More initiatives of the Hamburg Kreativ Gesellschaft
De
More initiatives of the Hamburg Kreativ Gesellschaft

Games Lift: Team Metacore is up for a challenge

Their hands are full. Their goals are big. But that is no reason to fret for Team Metacore. During our conversation, finding good answers comes to them as easily as sharing a laugh. The mood might make it into their project.

(Photo above: Selim Sudheimer)

They have a variety of professional credentials and three joint projects under their belt: Team Metacore appear like an experienced team. This may come as a surprise – the group assembled only one and a half years ago while studying at the HAW Hamburg University of Applied Sciences.

The first secret of their success is obvious: They seem to genuinely enjoy each other’s company. "We’re a good fit in terms of character," Leonhard Gläser says. He does 3D art and level design. "Leo and I found common ground first" explains Sarah Inés Roeder. She is the team’s 2D and 3D artist. The remaining additions were quickly made, because they already knew each other: Programmer and project manager Maximilian Götz as well as technical artist and programmer Rody Nawezi had participated in game jams together with Sarah and Leonhard.

After successful smaller projects, the group was searching for "a challenge – in all areas," Maxi says. And one of the biggest challenges for every team is a concise elevator pitch. Rody delivers:

Metacore is a coop FPS playable alone, but at its best with four players fighting their way through ruins using high-tech equipment, cores, and gadgets. Players must find synergies in different combo effects to pin down or eliminate large groups of enemies.”

Key Art for the co-op FPS game Metacore
 

Finding the Fun

At first, summing up the vision was far from easy. Metacore started out very ambitiously. That was a conscious choice, Maxi explains: Because the project was part of the university’s Games Master program, failure was very much allowed. Metacore did not fail, however; it is stronger than ever. Tough reality checks have shaped it, Sarah explains. Extraneous elements have been identified and cut. In order to check and refine the core of the game, the team plays together on a regular basis, not just their own prototypes, but a lot of coop multiplayer games. Deep Rock Galactic, Left for Dead and Payday are important inspirations. Metacore takes an established coop FPS formula and differentiates itself by emphasizing real teamplay and interaction between players. The team has worked out why and how their game is fun. They have evaluated and refined it. Their belief is palpable. But the biggest challenge may lie in explaining the project to others in a way that makes them take note.

Intensive discussions are part of the development process (Photo: Selim Sudheimer)
 

Explaining the Fun

"PR, marketing and pitching" all are areas in which the team is picking up knowledge during the incubator, Rody says. The project may still be at an early stage. But it is imperative that all four members can quickly point out and explain what is unique about their game. Repeatedly asking the question has already helped them in refining the elevator pitch.

Identifying Metacore’s strengths, organizing and improving them further is an ongoing project. The four are busy exploring opportunities for team play, gadgets, and enemy types. A crucial gameplay mechanic hides in the spherical cores – teammates can "dematerialize" to become a core.

Leonhard outlines one of Team Metacore’s main goals for the incubator: developing a “final concept,” defining which gameplay mechanics will get expanded and which might be boiled down. Above all, it should be immediately obvious to players what is unique and fun about the game. In playing the game, “the team should feel greater than the sum of its individual members,” Leonhard adds. Everyone nods in agreement. The synergy is at work already.

Team Metacore working together at the Code Working Space, the shared office of the Games Lift Teams (Photo: Selim Sudheimer)

This article is part of our Games Lift Log series, in which we share peeks behind the scenes of our Games Lift Incubator program and portrait the teams that joined the incubator program this year.

 

More Games Lift News

Pitch Level Up 2023: Boost your pitch with expert feedback!

After the successful premiere last year, the Pitch Level Up is back on April 13, 11 am - 6 pm: Get individual feedback on your pitch deck from seasoned games industry professionals with different perspectives - to optimize your pitch for publishers, media, investors or funding institutions.

3 years of Games Lift: Getting better with age

Three successful years lie behind the Games Lift Incubator. Before we start the fourth one, we take a look back. Our alumni have a lot to show.

Games Lift Incubator: Grown together

The graduation pitch has marked the finale of Games Lift Incubator 2022. All five teams got to present what they achieved in the last three months. Not an easy task – but everyone came well-prepared. The setting was relaxed, the presentations strong.

Games Lift: Team Marty aim outside the box

The heroine may seem young and hot-headed, but there is an experienced team standing behind her: Babsi Bullet is an action-packed puzzle platformer for touchscreens. Team Marty are pouring their hearts into the game – and real craftsmanship.

Games Lift: Team ACAS get along with nuts and sledgehammers

Few games look as disarming from a distance: About Cannons & Sparrows is a metroidvania that starts with a small cannon hatching from an inconspicuous egg. The seasoned animation pros of Team ACAS may not have a finished game yet, but they do have a strong vision.

Games Lift: Elin Meinecke on sowing diversity

One person is behind farming sim RPG Evergreen Garden: Elin Meinecke is solely responsible for the art and game design of her project. She brings a degree in illustration to her work in the incubator – and inspiration from her garden.

Games Lift: People make the Incubator

The Games Lift Incubator can only exist because many experts support it, teach and coach in it, and keep networking in it. Over 35 veterans from all areas of the games industry are with us. We have asked them why they are doing it and what keeps them coming back.

Games Lift: Team Godcomplex have thought this through

Would you have guessed that Team Godcomplex are already working on their third game? The four young professionals found each other at the university and have worked together ever since. With their party action game Stack’em up, they want to show what they have learned.

Games Lift: Quick Start in Year 3

Wait – the third iteration of the Games Lift Incubator is already well underway. How is it going? Like clockwork. Bolstered by two years of experience, the program has had an intensive start. Fortunately, this time there also is a break coming up.

Games Lift 2022: These are the five teams

​​​​​​​Five teams have convinced the Games Lift awarding committee of the promising potential of their games projects with their pitch. They will start on September 12 with a three-month workshop and mentoring program with international industry experts, 15,000 euros in financial support and places in a Hamburg co-working space. Congratulation to all teams, and we are very much looking forward to seeing your projects evolve!

Games Lift: Good for you?

If things go well here, we like to keep them going. That is certainly the plan with our Games Lift Incubator. After two successful runs, preparations for the third are well underway. We are still open for teams with a strong vision and ambitious goals. But there’s only a few days left.

Games Lift Incubator - The Alumni's Experiences

The Games Lift Incubator is going into the third edition in 2022 already, so we took the opportunity to ask three alumni of the past two years about their experience with the program. These are three very different projects so we were especially curious about their impressions. You can currently apply to the 2022 edition of the Games Lift Incubator until June 14. We hope these reports on the Incubator will help you with your decision to apply.   

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.