More initiatives of the Hamburg Kreativ Gesellschaft
De
More initiatives of the Hamburg Kreativ Gesellschaft

Play19 - Creative Gaming Festival - a conversation with Valentina Birke

PLAY19 - of Monsters and Games, the Hamburg Creative Gaming Festival enters its 12th round on November 14.

PLAY19 - of Monsters and Games, the Hamburg Creative Gaming Festival enters its 12th round on November 14. The festival includes workshops, panels, an indie showcase with international game developers and the ceremonial presentation of the Creative Gaming Award on November 16. Get your ticket now!

Valentina Birke from the initiative Creative Gaming e.V. tells us more about the Play Festival and the Creative Gaming Award:

Valentina Birke

1) What can we imagine under this year's motto "Of Monsters and Games"?

Valentina Birke: "Monsters lurk under beds, manifest inner fears, block the path with brave warriors or simply enjoy eating cookies: monsters can be horrible, fascinating, dreadful and best friends all at the same time. PLAY - Creative Gaming Festival examines why humans need monsters and how video games deal with that topic. In workshops, an international exhibition, talks and panels, and a fantastic stage program, we discover the many facets and roles monsters have for mankind and video games."

2) Which parts of the program of the PLAY Festival are particularly relevant for developers and the Hamburg games industry?

Valentina Birke: "The PLAY Festival is unique by being open to everyone. We have thought-provoking impulses of game designers such as Deivid Dragomirovic giving a talk about "Dissecting Sea of Solitude: Monster Design Based on Human Emotions“, storytelling workshops (as every year) by Matthias Kempke and Aljoscha Jelinek, artist talks with industry people. The exhibition is for discovering games you probably never heard of, find different approaches in game design and connect with other game devs and visitors you never knew they were your audience ;) Also PLAY connects the game industry of Hamburg by visiting studios, so if you want to get a behind the scenes of different teams, you should stop by."

3.) At the Creative Gaming Award, you will award games in the two categories "Most Creative Game" and "Most Innovative Newcomer". What do you think makes a winning game in the respective category?

Valentina Birke: "The Creative Gaming Award honors games which are especially creative on narration, art style, special controlling methods or any other way you can imagine. The fine selection of games shows the wide definition of „creativeness“ - we have eye-tracking games, a voice-controlled game, and games which challenge the creativeness of the players. The Creative Gaming Award is for honoring unusual decisions in game design which still work out and gives the player something to reflect on, to think about and to have fun with."

Get your ticket now!

Header Foto: © Bente Stachowske / jaf e.V. 2018

News

Recap: Games Compass 2022

On November 23, InnoGames and Gamecity Hamburg invited decision makers from the games and digital industries of Hamburg and beyond to their jointly organized, exclusive networking event Games Compass.

Road to Hamburg Games Conference 2023: Apply until January 30

For this year's Hamburg Games Conference, Gamecity Hamburg once again opens its Road to program: We offer a number of physical showcasing spot packages for Hamburg-based studios, publishers, teams, and devs. Apply until January 30!

Hamburg Games Conference: Focusing on the topic “Invest in Games” on March 1-2, 2023

The Hamburg Games Conference will return as an on-site event in a new location in Hamburg. The conference theme "Invest in Games" will shed light on current and future developments in the international games industry.

Games Lift: Team Marty aim outside the box

The heroine may seem young and hot-headed, but there is an experienced team standing behind her: Babsi Bullet is an action-packed puzzle platformer for touchscreens. Team Marty are pouring their hearts into the game – and real craftsmanship.

Games Lift: Team ACAS get along with nuts and sledgehammers

Few games look as disarming from a distance: About Cannons & Sparrows is a metroidvania that starts with a small cannon hatching from an inconspicuous egg. The seasoned animation pros of Team ACAS may not have a finished game yet, but they do have a strong vision.

Three Questions to: Soapbox Interactive, working on "Rocket Science GONE WRONG"

Soapbox Interactive aim high: With support of the Gamecity Hamburg Prototype Funding, they have not only been working on a multiplayer first-person shooter with new game mechanics - they are even developing their very own game engine. Now, the team is celebrating its next funding success: They have been accepted into IFB Hamburg’s "InnoRampUp" program, aimed at particularly innovative start-ups from Hamburg.

From Prototype Funding to a Publishing Deal: Tiny Roar and Daedalic Entertainment partner up for Wanderful

A partnership forged in Hamburg: after receiving 80,000 € in prototype funding for their cozy worldbuilder (then called HEXAGONE) from Gamecity Hamburg, Tiny Roar just announced the game will now go by the name Wanderful and is being published by Daedalic Entertainment! An early build also premiered at the new Polaris convention on the last weekend of October. Here's all you need to know about this upcoming indie darling from Hamburg.

Games Lift: Elin Meinecke on sowing diversity

One person is behind farming sim RPG Evergreen Garden: Elin Meinecke is solely responsible for the art and game design of her project. She brings a degree in illustration to her work in the incubator – and inspiration from her garden.

Recap: Road to Polaris 2022

The Polaris Convention, Hamburg's new community convention centered around gaming, e-sports, and Asian pop-culture, attracted around 10,000 visitors to the Hamburg exhibition halls for its first edition from October 28 to 30. Gamecity Hamburg participated with a joint booth, where we featured five indie developers from Hamburg though our Road to Polaris program, presenting their game projects to a broad audience.

Three Questions to: rose-engine - Makers of the Sci-Fi Horror Hit SIGNALIS

Yuri Stern and Barbara Wittmann have been creating games together for 8 years now, on October 27 their Hamburg-based studio rose-engine is releasing their latest game SIGNALIS. Published by Humble Games, this dark Sci-Fi horror game with its retro optic has already stirred up quite a buzz in the international gaming press. We took this opportunity to ask them about collaborating for so many years and how the match with their publisher came to be.

Games Lift: Team Metacore is up for a challenge

Their hands are full. Their goals are big. But that is no reason to fret for Team Metacore. During our conversation, finding good answers comes to them as easily as sharing a laugh. The mood might make it into their project.

Games Lift: People make the Incubator

The Games Lift Incubator can only exist because many experts support it, teach and coach in it, and keep networking in it. Over 35 veterans from all areas of the games industry are with us. We have asked them why they are doing it and what keeps them coming back.

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.