Funded with 73,270 €
Explore the threatening sci-fi world of Lost Sector and master the souls-like combat. Defy overwhelming odds to overcome evolving creatures and gradually changing environments in this unforgiving third-person action-roguelike.
At the start of each run, the world will be randomly generated. By exploring the level, fighting enemies and overcoming puzzles, the player collects gear, modules and abilities. Found bounty will range from rare, when taking risks, to less valuable, when taking safer approaches. With elapsed time the world will become hostile and enemies even more dangerous. Death of the character means the loss of all resources found in this run, except for credits. These can be used to unlock new gear or room-upgrades, which have the potential to spawn in next runs.
Combat is one of the main pillars of Lost Sector. It is hard and unforgivable, but also giving different tactics to defensive or more aggressive players. Before each run the player chooses one weapon and one ability which lead to a different fighting style. Abilities are powerful offensive or defensive skills, with vastly different uses. Dodging and parrying attacks also plays a big role, giving a deep system for even the most skillful of players.
Based on the Games Master student project “Dead Sector” from HAW Hamburg, Lost Sector was rebooted with the help of the Gamecity prototype funding. Lost Sector is created for core-gamers who prefer challenging combat and a meaningful permadeath-system.
About Invariant Games
Invariant Games is an independent game studio founded in 2020 by three students from HAW Hamburg. Our goal is to create high-quality experiences, with deep gameplay and interesting worlds. Currently we are working on our new action-roguelike “Lost Sector”.
Artjom Fransen (Gamedesign), Charly Preisig (Programming & VFX), Valentin Fischer (Concept Art & 3D), Soran Hesse (Animation), external Soundteam: Fabian Deiss and Niklas Wienböker