More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Three Questions to: Unechte Sachen

Unechte Sachen are a young team that met while studying in Darmstadt. Now they are in Hamburg working hard on their VR project "Puppet Play", in which you can create your own little movies and let your imagination run wild. We had the opportunity to do a quick three-question interview with Lukas Hort of Unechte Sachen.

You are still a very young, new studio and you studied in the city of Darmstadt. How did it come about that you chose Hamburg as the location for your studio?

Being originally from Hamburg, I kept an eye on the game scene back here at home while I studied Animation and Game at the Hochschule Darmstadt. So I was always up to date with everything going on and really wanted to become a part of the community here. With all the studios located here, different networking events and the Gamecity & Kreativgesellschaft supporting us, it was the obvious choice for us. Due to the current situation we haven’t really had the chance to meet many people here so most interactions were done on discord for now, where we did get some useful tips & feedback. And definitely shout out to the team from Monstrum, who let us into their office to use their VR systems, allowing us to test our game on all relevant systems! Can’t wait to finally meet other like minded people here in person!

Puppet Play started as a university project. What were the difficulties of starting up your studio out of university and deciding that this was the project you were going to take off with?

Of course bureaucracy and learning the odds and ends of having a company was tedious and time consuming, but I would say the biggest difficulty was staying motivated throughout the development. It's not that we hate our jobs or the project, the opposite in fact, but starting new in a time like this has its challenges. It’s probably something many can relate to that worked from home the whole time, you sit in your room, work on the same project the whole day and don’t really have the chance to meet new people from the industry. Especially strange when you come fresh out of uni, which is basically the exact opposite of that. What we missed the most were conventions to show off our project to a broader audience. Though at least we had the Steam Next Fest as an online alternative. In the end with some well placed internal deadlines I’d say we still managed fairly well. Choosing which project to go with was one of the easier decisions. Puppet Play started as a uni project in early 2020, we already had a working prototype to start with. And the idea of helping people bring their ideas to life in a new way was a great vision to work from. Additionally with it being a full on sandbox the overall development scope was also manageable for a small team.

What are your goals in the near future? Since Puppet Play is in Early Access, for sure, finalizing that. And then? Is there already something on the horizon or will you take it one step at a time?

As you said we will continue the work on Puppet Play for quite a while as there are still many things that must be improved to realize the full vision of this project. Other than that the next goal should definitely be to rename the company! Or better to really name it in the first place. Budget for this game was tight so I saved the money on protecting a cool company name by postponing that decision and using a generic lame name instead. Not yet sure if that was a good idea. “Luckily” we are not well known yet, so that shouldn’t be a big problem. But actually the next real goal will simply be making a new game, though there isn’t anything concrete yet. And of course finally meeting many like minded people here in the most beautiful city in the world!


Check out Puppet Play, it's currently in Early Access on Steam.

News

Games Lift Incubator - The Alumni's Experiences

The Games Lift Incubator is going into the third edition in 2022 already, so we took the opportunity to ask three alumni of the past two years about their experience with the program. These are three very different projects so we were especially curious about their impressions. You can currently apply to the 2022 edition of the Games Lift Incubator until June 14. We hope these reports on the Incubator will help you with your decision to apply.   

Prototype Funding 2022: 398,000 euros for six projects from Hamburg

In the 2022 funding round of the Gamecity Hamburg Prototype Funding program the awarding committee decided to fund six prototypes for digital games by Hamburg-based devs and studios with a total of 398,000 euros. Congratulations to all recipients - we are already excited to see all projects grow and take up speed!

Games Lift Insights with Cassia Curran on May 24

Join our Games Lift Team and Cassia Curran, Founder and Strategic Advisor at Curran Games Agency, for insights into our Games Lift Incubator program and a workshop about games market analysis for indies on May 24 at 4:30 pm. The event will be held online and in English.

Apply now for Games Lift 2022

From May 9 to June 14, you can apply for our Games Lift Incubator 2022! Take the chance to bring your game ideas and concepts for digital games to the next level!

Successful premiere of Pitch Level Up

At our first new event format "Pitch Level Up" more than 80 participants got some valuable insights and tips from our industry experts on pitching and on optimizing their pitch decks in talks and 1:1 feedback sessions at the Hamburger Ding.

Hamburg-based applike group receives 100 million euros investment

The Hamburg-based company-builder applike receives a major investment from shareholder Bertelsmann. Applike focusses on the mobile app value chain and is, among others, the parent company of the hyper casual studio Sunday.

Road to gamescom 2022: Apply until May 17!

For this year's hybrid gamescom, Gamecity Hamburg once again starts its Road to gamescom program: We offer up to 6 physical and online booth packages at the Indie Arena Booth at gamescom for Hamburg-based studios, publishers, teams, and devs. Apply until May 17!

Bring your Pitch to the Next Level!

Pitching is an integral part of game development - whether you're looking for a publisher, funding or other support for your project! This is why we're launching our new event, the "Pitch Level Up", to help you make the best of your pitch. Join us on May 3 to get expert feedback on your deck and learn more about the art of pitching.

Deep Silver FISHLABS win "Best German Game" Award

The Best German Game comes from Hamburg: Congratulations to Deep Silver FISHLABS for winning the Deutscher Computerspielpreis (German Video Game Award) in the category "Best German Game" for their dark space-shooter "CHORUS" released in December 2021.

Recap: Portfolio Slam #4: Game Art

What an evening! On March 29, three up-and-coming Game Artists presented their portfolios on stage at the Portoflio Slam #4: Game Art. Read our short recap of the event and see a few photos here.

Three Questions to: Octofox Games

The team of Octofox Games consists of five former students of the Games Master at HAW Hamburg who have been working together for a couple of years already. They were among the first teams to receive 80,000 euros through the Prototype Funding Program and have since worked on a prototype for their couch-coop game "Wild Woods". We asked them about their experience.

Hamburg's games industry offers 3-week school internship

On the initiative of the industry association game Hamburg, three games companies are offering a comprehensive three-week internship program for 20 9th grade students at Hamburg schools at the end of June. Applications are possible until April 29!

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