors have already mentored. For the next couple of months, our teams are looking at a lot of work. Now is the time for them to work out their projects, to refine concepts and ideas; for some of them, the new coworking space will afford a more comfortable setting. But the workshops keep bringing a steady stream of new topics and suggestions. They take time. Also, the incubator has deadlines. We are doing our best in order to keep the work manageable for everyone.

Teams need space

We strive to keep improving our Games Lift Incubator every year. In this second edition, some changes are already in effect; we will talk about details at a later date. What we want to keep is our keen focus on the teams. Everything revolves around their needs and interests. Their input was an important part of deciding on a workshop schedule.

Meeting the teams in person at the kick-off event was our first highlight. A lot of our workshops are digital-only, not least because of the pandemic. But in and around the spacious designxport location in Hamburg’s Hafencity district, we got to look each other in the eyes. Without delay!

The Games Lift 2021 teams getting an introduction to what awaits them in the incubator program 

A wide selection

The projects may be wildly different, yet all of their creators were upbeat and warm. The anticipation was palpable. And the diversity was not only visible in the projects.

SUPERNATURAL GAMES bring a lot of experience to the table. Gerrit and Patrick have worked in the design and games industries for decades. They don’t just have a game project, they are also full of ideas of how to expand from there. When “The Treepoids and the Island of Professor Flora“ is done, it might just turn out to be part of a wave of green gaming.

Kevin and Timo are veterans of software development too. Their project „supernightshift“ aims to build on their experience visualizing traffic and GPS data. The usefulness of this kind of know-how was evident when Kevin arrived at the event first without breaking a sweat.

Symmetry Break Games present the biggest team of this year’s incubator. Anca, Franziska, Jan, Cecilia and Julian all count as young talent. They might have lowered the average age at the event, but their concept was all the more impressive for it. “PROSPECTOR” aims to shake up good old graphic adventures with innovative ideas around dialogue and storytelling.

Denise Koch keeps impressing us as the dauntless visionary and driver behind a highly original idea: „Monstersongs VR“ is a VR rock musical. The concept might sound wild – but when she explains how she plans development with her network of talented contractors, it actually sounds self-evident and doable.

Martin, Timo and Stephen of tool1 are also really good at explaining a wild concept. They eloquently fielded questions around their loot-shooter „The Invitation”. They could even explain how they managed to start such an ambitious project with just three people on the dev team.

The teams together with Games Lift project managers Maggie and Daniel

It’s on now!

In the coming weeks, we will get to take a closer look at what’s changed in this year’s Games Lift Incubator. We will also peek into a workshop or two. But above all, we are looking forward to presenting the projects and people behind them.

For them, Games Lift is already in full swing. Industry veteran Heather Chandler, former senior producer of Fortnite, has already given valuable insight into the wide ranging fields of producing and project management. We are happy to have her aboard. And some especially successful workshops from last year make a return. Michael Schieben’s Product Field is a sought-after tool for cooperative innovation and analysis. He explained it himself in order to show how it gets people talking and thinking along the same lines.

The input may prove crucial for our teams. The Games Lift Incubator is all about enabling them to identify the next step and to actually make it. The next couple of months will be moving along at top speed.

Starting the intensive phase of the incubator with lots of sunshine

News

Games Lift 2022: These are the five teams

​​​​​​​Five teams have convinced the Games Lift awarding committee of the promising potential of their games projects with their pitch. They will start on September 12 with a three-month workshop and mentoring program with international industry experts, 15,000 euros in financial support and places in a Hamburg co-working space. Congratulation to all teams, and we are very much looking forward to seeing your projects evolve!

Games Lift: Good for you?

If things go well here, we like to keep them going. That is certainly the plan with our Games Lift Incubator. After two successful runs, preparations for the third are well underway. We are still open for teams with a strong vision and ambitious goals. But there’s only a few days left.

Games Lift Incubator - The Alumni's Experiences

The Games Lift Incubator is going into the third edition in 2022 already, so we took the opportunity to ask three alumni of the past two years about their experience with the program. These are three very different projects so we were especially curious about their impressions. You can currently apply to the 2022 edition of the Games Lift Incubator until June 14. We hope these reports on the Incubator will help you with your decision to apply.   

Games Lift Insights with Cassia Curran on May 24

Join our Games Lift Team and Cassia Curran, Founder and Strategic Advisor at Curran Games Agency, for insights into our Games Lift Incubator program and a workshop about games market analysis for indies on May 24 at 4:30 pm. The event will be held online and in English.

Apply now for Games Lift 2022

From May 9 to June 14, you can apply for our Games Lift Incubator 2022! Take the chance to bring your game ideas and concepts for digital games to the next level!

Crumbling releases first VR-demo

“It’s action time! Woosh! Bam! Pow!” – this is how the official trailer adequately announces the freshly released demo of the third-person action-roguelike “Crumbling” by Games Lift Alumnus Ole Jürgensen and his team.

Our year 2021 - Full speed ahead

We’re looking back on an exciting and eventful year 2021, which once again presented many challenges to our methods, workflow and implementation of our programs and offers - but also brought along so many interesting encounters, new projects and opportunities! 

Games Lift 2021: Graduated!

​​​​​​​For the people behind the project, Games Lift Graduation is a cause for celebration. After three intense months, they can pause for an evening and marvel at the accomplishments of the five incubator teams. For the actual team members, celebration comes only after the presentation. Find out all about our Games Lift Graduation event in this Games Lift Log.

Live today: Games Lift Graduation 2021

Five teams from Hamburg participate in our Games Lift Incubator 2021 with their promising games porjects from September to December - and now it's time to see what they have achieved and what they're up to. Join us for their final presentations on December 2 - live via stream or on-site in Hamburg!

Games Lift: ‘consider it’ get the green light

Timo Schneider and Kevin Westphal have been developing software successfully for years. Then something unexpected happened: An app of theirs was way too much fun to just be useful. With "supernightshift", they are taking the next step. Read more in our Games Lift Incubator Log.

Games Lift: Symmetry Break on finding words and time

Making games is a team effort. Symmetry Break are our biggest team this year; they have thought a lot about what their game is, and how they want to make it as a group. “Prospector” seems to reflect that. Communication is a crucial part of the game. Talking, it turns out, is harder than picking the right option. Read more about them and their game project in this issue of our Games Lift Incubator Log!

Games Lift: Denise Koch and her wicked plans

Her project casts a big shadow. But the artist is taking part in the Games Lift Incubator 2021 on her own. Denise Koch is here to kick-start her project "Monstersongs VR" – an interactive musical for virtual reality. More about her and her project in this issue of our Games Lift Log.

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