More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

New Game from Hamburg: Deep Silver FISHLABS release "CHORUS" today

Big day for Hamburg-based development studio Deep Silver FISHLABS: Their eagerly awaited dark space-shooter CHORUS released today for PC, PS5, PS4, Xbox X/S, Xbox One, Stadia, Amazon Luna, Steam, Epic, and GeForce Now!

In CHORUS, the player takes control of ace pilot Nara, a fugitive on a quest to destroy the dark cult that created her, facing her haunted past along the way. Along with her sentient starfighter Forsaken, she explores ancient temples, engaging in exhilarating zero-g combat and fighting to unite the resistance forces against the cult and their leader, the Great Prophet.

The CHORUS team celebrating "gone gold" some weeks ago | Screenshot by Deep Silver FISHLABS 

"The whole team at FISHLABS is quite humbled and excited with the overwhelming support and positive feedback around CHORUS. This has been a wild ride, and I absolutely can't stress enough how much of a collaborative effort and growth process this journey has been for everybody. We have an extremely talented team who are passionate and driven towards making an impact in our industry. The future is bright! We aim to consolidate our brand as an AAA developer and keep creating memorable experiences for our players", Rod Oliveira, Studio Marketing Lead at Deep Silver FISHLABS, comments on the release.

Deep Silver FISHLABS has been developing video games for PC and console in Hamburg for more than 15 years. In 2013, they joined the international Deep Silver / Koch Media group of studios and publishers. With around 80 employees they’re one of the well-known AAA and Double-A indies in Hamburg’s diverse landscape of games companies, alongside others like Daedalic Entertainment or Rockfish Games.

We congratulate the team over at Deep Silver FISHLABS and wish a happy (remote) release day party!

Want a peek at CHORUS? Watch the official launch trailer below!

News

Three Questions to: Play Bay - The new eSports hub

Play Bay is a new eSport training centre at the heart of Hamburg, established in 2021. Open to experienced players and total newcomers, their goal is to create a welcoming space for everyone. They offer individual training sessions and coachings, slots during which visitors can play their favourite games on PS5s or high-end PCs, and LAN parties. They also offer booths for streamers and team building events. On top of that Play Bay is also hosting tournaments. We took the opportunity to do a quick three-question interview with the co-founders Laurens Ahlring and Patrick Bauer.

Our year 2021 - Full speed ahead

We’re looking back on an exciting and eventful year 2021, which once again presented many challenges to our methods, workflow and implementation of our programs and offers - but also brought along so many interesting encounters, new projects and opportunities! 

Daniel Marx from Osmotic Studios

Indie Dev Insights #3: How to build a successful small indie team

In the third episode of our Indie Dev Insights video series, Daniel Marx, CEO at the Hamburg-based Osmotics Studio, gives first-hand insights about his experience with founding a studio and working in a small indie team.

The Rise of #cozygames on TikTok

For many above the age of 20, TikTok might as well still be called musical.ly and mainly feature dance challenges for teens. But with one billion users it has since then become a very exciting platform with unique trends that are amplified by TikTok’s algorithm. Luckily, that algorithm is pretty capable and so we found the #cozygames.

Hamburg Games Conference 2022: First speakers & Trailer

The Hamburg Games Conference sets course for new markets – with international experts from academia, games industry and public funding institutions already confirmd as first speakers for the hybrid event on March 2 and 3, 2022. Also: New trailer gives a peek into the extended hybrid event concept!

Games Lift 2021: Graduated!

​​​​​​​For the people behind the project, Games Lift Graduation is a cause for celebration. After three intense months, they can pause for an evening and marvel at the accomplishments of the five incubator teams. For the actual team members, celebration comes only after the presentation. Find out all about our Games Lift Graduation event in this Games Lift Log.

Live today: Games Lift Graduation 2021

Five teams from Hamburg participate in our Games Lift Incubator 2021 with their promising games porjects from September to December - and now it's time to see what they have achieved and what they're up to. Join us for their final presentations on December 2 - live via stream or on-site in Hamburg!

Games Lift: ‘consider it’ get the green light

Timo Schneider and Kevin Westphal have been developing software successfully for years. Then something unexpected happened: An app of theirs was way too much fun to just be useful. With "supernightshift", they are taking the next step. Read more in our Games Lift Incubator Log.

Games Germany Steam Sale 2022 - Enter Your Game

Games Germany partner up with Steam, organizing a Steam Sale for Games made in Germany in February 2022

Job alert! We are looking for a Project Manager (m/f/d)

We are looking for a Project Manager (m/f/d) for Gamecity Hamburg (full- or part-time, for a fixed term as a parental leave replacement).

Gamecity Hamburg funds 3 games prototypes in second funding round 2021

In the second funding round in 2021, Gamecity Hamburg supports three promising games projects with a total of 159,000 euros through its Prototype Funding program. The non-repayable grant enables companies and developers based in Hamburg to develop prototypes of their games for the growing global games market. Together with the six projects selected by the awarding committee in the first funding round, Gamecity Hamburg funds nine prototypes with a total of 411,000 euros this year.

Games Lift: Symmetry Break on finding words and time

Making games is a team effort. Symmetry Break are our biggest team this year; they have thought a lot about what their game is, and how they want to make it as a group. “Prospector” seems to reflect that. Communication is a crucial part of the game. Talking, it turns out, is harder than picking the right option. Read more about them and their game project in this issue of our Games Lift Incubator Log!

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