More initiatives of the Hamburg Kreativ Gesellschaft
More initiatives of the Hamburg Kreativ Gesellschaft

New Event: Game Starter

gamecity:Hamburg offers the new event format Game Starter to intensify the exchange between games industry experts and career starters.

For students and career starters, the exchange with experts in the games industry is essential in order to know the requirements in the individual disciplines and to prepare for them. In order to intensify this exchange, gamecity:Hamburg offers the new event format Game Starter in cooperation with Hamburg's vocational colleges and universities.

At the first event of Game Starter, three experienced game designers will report on their careers, their jobs and answer the participants' questions. They will talk about the everyday challenges in professional game development, their experiences in the games industry and the things our experts would have liked to know at the beginning of their career.

Our three industry experts are:

Christin Matt - Senior Game Designer at InnoGames

Martin Wilkes - Creative Lead and Game Designer at Daedalic

Maurice Hagelstein - Co-Founder and Game Director at Tiny Roar

The event is free of charge and is organized as a moderated video conference via Zoom. The moderation is done by Dennis Schoubye, Project Lead gamecity:Hamburg. Participants can ask their questions via text or voice chat and only need a device that can play the video chat and a stable internet connection. No webcam or microphone is required.

News

Playa Games: New CEO and changes in management

Big changes at Playa Games: The previous COO, Thorsten Rohmann, is taking over the position of CEO with immediate effect. He has been part of the company for 9 years now. The founders Jan Beuck (CEO) and Martin Jässing (CTO), as well as  Hannes Beuck (Co-CEO), are leaving the company. Thorsten Rohmann kindly answered some questions about the future of Playa Games.

Looking back at 2020 – achievements unlocked for the games hotspot Hamburg

2020 is a year we will all remember. Apart from the fact that the entire world has changed, our working methods had to change, too. Plans, programs, and offers had to be redesigned and rethought. Gamecity Hamburg looks back on twelve months in which more achievements for Hamburg’s vibrant games industry have been unlocked than ever before.

The bar is set: Games Lift Graduation saw 5 strong presentations

We have reached our destination. After three months of hard work, our five teams got to present what they did during the Games Lift incubator. For most of them, this was their biggest showing yet. But to us, it did not feel like an exam – it felt like the celebration after.

Going Live: What to expect from Games Lift Graduation

You can see it in their faces, hear it in their voices, even tell it by the way their e-mails are worded: Our teams are excited. And they have very good reason to. On December 8, the Incubator will end with a public presentation. What’s in store?

Games Lift Graduation is here! Join us live on December 8

The five Hamburg-based teams of the first Games Lift Incubator are coming out of three months of intensive workshops and coaching concerning the development and marketing of computer games. In the final event on December 8, the founders will present how the mentors' input has been applied to further develop their game concepts.

Job Vacancy: We are looking for a working student (m/f/d)

The Hamburg Kreativ Gesellschaft mbH is as of now looking for a working student (m/f/d) for the communications department for Gamecity Hamburg (16 hours per week)

Job Vacancy: We are looking for a PR/Communications Manager (m/f/d)

The Hamburg Kreativ Gesellschaft mbH is as of now looking for a PR / Communications Manager (m/f/d) for the Hamburg Kreativ Gesellschaft and Gamecity Hamburg (full- or part-time, starting with a limited contract)

Exploring Borders: A successful PLAY20 Game Jam

Last weekend was all about "Exploring Borders" with the PLAY20 Creative Gaming Festival and our PLAY20 Game Jam, where teams from all over the world participated to create new games in about 45 hours.

How to promote an indie game: Insights from the Games Lift PR workshop

Working on Public Relations for video games is challenging; it is especially so for small game developers working on tight schedules and limited budgets. That is why at Gamecity’s Games Lift Incubator, PR is a special focus. We sat in on two luminaries coaching our teams.

Games Lift: The Amusement gives VR walking simulators a new meaning

It may be powered by a technical achievement, but this novel VR game is all about the story. Players will walk around a dilapidated amusement park, solve puzzles and take in the scenery. There is a layer cake of a tale to discover.

Games Lift: Leif’s Adventure builds on decades of experience

And it might be done soon! Developer Roman Fuhrer has worked at a variety of successful game studios. But this action-adventure is his very own. And he wants to get it just right.

Games Lift: In Alchymia, players won’t skip the fun

Developer Julia Reberg has a small, but enticing idea: Research alchemy in a fantasy world and find a miracle cure. If you don’t, Zombies will arrive and end the game. But we do not need to worry yet.

More News
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