More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Indie Dev Insights #3: How to build a successful small indie team

In the third episode of our Indie Dev Insights video series, Daniel Marx, CEO at the Hamburg-based Osmotics Studio, gives first-hand insights about his experience with founding a studio and working in a small indie team.

Daniel Marx from Osmotic Studios
Daniel Marx from Osmotic Studios

Most indie teams start off rather small, as a group of friends or colleagues with a great idea. But there are many roles to be filled during the game development process, which means every member of the team has to be prepared to take on different responsibilites and a variety of tasks. How can young teams handle this challenge? Or can this challenge even turn into an advantage?  

Daniel Marx, Chief Executive Officer at Hamburg-based indie developer Osmotic Studios offered us some insight on how their small team has been working since 2014 and during the development of multiple games. He talks about the challenges and opportunities teams like theirs encounter and why now is the best time to found a studio in Hamburg. Watch the interview here! 

A big thank you to Daniel for this insightful interview and to moodmacher+ who produced the video!

This is the third video of Gamecity Hamburg's new series "Indie Dev Insights" where we talk to indie devs and industry experts about topics that concern indies apart from strictly development topics - like marketing, sales, funding, publishing or in this case: organizing your team. You can find the first episode here, in which we covered the topic publishing - but from a publisher's perspective, with Jonas Hüsges from Daedalic Entertainment. In our second episode, Manny Hachey, COO of the indie studio THREAKS told us all about how to find the right publisher for your game.  

Also, we're already preparing the next episodes with more indie dev topics for 2022. So stay tuned and subscribe to our YouTube channel to not miss any new episode.

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Tips and Resources for your Funding Applications

Are you planning to apply for our funding programs and need some information and tips? Here's a short guide for you.

Road to gamescom 2024

For this year's gamescom Gamecity Hamburg again runs the Road to gamescom program: We offer spots at our joint Gamecity Hamburg booth at the Indie Arena Booth for Hamburg-based studios, teams and devs. Apply now until April 21

Road to Nordic Game 2024

Gamecity Hamburg offers a Road to Nordic Game Conference program: We offer spots at our Gamecity Hamburg booth for Hamburg-based studios, teams and devs. Apply now until April 10!

Apply now for Games Germany Steam Sale for games "Made in Germany" 2024

German Developers, studios and publishers with their headquarter in Germany can now apply for the Games Germany Steam Sale for "Games Made in Germany" 2024 until April 18, 2024.

Hamburg Games Conference Lecture Hall in the Altonaer Museum

Recap: Hamburg Games Conference 2024

It’s a wrap! The 15th Hamburg Games Conference (HGC) 2024 brought us two days filled with inspiring talks, panels, discussions and workshops with 42 speakers and 365 guests representing 255 companies from all over the world!

Prototype Funding 2024: Application Phase from March 7 to April 8 with New Diversity Checklist

Applications for Gamecity Hamburg's 2024 prototype funding are open from March 7 to April 8. This year's funding round provides 400,000 euros in total and up to 80,000 euros per accepted application team.

Games Lift: Playtests & Pizza

The Games Lift Incubator has evolved. We have plans for an entire year. That's why we've met with teams, mentors, and alumni months after the end of the workshop schedule.

Everspace Developer ROCKFISH Games Celebrates 10th Anniversary

What began in 2014 with the idea of the two experienced developers Michael Schade and Christian Lohr and an empty office has become a permanent studio fixture in Hamburg 10 years later. ROCKFISH Games now has 25 employees and established itself as an institution in the Hamburg studio landscape.

Successful third Pitch Level Up 2024 in SPACE Hamburg

For the third time, about 80 participants were able to gain valuable expert knowledge from our talks at our Pitch Level Up event and review and optimize their pitch decks and pitches for their game projects in 1:1 feedback sessions. 

Hamburg Games Conference: 5 Things to Do in the City

Are you visiting our beautiful city for the Hamburg Games conference? We recommend to stay a while and explore some of the unique sights Hamburg has to offer. After all, it is one of the most popular cities to visit in Europe. Here are five things you should do when travelling to town for the Hamburg Games Conference (besides visiting the conference of course)

Road to Hamburg Games Conference - 7 Hamburg indies present their games

The Hamburg Games Conference is just around the corner - 2 days of expert insights, talks, panels, roundtables and networking from March 5 to 6 at the Altonaer Museum. With our Road to HGC program, we present seven Hamburg indie studios that will showcase their games on the conference expo floor.

Senator's Roundtable 2024 brings industry decision makers and politics together

As in previous years, Dr. Carsten Brosda, Senator for Culture and Media, and Gamecity Hamburg invited executives from the gaming industry to the Senator's Roundtable 2024 to discuss current challenges and topics within the industry.

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