More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft
  • Gamecity Impulse: Why Video Games can save the World

Gamecity Impulse: Why Video Games can save the World

By Gamecity Hamburg

In our first Gamecity Impulse event on May 5, 2021, Rebekka Niederländer from the initiative “Keinen Pixel den Faschisten” dealt with the question how the games we make and the representation of persons and groups in those games influence society in her talk "Why Video Games can save the World".

These days, no-one can deny the importance of video games. Every second person in Germany plays games, but developers should examine the social responsibility this entails. How do the games we make influence society? Why is diversity important? Is the title of this talk just clickbait or can games really save the world? And is there actual proof for such grandiose claims? (Spoiler: There is.)

Rebekka Niederländer from the initiative “Keinen Pixel den Faschisten” answered those questions and more in her talk with the intriguing title “Why video games can save the world”.

This event was the first issue of our online event series Gamecity Impulse which deals with questions of Equality, Diversity and Inclusion with regard to the games industry and gaming culture.

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