More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Gamescom 2018: Daedalic feiert Jubiläum in Köln

Die Hamburger Entwickler und Publisher Daedalic besuchen nicht nur zum zehnten Mal die Gamescom, sondern haben auch die "Edna and Harvey: The Breakout - 10th Anniversary Edition" im Gepäck.

Anfang 2007 wurde Daedalic gegründet, im Juni des darauffolgenden Jahres erschien mit "Edna bricht aus" der erste Titel des noch jungen Hamburger Unternehmens, das sich seither den Ruf erarbeitet hat, das Grafik-Adventure-Erbe der LucasArts- und Sierra-Ära zu bewahren. 2009 debütierte Daedalic auf der Gamescom, die damals selbst ihre Premiere in den Kölner Messehallen feierte.

Zum zehnten Mal findet nun Europas größte Spielemesse statt, und auch Daedalic ist wieder mit von der Partie. 2018 werden die Hamburger erneut beide Bereiche der Messe bespielen. Im Business Center finden interessierte Besucher aus Business und Presse Daedalic in Halle 3.2, Stand A30/B39 - also auf dem Gamecity:Hamburg-Gemeinschaftsstand. Dort ist man für interessante Gespräche offen - die jeweiligen Kontaktpersonen finden sich auf der offiziellen Website.

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Im Publikumsbereich gibt's für die vielen Anhänger der skurrilen Protagonisten der Daedalic-Spiele jede Menge Fanartikel am hauseigenen Merchandise-Stand in der Fanshop-Area der Halle 5.2.

Aber auch die wichtigsten aktuellen Titel werden von den Gamescom-Besuchern gespielt werden können. Die Indie Arena (Halle 10.1) bestückt Daedalic mit dem Hamburger Multiplayer-Spektakel "Witch It", dem futuristischen 3D-Thriller "State of Mind" in der Switch-Version sowie dem Publikums-Debüt von "Edna & Harvey: The Breakout - 10th Anniversary Edition" (einem Remake von "Edna bricht aus", das 2019 für PC, PS4, Xbox One und Switch kommt).

News

Games Lift 2021 - Accelerating Now

The preparations are done. Now comes the fun part: The 2021 iteration of our Games Lift Incubator has begun in full. Workshops are in session. Read more in entry #2 of our Games Lift Incubator Log.

Recap: Road to gamescom 2021

With the Road to gamescom program five studios and developers from Hamburg presented themselves at the digital Indie Arena Booth Online, a virtual online multiplayer, where visitors could walk around in the creative world of the "Summercamp of Doom" to play, chat, and find out more about 120 indie games at 13 different online worlds.

Kick-off for Games Lift Teams 2021!

It’s on: Yesterday, we kicked off the intensive phase of Games Lift Incubator 2021 together with the five dev teams from Hamburg. For the next three months, the teams will be able to fully concentrate on their game ideas and attend workshops and individual mentoring sessions with international industry experts.

Next Game Starter Event: Project Management

Meet three project management professionals from the games industry to learn what they would have liked to know when they first started out. Live on September 07, from 6 pm (CEST)

Prototype Funding: Application phase starts now!

Apply now for the second round of Prototype Funding 2021: Up to 80.000 euros per project for the development of prototypes for digital games. The application phase runs from August 30 to October 18, 2021. Workshop on how to apply on September 08!

New Video Series: Indie Dev Insights

In our new series "Indie Dev Insights" we talk to indie devs and industry experts from Hamburg about topics that concern indies apart from strictly development topics - like marketing, sales, funding, organization of a team or publishing. First episode out now - more to come!

Meet Hamburg at the gamescom 2021!

From August 25-27 the world’s biggest games fair is on: gamescom 2021! For the second time, gamescom will be a purely digital event. Read here about where and when to find games from Hamburg at gamescom 2021!

Games Lift Incubator: these are the five teams 2021

Five up-and-coming game developer teams from Hamburg convinced the awarding committee with their project ideas, pitching their way into the Games Lift Incubator 2021. The incubator program starts on September 9 and aims to prepare the teams for the challenges of developing and marketing their games projects in the international markets – through start-up funding of 15,000 euros per team and an intensive three-month workshop and mentoring program under the guidance of international industry experts.

Gamecity Impulse: next event will focus on building gaming communities

In our online event series "Gamecity Impulse" Gamecity presents talks and discussions about the topics of Equality, Diversity and Inclusion. In our third session Manuel Manhard will discuss how to build a respectful and caring gameing community.

Goodgame Studios celebrates 10 years Goodgame Empire

Goodgame Studios is a leading developer and publisher of mobile and browser games in Hamburg, specializing in the free-to-play sector with over 500 million registered users worldwide and part of the Stillfront Group. This year, the company celebrates ten years of their game Goodgame Empire, which is still ongoing and growing. 

Skillz invests 50 Million Dollars into Hamburg-based Exit Games

Mobile games company Skillz is investing $50 million for a minority stake in the Hamburg-based company Exit Games.

Road to gamescom: Five Hamburg Indies at Indie Arena Booth Online

Five indie developers and publishers from Hamburg will receive booth spaces on the multiplayer trade fair platform Indie Arena Booth Online as part of the virtual gamescom 2021 through our "Road to gamescom" program.

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