More initiatives of the Hamburg Kreativ Gesellschaft
More initiatives of the Hamburg Kreativ Gesellschaft

Games Lift: these 5 games projects will be supported in Batch 1

The participants for the first batch of the new "Games Lift" Incubator by Gamecity Hamburg have been selected

Starting in September, the five aspiring teams will be supported with 15,000 euros each in funding as well as a three-months long workshop and mentoring program to turn their ideas into high-quality games projects.

In Games Lift, the up-and-coming developers will work together with over 30 international coaches and experts on their projects and on successful entry into the professional games industry.

A total of 16 project teams applied for the first Games Lift in July. The Games Lift awarding committee agreed on a pre-selection of teams, which were invited to an online pitch of their projects.

After intensive discussions, the awarding committee, consisting of Anne Beuttenmüller (Director Marketing EMEA Niantic, Inc.), Tobias Kringe (Founder Bytro Labs), Wolf Lang (CEO Super Crowd Entertainment), Margarete Schneider (Project Manager Gamecity Hamburg) and Jens Unrau (Head of the Media and Digital Industry Department at the Ministry of Culture and Media in Hamburg) decided to sponsor five projects in the first Games Lift Batch.

The five projects and teams of the first Games Lift Batch:

  •  Alchymia by Julia Reberg
  • Crumbling by Team Crumbling
  • Leif's Adventure: Netherworld Hero by OneManOnMars
  • Luna Park by Curvature Games
  • Ninja Brigade by Impawsible Games

The high quality of the selected projects and the wide range of genres from VR games to imaginative platformers to an economy simulation convinced the awarding committee, and once more highlights the diversity and high potential of Hamburg's developer scene.

In addition to start-up financing during the three-month incubator period and support through a comprehensive coaching and mentoring program, the teams will receive access to a co-working space. The teams will start with the first workshops on September 7, 2020. In December, the projects and the progress made in the incubator will be presented in a public final pitch.

The following experts have already been confirmed for the Games Lift program, among others:

Andreas Suika (EPIC Games), Anne Beuttenmüller (Niantic, Inc.), Arno Heinisch (Rocket Beans Entertainment), Dr. Christian Rauda (GRAEF Rechtsanwälte), Ed Valiente (Thunderful Publishing), Jan Taaks (Overhype Studios ), Jan Theysen (KING Art), Jan Wilfarth (allaboutHRlaw), Jan-Peter Ewert (Valve), Johan Toresson (Raw Fury), Jörg Luibl (4players. de), Linda Rendel (Ubisoft), Markus Windelen (Six Foot), Marta Adamska (GOG), Martina Santoro (EPIC Games), Michael Schade (ROCKFISH Games), Michael Schieben (Product Field Works), Rebecca Lautner (Landfall Games), Stefan Walter (InnoGames), Steffen Rühl (Rühl Gameconsult), Tobias Kringe (Bytro Labs), Wolf Lang (Super Crowd).

News

Games Lift Graduation is here! Join us live on December 8

The five Hamburg-based teams of the first Games Lift Incubator are coming out of three months of intensive workshops and coaching concerning the development and marketing of computer games. In the final event on December 8, the founders will present how the mentors' input has been applied to further develop their game concepts.

Job Vacancy: We are looking for a working student (m/f/d)

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Job Vacancy: We are looking for a PR/Communications Manager (m/f/d)

The Hamburg Kreativ Gesellschaft mbH is as of now looking for a PR / Communications Manager (m/f/d) for the Hamburg Kreativ Gesellschaft and Gamecity Hamburg (full- or part-time, starting with a limited contract)

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Games Lift: The Amusement gives VR walking simulators a new meaning

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Games Lift: Leif’s Adventure builds on decades of experience

And it might be done soon! Developer Roman Fuhrer has worked at a variety of successful game studios. But this action-adventure is his very own. And he wants to get it just right.

Games Lift: In Alchymia, players won’t skip the fun

Developer Julia Reberg has a small, but enticing idea: Research alchemy in a fantasy world and find a miracle cure. If you don’t, Zombies will arrive and end the game. But we do not need to worry yet.

Time for the Milestone Pitch: What have the teams achieved in 6 weeks of Games Lift?

The Milestone Pitch on October 19 marked the end of the first half of Gamecity’s Games Lift Incubator 2020. In a two hour presentation, the awarding committee and mentors of the program got to check in on the progress of our five teams. There was a lot to see and talk about.

Games Lift: Crumbling feels like playing with action figures

Ole Jürgensen and Leonie Brosz still remember the way we all used to play when we were kids. Now, they are bringing it back. The novel idea at the heart of VR game „Crumbling“ is a really natural way of controlling your character.

Games Lift: Ninja Brigade will suck you into an Arcade

Or, to be more precise, it is keyboardist and composer Jonah Weingarten who gets sucked in. Players get to look like him and fight through a fantastic landscape inspired by feudal Japan. Dev team members Nico Plötz and Robin Stephan explain their wild idea.

Register now for the Online Game Jam at the PLAY20 Festival

Gamecity Hamburg invites you to participate in an online game jam that will take place during the PLAY20 Festival.

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