More initiatives of the Hamburg Kreativ Gesellschaft
De
More initiatives of the Hamburg Kreativ Gesellschaft

The Hamburg Games Conference: Program highlights and top speakers 2020

Highlights and top speakers 2020

With Dr. Carsten Brosda, Hamburg's Senator for Culture, inaugurating the eleventh Hamburg Games Conference on 27 February, the three halls of the Zeise cinema will be the venue for lectures on the challenges and opportunities for digital revenue models for games, panels with top-class speakers and an attractive supporting program:

Speakers from established games companies such as Wooga, Rockfish Games, Daedalic, Azerion, Cornfox & Bros, Raw Fury, FDG Entertainment, Thunderful Publishing, Axel Springer, Rocket Beans, PietSmiet and The CodingMonkeys will share their knowledge on the topic of "Digital revenue models in games - how games developers will earn money with their content in the future".

All information about the program as well as tickets can be found at www.gamesconference.com

Conference TICKETS

Gamecity Treff TICKETS


Opening speech from Dr. Carsten Brosda, Hamburg's Senator for Culture

Dr. Carsten Brosda

(Copyright: Bertold Fabricius)

We are very pleased that Dr. Carsten Brosda, Hamburg's Senator for Culture - together with the organizers Dr. Ralph Oliver Graef and Dr. Christian Rauda as well as Dennis Schoubye from gamecity:Hamburg - will personally inaugurate the 11th Hamburg Games Conference. The Hamburg Senator for Culture's greetings at 10:30 a.m. underlines the importance of the Hamburg Games Conference for the digital industry and emphasizes the importance of games as a cultural asset over and their economic relevance for the region.

Michael Schade, CEO and Co-Founder at the Hamburg based studio Rockfish Games, gives the keynote at Hamburg Games Conference 2020: With more than 20 years of experience in the industry, Schade delivers his insights on how to be successful on the games market – from funding to developing to selling a game.

Michael Schade

Apple Arcade: The next big hit for mobile developers?

In fall 2019 Apple launched Apple Arcade, a new subscription service, that differs widely from the established rules of mobile gaming – the games work offline and contain no ads or microtransactions. Sounds great for players, but is it also a sustainable business model for developers?


100 million new players by 2030: Games in onboard entertainment

Onboard entertainment is well established on (long-distance) flights – and will become an important feature of electric cars in the foreseeable future. Tesla already has a number of games implemented, while plenty of other car manufacturers are working on similar solutions for their onboard entertainment. This panel is dedicated to this exciting new market segment.

How do I earn money with my games?

You have plenty of choices to make when developing a game in 2020: Should it be a physical retail release? Sold via Steam? Or on GOG without DRM? What about the Epic Games Store? And will a console port be worth it? Or does it have to be on iOS and Android? Our experts talk about how and where to actually make money with a game.

Building a company people love to work at

"There's free coffee and water" - great! What might have been enough a few years ago to get employees excited about his company, no longer draws them out of their shell. Especially fast-growing companies must not lose sight of the needs of their team. Of course, companies must be modern, efficient and successful. But they must also adapt to social developments and their employees. With flexible working models, transparency, respect, and perspectives. What does the workplace of the future look like and what are companies already doing to attract - and retain - their employees? Lenka Kaciakova (Vice President HR at Wooga) and Arno Heinisch (Managing Director of Rocket Beans) talk about these exciting questions for the most popular employers of the future.

How influencers want to play

An important aspect of the coverage and ultimately the sales figures of a game is the appeal it has for big influencers. Let's Plays and other features on the channels of high reach influencers are ideally worth cash money. But what must a game offer to stand out from the crowd? How important are twitch integrations and similar options? Mikkel Robrahn, COO at PietSmiet and influencer fisHC0p report.

[[youtube_PIQfcvpntyI]]

Tickets for the Hamburg Games Conference are available at Eventbrite: http://bit.ly/HGC2020-TICKETS


If you purchase an “All Access” ticket, you get access to the Conference’s Business Area, Expo, Streaming Area, Catering and the Gamecity Treff.


If you purchase an “Essential” ticket, you get access to Talks, Expo and Streaming Area, but you have to get an additional ticket for the Gamecity Treff.


Gamecity Treff Tickets: https://gamecitytreff2020.eventbrite.de

News

Photo: Selim Sudheimer

Games Internship: Insights into Hamburg's Game Studio

We accompanied the 20 students participating in this year's 3-week school internship and saw what they had already learned and worked on during the past weeks. This time we stopped by at their first day at Deep Silver FISHLABS and got a great lesson on game design.

Guides to the Games Industry: Interview with Christopher Dring from GamesIndustry.biz

Games business outlets: They are our guides to the business but barely guided to. Well, not anymore! In a short article series, we will be your guide to the real guides of the games industry, portraying some of the major B2B outlets that are essential readings in the industry. First up, GamesIndustry.biz and Christopher Dring, Head of Games B2B.

Queer Games Bundle 2022 - our Top 5

Pride Month 2022 is almost over and so is the sale period for Queer Games Bundle 2022 on itch.io. After a successful premiere in 2021, the Queer Games Bundle once again presents lots and lots of games by queer game makers, aiming to support queer creators and celebrate the diversity of their games. We had a look into the bundle and share a few of our favorites from it here!

Three Questions to: RetroBrain R&D - Working on the Intersection between Gaming and Eldercare

The Hamburg-based company RetroBrain R&D is exploring the fascinating cross-section of an easy-to-use game console for the elder generation that has not come into touch with video games so often yet, while also functioning as a medical device that increases their physical and mental fitness.

Games Influencers From Hamburg You Should Know In 2022 - Influencer Guide Pt. 1

Influencers can be an enormous help for developers and gaming startups. With their help, you can put your game on the map and reach an even wider audience. But first, one must get to know the local influencer landscape so let’s have a look at five of the most successful games influencers from Hamburg.

New Feature: The Company Index

We've got a new feature on our website: The company index, listing over 200 companies from Hamburg's vast games industry landscape - check it out!

Pride and diversity: Links, tips and resources

Diversity has become a central topic for the games industry and information, attention and networking are important in this context. On the occasion of Pride Month, we collect events, resources and organizations that can be interesting for LGBTQ+ game developers, employers or allies to start digging deeper into the topic.

Games Lift: Good for you?

If things go well here, we like to keep them going. That is certainly the plan with our Games Lift Incubator. After two successful runs, preparations for the third are well underway. We are still open for teams with a strong vision and ambitious goals. But there’s only a few days left.

Three Questions to: Explorlings - makers of the child-friendly game "Sheeplings"

The Hamburg-based studio Explorlings has a special mission: developing apps for a responsible and gentle introduction of children to the world of digital devices. Lately, they released their first game "Sheeplings" - we took the opportunity to ask Bernhard Mies, CEO and founder of Explorlings a few questions.

Celebrating Pride Month

Gamecity Hamburg celebrates Pride Month June with positive examples of LGBTQ+ related games, a new Gamecity Impulse talk and more.

Games Lift Incubator - The Alumni's Experiences

The Games Lift Incubator is going into the third edition in 2022 already, so we took the opportunity to ask three alumni of the past two years about their experience with the program. These are three very different projects so we were especially curious about their impressions. You can currently apply to the 2022 edition of the Games Lift Incubator until June 14. We hope these reports on the Incubator will help you with your decision to apply.   

Prototype Funding 2022: 398,000 euros for six projects from Hamburg

In the 2022 funding round of the Gamecity Hamburg Prototype Funding program the awarding committee decided to fund six prototypes for digital games by Hamburg-based devs and studios with a total of 398,000 euros. Congratulations to all recipients - we are already excited to see all projects grow and take up speed!

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.