More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Indie Pitch Workshop - A nice chat with the Grumpy Old Men

We are looking for ambitious Indie Studios based in Hamburg or northern Germany! The Grumpy Old Men give a few answers to the upcoming Indie Pitch Workshop 2019.

Wolfgang WalkMichael Hengst

Wolfgang Walk & Michael Hengst - Grumpy Old Men

  1. What does an indie studio need to have these days to be successful in the very competitive games market?

Wolfgang Walk: "A great, original concept, knowing who the players of such games are, as well as the knowledge and means to make these games visible to their target group.”

Michael Hengst: "And that concerns all points: They should know what they are doing! They should have plans:

A production plan -- When will what part be finished? Or: How long does the development take in total?

A financial plan (incl. cash flow planning, investments, cost overview) -- What does the development cost? What funding opportunities are there?

A Marketing plan -- at least considered approaches. It is *not* enough to say that you will announce it on social media!

A HR planning -- who is responsible for what?

A Plan B -- what happens if nothing happens as supposed?”

  1. Which mistakes can be avoided already with the publication of the first game?

Wolfgang Walk: "Think that a) a good game is enough, b) the market is waiting for you and c) there are no people out there who can advise you well."

Michael Hengst: "It's not bad if the team can't or doesn't know something -- but how can this gap be filled? And it also depends on whether the team allows consulting at all.

In short: teams overestimate themselves and the product and underestimate the effort.

  1. What general tips can you give for a successful pitch, what should the Indies pay attention to in their presentation?

Wolfgang Walk: "You have 3, maximum 5 minutes to make clear to business contacts how your game works, how it feels, and why it's awesome. Everything else is already details and can be explained afterward."

Apply now! https://forms.gle/us4m16gMWh1U5WmC8

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Photo: Selim Sudheimer

Games Internship: Insights into Hamburg's Game Studio

We accompanied the 20 students participating in this year's 3-week school internship and saw what they had already learned and worked on during the past weeks. This time we stopped by at their first day at Deep Silver FISHLABS and got a great lesson on game design.

Guides to the Games Industry: Interview with Christopher Dring from GamesIndustry.biz

Games business outlets: They are our guides to the business but barely guided to. Well, not anymore! In a short article series, we will be your guide to the real guides of the games industry, portraying some of the major B2B outlets that are essential readings in the industry. First up, GamesIndustry.biz and Christopher Dring, Head of Games B2B.

Queer Games Bundle 2022 - our Top 5

Pride Month 2022 is almost over and so is the sale period for Queer Games Bundle 2022 on itch.io. After a successful premiere in 2021, the Queer Games Bundle once again presents lots and lots of games by queer game makers, aiming to support queer creators and celebrate the diversity of their games. We had a look into the bundle and share a few of our favorites from it here!

Three Questions to: RetroBrain R&D - Working on the Intersection between Gaming and Eldercare

The Hamburg-based company RetroBrain R&D is exploring the fascinating cross-section of an easy-to-use game console for the elder generation that has not come into touch with video games so often yet, while also functioning as a medical device that increases their physical and mental fitness.

Games Influencers From Hamburg You Should Know In 2022 - Influencer Guide Pt. 1

Influencers can be an enormous help for developers and gaming startups. With their help, you can put your game on the map and reach an even wider audience. But first, one must get to know the local influencer landscape so let’s have a look at five of the most successful games influencers from Hamburg.

New Feature: The Company Index

We've got a new feature on our website: The company index, listing over 200 companies from Hamburg's vast games industry landscape - check it out!

Pride and diversity: Links, tips and resources

Diversity has become a central topic for the games industry and information, attention and networking are important in this context. On the occasion of Pride Month, we collect events, resources and organizations that can be interesting for LGBTQ+ game developers, employers or allies to start digging deeper into the topic.

Games Lift: Good for you?

If things go well here, we like to keep them going. That is certainly the plan with our Games Lift Incubator. After two successful runs, preparations for the third are well underway. We are still open for teams with a strong vision and ambitious goals. But there’s only a few days left.

Three Questions to: Explorlings - makers of the child-friendly game "Sheeplings"

The Hamburg-based studio Explorlings has a special mission: developing apps for a responsible and gentle introduction of children to the world of digital devices. Lately, they released their first game "Sheeplings" - we took the opportunity to ask Bernhard Mies, CEO and founder of Explorlings a few questions.

Celebrating Pride Month

Gamecity Hamburg celebrates Pride Month June with positive examples of LGBTQ+ related games, a new Gamecity Impulse talk and more.

Games Lift Incubator - The Alumni's Experiences

The Games Lift Incubator is going into the third edition in 2022 already, so we took the opportunity to ask three alumni of the past two years about their experience with the program. These are three very different projects so we were especially curious about their impressions. You can currently apply to the 2022 edition of the Games Lift Incubator until June 14. We hope these reports on the Incubator will help you with your decision to apply.   

Prototype Funding 2022: 398,000 euros for six projects from Hamburg

In the 2022 funding round of the Gamecity Hamburg Prototype Funding program the awarding committee decided to fund six prototypes for digital games by Hamburg-based devs and studios with a total of 398,000 euros. Congratulations to all recipients - we are already excited to see all projects grow and take up speed!

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