More initiatives of the Hamburg Kreativ Gesellschaft
De
More initiatives of the Hamburg Kreativ Gesellschaft

special conditions for Hamburg Indie Studios at the gamescom 2019

Small Hamburg Indie Studios can get a spot at the gamecity:Hamburg shared exhibition booth with more favorable conditions to present themselves on the gamescom 2019 Business Area.

As of now, Indie Studios can apply for our gamecity:Hamburg shared exhibition booth at the gamescom 2019. The B2B area is an ideal basis for developers, publishers and other participants of the games industry to present themselves and to network. Indie Studios can strike up conversations with international experts of the games industry.

For 500,- € Indie Studios can get the full service package and can gain access to the gamecity:Hamburg lounge. They are able to share one of the conference rooms with other exhibitors. This offer is directed at small, established studios who have based their headquarters in the Free and Hanseatic City of Hamburg.   

It is the main goal to provide an opportunity for small studios, who will not be able to carry out the financing with their own resources, to present themselves to international experts and to make useful connections. The incorporation of the studio must not have happened before 1. June 2016, the studio has to be independent and there has to be a playable version of the current project at the gamescom.

There are six spots available. You can apply until Friday 19. July 2019. If there are more than six applications, the decision will be made in the order of their arrivals.

You can get further information about the gamecity:Hamburg shared exhibition booth here. If you want to apply, please fill in this application form. The Kreativ Gesellschaft and gamecity:Hamburg reserve their rights to decline applications, if they do not meet to the mentioned criteria.

__________________________________________________________________________________________

Ab sofort können sich auch Indie Studios für unseren gamecity:Hamburg Gemeinschaftsstand auf der Gamescom 2019 anmelden. Der B2B-Bereich ist die Ideale Plattform für Entwickler/innen, Publisher/innen und andere Akteur/innen der Gamesbranche, sich zu präsentieren und zu netzwerken. Für Indie Studios ergeben sich so ebenfalls die Möglichkeiten, mit einem internationalen Fachpublikum ins Gespräch zu kommen.

Für EUR 500,- erhalten Indie Studios das komplette Leistungspaket mit Zugang zur gamecity:Hamburg Lounge zbd können zusätzlich einen der Konferenzräume am Stand im Wechsel mit anderen Ausstellern nutzen. Das Angebot richtet sich an kleine, ausgegründete Studios mit Hauptsitz in der Freien und Hansestadt Hamburg.

Ziel ist es, speziell Studios, die aus eigener Kraft nicht die finanziellen Mittel für eine Präsenz in der Business Area aufbringen können, am Hamburg-Stand eine Möglichkeit zu bieten, sich internationalem Publikum zu präsentieren und wertvolle Kontakte zu knüpfen. Sie Gründung des Studios sollte nicht vor dem 1. Juni 2016 erfolgt sein, es muss unabhängig sein und eine spielbare Version des aktuellen Projekts zu gamescom vorzeigen können.

Zur Verfügung stehen sechs Plätze. Wir bitten um Anmeldung bis Freitag, 19. Juli 2019. Gehen mehr Anmeldungen ein als Plätze zur Verfügung stehen, entscheidet dere Eingang der Anmeldung über eine Beteiligung.

Weitere Informationen zu allen Möglichkeiten, am Hamburger Gemeinschaftsstand teilzunehmen, findet ihr hier. Möchtet ihr euch für eine Ausstellerbeteiligung am Stand anmelden, füllt bitte dieses Anmeldeformular aus. Die Kreativ Gesellschaft und gamecity:Hamburg behalten sich vor, Anmeldungen abzulehnen, sofern sie nicht den genannten Kriterien entsprechen.

News

Three Questions to: Dom Schott, Creator of the Podcast OK COOL

Dom Schott has been a part of the German games journalism scene for some time already, but the last few years brought big changes for him: he joined the team of The Pod on a regular basis, moved to Hamburg and started his own podcast: OK COOL. We took this opportunity to reverse the roles and ask him about his work for a change.

3 years of Games Lift: Getting better with age

Three successful years lie behind the Games Lift Incubator. Before we start the fourth one, we take a look back. Our alumni have a lot to show.

2022 in Review

2022 was a big year for us at Gamecity Hamburg as we saw the return of in-person events, a new convention in Hamburg, great projects in our funding programs and so much more! We want to take the last slow business days of the year as an opportunity to look back and offer a sneak peek at what's ahead of us for 2023.

Three Questions to: Elbphilharmonie concert hall about their online escape game

Hamburg's famous Elbphilharmonie concert hall recently released its first game - yes, you've read that correctly: Together with the Hamburg-based digital agency Pop Rocket Labs, they've developed an online escape game in which players must save a classical concert by solving puzzles. We've talked to Julika von Werder from the Elbphilharmonie's marketing team about the background of this project.

Bytro Labs tests 4-day week: Interview with founder Tobias Kringe

Hamburg-based studio Bytro Labs tests out a studio-wide 4-day work week from October to December this year. We talked to founder Tobias Kringe about this decision, how it affects way of working and what they hope to gain from it.

Federal Games Funding: Applications open again from January 1, 2023

Good news for the German games industry: as of January 1, developers and studios can submit applications for the federal funding for video games. The funding for 2023 amounts to 20 million euros, and it is on a first-come, first-served basis.

Goodgame Studios Reaches One Billion Euros in Sales with Empire Series

Congratulations to Goodgame Studios for reaching more than one billion euros in sales with their "Empire" series. The franchise includes four titles at this point and is played by over 220 million registered users, making it a great success for the Hamburg-based studio.

Hamburg Games Conference 2023: First Speakers announced

The Hamburg Games Conference returns on March 1 & 2, 2023 with the topic "Invest in Games". Now the first games industry experts are confirmed, who will share insights and best practices in talks, keynotes and panels around the main topic, as well as on dev, funding and start-up topics.

Games Lift Incubator: Grown together

The graduation pitch has marked the finale of Games Lift Incubator 2022. All five teams got to present what they achieved in the last three months. Not an easy task – but everyone came well-prepared. The setting was relaxed, the presentations strong.

Recap: Games Compass 2022

On November 23, InnoGames and Gamecity Hamburg invited decision makers from the games and digital industries of Hamburg and beyond to their jointly organized, exclusive networking event Games Compass.

Road to Hamburg Games Conference 2023: Apply until January 30

For this year's Hamburg Games Conference, Gamecity Hamburg once again opens its Road to program: We offer a number of physical showcasing spot packages for Hamburg-based studios, publishers, teams, and devs. Apply until January 30!

Hamburg Games Conference: Focusing on the topic “Invest in Games” on March 1-2, 2023

The Hamburg Games Conference will return as an on-site event in a new location in Hamburg. The conference theme "Invest in Games" will shed light on current and future developments in the international games industry.

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.