More initiatives of the Hamburg Kreativ Gesellschaft
EnDe
More initiatives of the Hamburg Kreativ Gesellschaft

Games Lift: these 5 games projects will be supported in Batch 1

The participants for the first batch of the new "Games Lift" Incubator by Gamecity Hamburg have been selected

Starting in September, the five aspiring teams will be supported with 15,000 euros each in funding as well as a three-months long workshop and mentoring program to turn their ideas into high-quality games projects.

In Games Lift, the up-and-coming developers will work together with over 30 international coaches and experts on their projects and on successful entry into the professional games industry.

A total of 16 project teams applied for the first Games Lift in July. The Games Lift awarding committee agreed on a pre-selection of teams, which were invited to an online pitch of their projects.

After intensive discussions, the awarding committee, consisting of Anne Beuttenmüller (Director Marketing EMEA Niantic, Inc.), Tobias Kringe (Founder Bytro Labs), Wolf Lang (CEO Super Crowd Entertainment), Margarete Schneider (Project Manager Gamecity Hamburg) and Jens Unrau (Head of the Media and Digital Industry Department at the Ministry of Culture and Media in Hamburg) decided to sponsor five projects in the first Games Lift Batch.

The five projects and teams of the first Games Lift Batch:

  •  Alchymia by Julia Reberg
  • Crumbling by Team Crumbling
  • Leif's Adventure: Netherworld Hero by OneManOnMars
  • Luna Park by Curvature Games
  • Ninja Brigade by Impawsible Games

The high quality of the selected projects and the wide range of genres from VR games to imaginative platformers to an economy simulation convinced the awarding committee, and once more highlights the diversity and high potential of Hamburg's developer scene.

In addition to start-up financing during the three-month incubator period and support through a comprehensive coaching and mentoring program, the teams will receive access to a co-working space. The teams will start with the first workshops on September 7, 2020. In December, the projects and the progress made in the incubator will be presented in a public final pitch.

The following experts have already been confirmed for the Games Lift program, among others:

Andreas Suika (EPIC Games), Anne Beuttenmüller (Niantic, Inc.), Arno Heinisch (Rocket Beans Entertainment), Dr. Christian Rauda (GRAEF Rechtsanwälte), Ed Valiente (Thunderful Publishing), Jan Taaks (Overhype Studios ), Jan Theysen (KING Art), Jan Wilfarth (allaboutHRlaw), Jan-Peter Ewert (Valve), Johan Toresson (Raw Fury), Jörg Luibl (4players. de), Linda Rendel (Ubisoft), Markus Windelen (Six Foot), Marta Adamska (GOG), Martina Santoro (EPIC Games), Michael Schade (ROCKFISH Games), Michael Schieben (Product Field Works), Rebecca Lautner (Landfall Games), Stefan Walter (InnoGames), Steffen Rühl (Rühl Gameconsult), Tobias Kringe (Bytro Labs), Wolf Lang (Super Crowd).

News

Gamecity Forecast: new worksession series on games industry trends and topics

In our new worksession series “Gamecity Forecast” we aim to take a look beyond the day-to-day business - and put our heads together on topics that will gain importance for the games sector in the (near) future.

Road to gamescom 2021

Apply now for a free Small Booth package for Indie Arena Booth Online at gamescom 2021

Mooneye Indies: Mooneye Studio starts publishing label

Hamburg-based indie studio Mooneye Studios starts their new publishing label "Mooneye Indies".

Road to Nordic: Apply for free conference passes for Nordic Game Conference

Nordic Game Conference is coming up on May 26-28 with a three-days online program and many opportunities to network. Gamecity Hamburg provides a number of free tickets to Hamburg game studios, developers, publishers and students. Apply until May 16!

The Gamecity Online Hub: Hamburg's games industry as a browser game

On May 6, the first version of the Gamecity Online Hub opens its digital doors. Explore the multi-faceted network of Hamburg's games industry as a playable browser game in an authentic Hamburg setting.

InnoGames joins the Time for Climate Action Campaign

Organized by the nonprofit organization Leaders for Climate Action, more than 200 tech companies are aiming to reach more than 50 million people and trigger 1 million meaningful and measurable actions for the planet.

Gamecity Impulse: new event series on Equality, Diversity and Inclusion

In the new online event series "Gamecity Impulse" Gamecity presents talks and discussions on Equality, Diversity and Inclusion. In the first session Rebekka Niederländer from the initiative “Keinen Pixel den Faschisten” will deal with the question how the games we make influence society.

Hamburg's games industry launches digital internship for students

Hamburg games companies and partners start a digital internship program for students from Hamburg schools. Game Experts and media educators provide insights into the creation of games with practical tasks. School students can apply to participate until May 7!

Update your company’s profile on gamesmap.de

On gamesmap.de the German industry association "game" provides an interesting and useful overview of the German games industry and related fields. Help them keep it up-to-date by checking your organization’s entry and submitting an update if needed. Deadline is April 23.

Watch the video: Workshop Prototype Funding Insights

Christopher Kellner, Head of Business Development at astragon entertainment GmbH and Gamecity Hamburg gave insights in an online workshop on what to consider when applying for the Prototype Funding. Watch the video on Youtube.

Prototype Funding 2021 application phase has started

The application phase for the Hamburg Prototype Funding starts on March 29 and runs up to and including May 17, 2021. The funding is aimed at founders, start-ups, and small and medium-sized enterprises, which can receive up to 80,000 Euros for the development of prototypes of digital games. 

Hamburg Games Conference 2021 sets new standards for B2B online events

The Hamburg Games Conference 2021 welcomed more than 600 international attendees at the first online edition, featuring an industry first in its multiplayer online format as a virtual cruise ship.

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.