More initiatives of the Hamburg Kreativ Gesellschaft
More initiatives of the Hamburg Kreativ Gesellschaft

Gamescom 2018: Mobile-Neuheit und Game Jam bei Innogames

Auf der diesjährigen Gamescom werden wieder jede Menge Spielemacher aus der Hansestadt zu finden sein - und natürlich auch die Gamecity mit ihrem Gemeinschaftsstand. Wir fragen im Vorfeld nach den Messe-Highlights der Hamburger Unternehmen. Den Anfang macht InnoGames.

Mit 160 Millionen Euro Umsatz und 400 Mitarbeitern aus 30 Nationen ist InnoGames ein Schwergewicht der deutschen Spielebranche. Aktuell umfasst das Portfolio der Hamburger sechs Live-Titel, mehrere Mobile Games sind in der Produktion. Und die stehen in diesem Jahr auch im Fokus des Unternehmens, das seit 2009 in Köln mit dabei ist. Neben den Android- und iOS-Versionen des Browser-Aufbautitels Elvenar steht 2018 vor allem der Start des rundenbasierten Strategiespiels Warlords of Aternum auf dem Plan, das auch am Gemeinschaftsstand der Gamecity:Hamburg in Halle 3.2 spielbar sein wird.


In Halle 10.1 wird man InnoGames ebenfalls finden, als Hauptsponsor des Indie Arena Booth, wo vom 21. bis 23. August (also von Messe-Dienstag bis -Donnerstag) ein Game Jam veranstaltet wird. Am Stand gibt es einen eigenen "Jam-Raum", in dem durch vier Mitarbeiterinnen und Mitarbeiter von InnoGames ein Computerspiel  entsteht, was die Besucher live verfolgen können. Bei InnoGames hat man übrigens ein Faible für das Thema und auch die nötige Expertise - seit Jahren werden von dem Unternehmen die größten Game Jams des Landes veranstaltet.

Neben dem Feedback auf Warlords of Aternum und den Game Jam freuen sich InnoGames auch in diesem Jahr auf produktive Meetings (wofür der Gamecity-Stand mit vier Konferenzräumen und Networking-Fläche hervorragend geeignet ist) und eine "grandiose Beach Party am 22. August", wie man uns auf Nachfrage mitteilt. Nicht ohne ein "Invite Only" nachzuschieben. Dann bleibt's wohl doch wieder bei Astra und Fischbrötchen…  


Recap: Games Compass 2022

On November 23, InnoGames and Gamecity Hamburg invited decision makers from the games and digital industries of Hamburg and beyond to their jointly organized, exclusive networking event Games Compass.

Road to Hamburg Games Conference 2023: Apply until January 30

For this year's Hamburg Games Conference, Gamecity Hamburg once again opens its Road to program: We offer a number of physical showcasing spot packages for Hamburg-based studios, publishers, teams, and devs. Apply until January 30!

Hamburg Games Conference: Focusing on the topic “Invest in Games” on March 1-2, 2023

The Hamburg Games Conference will return as an on-site event in a new location in Hamburg. The conference theme "Invest in Games" will shed light on current and future developments in the international games industry.

Games Lift: Team Marty aim outside the box

The heroine may seem young and hot-headed, but there is an experienced team standing behind her: Babsi Bullet is an action-packed puzzle platformer for touchscreens. Team Marty are pouring their hearts into the game – and real craftsmanship.

Games Lift: Team ACAS get along with nuts and sledgehammers

Few games look as disarming from a distance: About Cannons & Sparrows is a metroidvania that starts with a small cannon hatching from an inconspicuous egg. The seasoned animation pros of Team ACAS may not have a finished game yet, but they do have a strong vision.

Three Questions to: Soapbox Interactive, working on "Rocket Science GONE WRONG"

Soapbox Interactive aim high: With support of the Gamecity Hamburg Prototype Funding, they have not only been working on a multiplayer first-person shooter with new game mechanics - they are even developing their very own game engine. Now, the team is celebrating its next funding success: They have been accepted into IFB Hamburg’s "InnoRampUp" program, aimed at particularly innovative start-ups from Hamburg.

From Prototype Funding to a Publishing Deal: Tiny Roar and Daedalic Entertainment partner up for Wanderful

A partnership forged in Hamburg: after receiving 80,000 € in prototype funding for their cozy worldbuilder (then called HEXAGONE) from Gamecity Hamburg, Tiny Roar just announced the game will now go by the name Wanderful and is being published by Daedalic Entertainment! An early build also premiered at the new Polaris convention on the last weekend of October. Here's all you need to know about this upcoming indie darling from Hamburg.

Games Lift: Elin Meinecke on sowing diversity

One person is behind farming sim RPG Evergreen Garden: Elin Meinecke is solely responsible for the art and game design of her project. She brings a degree in illustration to her work in the incubator – and inspiration from her garden.

Recap: Road to Polaris 2022

The Polaris Convention, Hamburg's new community convention centered around gaming, e-sports, and Asian pop-culture, attracted around 10,000 visitors to the Hamburg exhibition halls for its first edition from October 28 to 30. Gamecity Hamburg participated with a joint booth, where we featured five indie developers from Hamburg though our Road to Polaris program, presenting their game projects to a broad audience.

Three Questions to: rose-engine - Makers of the Sci-Fi Horror Hit SIGNALIS

Yuri Stern and Barbara Wittmann have been creating games together for 8 years now, on October 27 their Hamburg-based studio rose-engine is releasing their latest game SIGNALIS. Published by Humble Games, this dark Sci-Fi horror game with its retro optic has already stirred up quite a buzz in the international gaming press. We took this opportunity to ask them about collaborating for so many years and how the match with their publisher came to be.

Games Lift: Team Metacore is up for a challenge

Their hands are full. Their goals are big. But that is no reason to fret for Team Metacore. During our conversation, finding good answers comes to them as easily as sharing a laugh. The mood might make it into their project.

Games Lift: People make the Incubator

The Games Lift Incubator can only exist because many experts support it, teach and coach in it, and keep networking in it. Over 35 veterans from all areas of the games industry are with us. We have asked them why they are doing it and what keeps them coming back.

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