More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Mind the Progress congress 2020 as podcast

As the annual Mind the Progress congress by the Hamburg Kreativ Gesellschaft in co-operation with nextMedia.Hamburg cannot take place in its usual form this year, a completely new alternative was found to provide interested members of especially, but not exclusively, the creative industries with an understanding and a discussion of topics concerning digital change in the modern age.

This year, the Mind the Progress congress on creativity and digitization takes place in a completely new format: as a podcast by the Hamburg Kreativ Gesellschaft in co-operation with nextMedia.Hamburg.


Every Thursday a new episode is published in which, together with various guests, major questions of the modern digital age are discussed, questions about opinion-shaping and decision-making, accountability, the unmasking of fake news, and the role of the creative industries in answering these questions.


The guests on the already published episodes were

  • Prof. Dr. Harald Welzer, sociologist and social psychologist
  • Dr. Alexander Fischer, philosopher and psychotherapist
  • Dr. Holly Robbins, design anthropologist and industrial designer

Future guests include

  • Julius van der Laar, campaign and strategy consultant
  • Leena Simon, philosopher and web politologist
  • Malin Schulz, art director and part of the chief editorial staff of DIE ZEIT, as well as photographer
  • Sille Krukow, nudging and behavioral design expert
  • Dr. Carsten Brosda, Senator of the Ministry for Culture and Media of the City of Hamburg


    You can find more information and all already published episodes here: https://mindtheprogress.de/podcast/

News

Games Lift 2021: Graduated!

​​​​​​​For the people behind the project, Games Lift Graduation is a cause for celebration. After three intense months, they can pause for an evening and marvel at the accomplishments of the five incubator teams. For the actual team members, celebration comes only after the presentation. Find out all about our Games Lift Graduation event in this Games Lift Log.

New Game from Hamburg: Deep Silver FISHLABS release "CHORUS" today

Big day for Hamburg-based development studio Deep Silver FISHLABS: Their eagerly awaited dark space-shooter CHORUS released today for PC, PS5, PS4, Xbox X/S, Xbox One, Stadia, Amazon Luna, Steam, Epic, and GeForce Now!

Live today: Games Lift Graduation 2021

Five teams from Hamburg participate in our Games Lift Incubator 2021 with their promising games porjects from September to December - and now it's time to see what they have achieved and what they're up to. Join us for their final presentations on December 2 - live via stream or on-site in Hamburg!

Games Lift: ‘consider it’ get the green light

Timo Schneider and Kevin Westphal have been developing software successfully for years. Then something unexpected happened: An app of theirs was way too much fun to just be useful. With "supernightshift", they are taking the next step. Read more in our Games Lift Incubator Log.

Games Germany Steam Sale 2022 - Enter Your Game

Games Germany partner up with Steam, organizing a Steam Sale for Games made in Germany in February 2022

Job alert! We are looking for a Project Manager (m/f/d)

We are looking for a Project Manager (m/f/d) for Gamecity Hamburg (full- or part-time, for a fixed term as a parental leave replacement).

Gamecity Hamburg funds 3 games prototypes in second funding round 2021

In the second funding round in 2021, Gamecity Hamburg supports three promising games projects with a total of 159,000 euros through its Prototype Funding program. The non-repayable grant enables companies and developers based in Hamburg to develop prototypes of their games for the growing global games market. Together with the six projects selected by the awarding committee in the first funding round, Gamecity Hamburg funds nine prototypes with a total of 411,000 euros this year.

Games Lift: Symmetry Break on finding words and time

Making games is a team effort. Symmetry Break are our biggest team this year; they have thought a lot about what their game is, and how they want to make it as a group. “Prospector” seems to reflect that. Communication is a crucial part of the game. Talking, it turns out, is harder than picking the right option. Read more about them and their game project in this issue of our Games Lift Incubator Log!

Indie Dev Insights #2: Finding the RIGHT publisher

In the second episode of our Indie Dev Insights video series, Manny Hachey, COO at the Hamburg-based studio THREAKS, shares her experiences with working with a publisher from an indie studio's perspective.

Games Lift: Denise Koch and her wicked plans

Her project casts a big shadow. But the artist is taking part in the Games Lift Incubator 2021 on her own. Denise Koch is here to kick-start her project "Monstersongs VR" – an interactive musical for virtual reality. More about her and her project in this issue of our Games Lift Log.

Goodgame Studio opens a publishing devision

Goodgame Studios establishes a publishing division and releases the first game "War Alliance".

Games Lift: From one milestone to the next

In our Milestone Pitch event, our Games Lift participants presented their progress from the lessons learned in the Incubator program and pitched their development status in their games projects and concepts to mentors and the awarding committee. Find out more about our teams' progressions in our Games Lift Log #7.

More News
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