More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Aus zwei mach eins

Heute wurde in Berlin der neue „game–Verband der deutschen Games-Branche“ gegründet. Als Gründungsmitglied unterstützt die gamecity:Hamburg als regionales Netzwerk den Verband als außerordentliches Mitglied.

Die deutsche Games-Branche rückt näher zusammen: Zukünftig vertritt ein gemeinsamer Verband die Interessen gegenüber Politik, Gesellschaft und Medien. Unter dem Namen „game – Verband der deutschen Games-Branche“ haben sich die Mitglieder der beiden bisherigen Verbände, BIU – Bundesverband Interaktive Unterhaltungssoftware und GAME – Bundesverband der deutschen Games-Branche, heute in Berlin zusammengeschlossen. Der künftige fünfköpfige Vorstand des neuen Verbandes wurden am späten Nachmittag gewählt werden. Geschäftsführer des game wird Felix Falk, der diese Position bereits beim BIU bekleidete. Den Vorsitz im Vorstand bekleidet Ralf Wirsing (General Manager, Ubisoft) und seine Stellvertreterin ist Linda Kruse (CEO & Founder, the Good Evil GmbH). Außerdem gehören zum Vorstand Stefan Marcinek (CEO & Founder, Assemble Entertainment), Lars Janssen (CEO, Travian Games) und Jens Kosche (Country Manager, Electronic Arts). Der Vorstand bildet dabei die gesamte Breite der deutschen Spielindustrie vom großen internationalen Publisher, über F2P-Entwickler und Serious Game Anbieter bis hin zum Indie Studio sehr gut ab. Der neue Verband vertritt Entwickler, Publisher sowie weitere Akteure, etwa eSports-Veranstalter, Hochschulen und Dienstleister, und repräsentiert damit die gesamte Vielfalt der deutschen Games-Branche. Der game ist Gesellschafter der Unterhaltungssoftware Selbstkontrolle (USK), der Stiftung Digitale Spielekultur sowie Ausrichter des Deutschen Computerspielpreises. Zudem wird der game durch den Zusammenschluss auch zum Träger der gamescom, dem weltgrößten Event für Computer- und Videospiele.

Felix Falk, Geschäftsführer des game: „Heute ist ein historischer Tag für die gesamte deutsche Games-Branche. Mit dem zukunftsweisenden Zusammenschluss der Verbände ist die Branche vereint und wir können uns gemeinsam noch überzeugender und noch schlagkräftiger für die Interessen der gesamten deutschen Games-Branche einsetzen.“

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Photo: Selim Sudheimer

Games Internship: Insights into Hamburg's Game Studio

We accompanied the 20 students participating in this year's 3-week school internship and saw what they had already learned and worked on during the past weeks. This time we stopped by at their first day at Deep Silver FISHLABS and got a great lesson on game design.

Guides to the Games Industry: Interview with Christopher Dring from GamesIndustry.biz

Games business outlets: They are our guides to the business but barely guided to. Well, not anymore! In a short article series, we will be your guide to the real guides of the games industry, portraying some of the major B2B outlets that are essential readings in the industry. First up, GamesIndustry.biz and Christopher Dring, Head of Games B2B.

Queer Games Bundle 2022 - our Top 5

Pride Month 2022 is almost over and so is the sale period for Queer Games Bundle 2022 on itch.io. After a successful premiere in 2021, the Queer Games Bundle once again presents lots and lots of games by queer game makers, aiming to support queer creators and celebrate the diversity of their games. We had a look into the bundle and share a few of our favorites from it here!

Three Questions to: RetroBrain R&D - Working on the Intersection between Gaming and Eldercare

The Hamburg-based company RetroBrain R&D is exploring the fascinating cross-section of an easy-to-use game console for the elder generation that has not come into touch with video games so often yet, while also functioning as a medical device that increases their physical and mental fitness.

Games Influencers From Hamburg You Should Know In 2022 - Influencer Guide Pt. 1

Influencers can be an enormous help for developers and gaming startups. With their help, you can put your game on the map and reach an even wider audience. But first, one must get to know the local influencer landscape so let’s have a look at five of the most successful games influencers from Hamburg.

New Feature: The Company Index

We've got a new feature on our website: The company index, listing over 200 companies from Hamburg's vast games industry landscape - check it out!

Pride and diversity: Links, tips and resources

Diversity has become a central topic for the games industry and information, attention and networking are important in this context. On the occasion of Pride Month, we collect events, resources and organizations that can be interesting for LGBTQ+ game developers, employers or allies to start digging deeper into the topic.

Games Lift: Good for you?

If things go well here, we like to keep them going. That is certainly the plan with our Games Lift Incubator. After two successful runs, preparations for the third are well underway. We are still open for teams with a strong vision and ambitious goals. But there’s only a few days left.

Three Questions to: Explorlings - makers of the child-friendly game "Sheeplings"

The Hamburg-based studio Explorlings has a special mission: developing apps for a responsible and gentle introduction of children to the world of digital devices. Lately, they released their first game "Sheeplings" - we took the opportunity to ask Bernhard Mies, CEO and founder of Explorlings a few questions.

Celebrating Pride Month

Gamecity Hamburg celebrates Pride Month June with positive examples of LGBTQ+ related games, a new Gamecity Impulse talk and more.

Games Lift Incubator - The Alumni's Experiences

The Games Lift Incubator is going into the third edition in 2022 already, so we took the opportunity to ask three alumni of the past two years about their experience with the program. These are three very different projects so we were especially curious about their impressions. You can currently apply to the 2022 edition of the Games Lift Incubator until June 14. We hope these reports on the Incubator will help you with your decision to apply.   

Prototype Funding 2022: 398,000 euros for six projects from Hamburg

In the 2022 funding round of the Gamecity Hamburg Prototype Funding program the awarding committee decided to fund six prototypes for digital games by Hamburg-based devs and studios with a total of 398,000 euros. Congratulations to all recipients - we are already excited to see all projects grow and take up speed!

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