More initiatives of the Hamburg Kreativ Gesellschaft
De
More initiatives of the Hamburg Kreativ Gesellschaft

The Hamburg Games Conference: Program highlights and top speakers 2020

Highlights and top speakers 2020

With Dr. Carsten Brosda, Hamburg's Senator for Culture, inaugurating the eleventh Hamburg Games Conference on 27 February, the three halls of the Zeise cinema will be the venue for lectures on the challenges and opportunities for digital revenue models for games, panels with top-class speakers and an attractive supporting program:

Speakers from established games companies such as Wooga, Rockfish Games, Daedalic, Azerion, Cornfox & Bros, Raw Fury, FDG Entertainment, Thunderful Publishing, Axel Springer, Rocket Beans, PietSmiet and The CodingMonkeys will share their knowledge on the topic of "Digital revenue models in games - how games developers will earn money with their content in the future".

All information about the program as well as tickets can be found at www.gamesconference.com

Conference TICKETS

Gamecity Treff TICKETS


Opening speech from Dr. Carsten Brosda, Hamburg's Senator for Culture

Dr. Carsten Brosda

(Copyright: Bertold Fabricius)

We are very pleased that Dr. Carsten Brosda, Hamburg's Senator for Culture - together with the organizers Dr. Ralph Oliver Graef and Dr. Christian Rauda as well as Dennis Schoubye from gamecity:Hamburg - will personally inaugurate the 11th Hamburg Games Conference. The Hamburg Senator for Culture's greetings at 10:30 a.m. underlines the importance of the Hamburg Games Conference for the digital industry and emphasizes the importance of games as a cultural asset over and their economic relevance for the region.

Michael Schade, CEO and Co-Founder at the Hamburg based studio Rockfish Games, gives the keynote at Hamburg Games Conference 2020: With more than 20 years of experience in the industry, Schade delivers his insights on how to be successful on the games market – from funding to developing to selling a game.

Michael Schade

Apple Arcade: The next big hit for mobile developers?

In fall 2019 Apple launched Apple Arcade, a new subscription service, that differs widely from the established rules of mobile gaming – the games work offline and contain no ads or microtransactions. Sounds great for players, but is it also a sustainable business model for developers?


100 million new players by 2030: Games in onboard entertainment

Onboard entertainment is well established on (long-distance) flights – and will become an important feature of electric cars in the foreseeable future. Tesla already has a number of games implemented, while plenty of other car manufacturers are working on similar solutions for their onboard entertainment. This panel is dedicated to this exciting new market segment.

How do I earn money with my games?

You have plenty of choices to make when developing a game in 2020: Should it be a physical retail release? Sold via Steam? Or on GOG without DRM? What about the Epic Games Store? And will a console port be worth it? Or does it have to be on iOS and Android? Our experts talk about how and where to actually make money with a game.

Building a company people love to work at

"There's free coffee and water" - great! What might have been enough a few years ago to get employees excited about his company, no longer draws them out of their shell. Especially fast-growing companies must not lose sight of the needs of their team. Of course, companies must be modern, efficient and successful. But they must also adapt to social developments and their employees. With flexible working models, transparency, respect, and perspectives. What does the workplace of the future look like and what are companies already doing to attract - and retain - their employees? Lenka Kaciakova (Vice President HR at Wooga) and Arno Heinisch (Managing Director of Rocket Beans) talk about these exciting questions for the most popular employers of the future.

How influencers want to play

An important aspect of the coverage and ultimately the sales figures of a game is the appeal it has for big influencers. Let's Plays and other features on the channels of high reach influencers are ideally worth cash money. But what must a game offer to stand out from the crowd? How important are twitch integrations and similar options? Mikkel Robrahn, COO at PietSmiet and influencer fisHC0p report.

[[youtube_PIQfcvpntyI]]

Tickets for the Hamburg Games Conference are available at Eventbrite: http://bit.ly/HGC2020-TICKETS


If you purchase an “All Access” ticket, you get access to the Conference’s Business Area, Expo, Streaming Area, Catering and the Gamecity Treff.


If you purchase an “Essential” ticket, you get access to Talks, Expo and Streaming Area, but you have to get an additional ticket for the Gamecity Treff.


Gamecity Treff Tickets: https://gamecitytreff2020.eventbrite.de

News

Three Questions to: Play Bay - The new eSports hub

Play Bay is a new eSport training centre at the heart of Hamburg, established in 2021. Open to experienced players and total newcomers, their goal is to create a welcoming space for everyone. They offer individual training sessions and coachings, slots during which visitors can play their favourite games on PS5s or high-end PCs, and LAN parties. They also offer booths for streamers and team building events. On top of that Play Bay is also hosting tournaments. We took the opportunity to do a quick three-question interview with the co-founders Laurens Ahlring and Patrick Bauer.

Our year 2021 - Full speed ahead

We’re looking back on an exciting and eventful year 2021, which once again presented many challenges to our methods, workflow and implementation of our programs and offers - but also brought along so many interesting encounters, new projects and opportunities! 

Daniel Marx from Osmotic Studios

Indie Dev Insights #3: How to build a successful small indie team

In the third episode of our Indie Dev Insights video series, Daniel Marx, CEO at the Hamburg-based Osmotics Studio, gives first-hand insights about his experience with founding a studio and working in a small indie team.

The Rise of #cozygames on TikTok

For many above the age of 20, TikTok might as well still be called musical.ly and mainly feature dance challenges for teens. But with one billion users it has since then become a very exciting platform with unique trends that are amplified by TikTok’s algorithm. Luckily, that algorithm is pretty capable and so we found the #cozygames.

Hamburg Games Conference 2022: First speakers & Trailer

The Hamburg Games Conference sets course for new markets – with international experts from academia, games industry and public funding institutions already confirmd as first speakers for the hybrid event on March 2 and 3, 2022. Also: New trailer gives a peek into the extended hybrid event concept!

Games Lift 2021: Graduated!

​​​​​​​For the people behind the project, Games Lift Graduation is a cause for celebration. After three intense months, they can pause for an evening and marvel at the accomplishments of the five incubator teams. For the actual team members, celebration comes only after the presentation. Find out all about our Games Lift Graduation event in this Games Lift Log.

New Game from Hamburg: Deep Silver FISHLABS release "CHORUS" today

Big day for Hamburg-based development studio Deep Silver FISHLABS: Their eagerly awaited dark space-shooter CHORUS released today for PC, PS5, PS4, Xbox X/S, Xbox One, Stadia, Amazon Luna, Steam, Epic, and GeForce Now!

Live today: Games Lift Graduation 2021

Five teams from Hamburg participate in our Games Lift Incubator 2021 with their promising games porjects from September to December - and now it's time to see what they have achieved and what they're up to. Join us for their final presentations on December 2 - live via stream or on-site in Hamburg!

Games Lift: ‘consider it’ get the green light

Timo Schneider and Kevin Westphal have been developing software successfully for years. Then something unexpected happened: An app of theirs was way too much fun to just be useful. With "supernightshift", they are taking the next step. Read more in our Games Lift Incubator Log.

Games Germany Steam Sale 2022 - Enter Your Game

Games Germany partner up with Steam, organizing a Steam Sale for Games made in Germany in February 2022

Job alert! We are looking for a Project Manager (m/f/d)

We are looking for a Project Manager (m/f/d) for Gamecity Hamburg (full- or part-time, for a fixed term as a parental leave replacement).

Gamecity Hamburg funds 3 games prototypes in second funding round 2021

In the second funding round in 2021, Gamecity Hamburg supports three promising games projects with a total of 159,000 euros through its Prototype Funding program. The non-repayable grant enables companies and developers based in Hamburg to develop prototypes of their games for the growing global games market. Together with the six projects selected by the awarding committee in the first funding round, Gamecity Hamburg funds nine prototypes with a total of 411,000 euros this year.

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.