More initiatives of the Hamburg Kreativ Gesellschaft
More initiatives of the Hamburg Kreativ Gesellschaft

Aus zwei mach eins

Heute wurde in Berlin der neue „game–Verband der deutschen Games-Branche“ gegründet. Als Gründungsmitglied unterstützt die gamecity:Hamburg als regionales Netzwerk den Verband als außerordentliches Mitglied.

Die deutsche Games-Branche rückt näher zusammen: Zukünftig vertritt ein gemeinsamer Verband die Interessen gegenüber Politik, Gesellschaft und Medien. Unter dem Namen „game – Verband der deutschen Games-Branche“ haben sich die Mitglieder der beiden bisherigen Verbände, BIU – Bundesverband Interaktive Unterhaltungssoftware und GAME – Bundesverband der deutschen Games-Branche, heute in Berlin zusammengeschlossen. Der künftige fünfköpfige Vorstand des neuen Verbandes wurden am späten Nachmittag gewählt werden. Geschäftsführer des game wird Felix Falk, der diese Position bereits beim BIU bekleidete. Den Vorsitz im Vorstand bekleidet Ralf Wirsing (General Manager, Ubisoft) und seine Stellvertreterin ist Linda Kruse (CEO & Founder, the Good Evil GmbH). Außerdem gehören zum Vorstand Stefan Marcinek (CEO & Founder, Assemble Entertainment), Lars Janssen (CEO, Travian Games) und Jens Kosche (Country Manager, Electronic Arts). Der Vorstand bildet dabei die gesamte Breite der deutschen Spielindustrie vom großen internationalen Publisher, über F2P-Entwickler und Serious Game Anbieter bis hin zum Indie Studio sehr gut ab. Der neue Verband vertritt Entwickler, Publisher sowie weitere Akteure, etwa eSports-Veranstalter, Hochschulen und Dienstleister, und repräsentiert damit die gesamte Vielfalt der deutschen Games-Branche. Der game ist Gesellschafter der Unterhaltungssoftware Selbstkontrolle (USK), der Stiftung Digitale Spielekultur sowie Ausrichter des Deutschen Computerspielpreises. Zudem wird der game durch den Zusammenschluss auch zum Träger der gamescom, dem weltgrößten Event für Computer- und Videospiele.

Felix Falk, Geschäftsführer des game: „Heute ist ein historischer Tag für die gesamte deutsche Games-Branche. Mit dem zukunftsweisenden Zusammenschluss der Verbände ist die Branche vereint und wir können uns gemeinsam noch überzeugender und noch schlagkräftiger für die Interessen der gesamten deutschen Games-Branche einsetzen.“


Three Questions to: Play Bay - The new eSports hub

Play Bay is a new eSport training centre at the heart of Hamburg, established in 2021. Open to experienced players and total newcomers, their goal is to create a welcoming space for everyone. They offer individual training sessions and coachings, slots during which visitors can play their favourite games on PS5s or high-end PCs, and LAN parties. They also offer booths for streamers and team building events. On top of that Play Bay is also hosting tournaments. We took the opportunity to do a quick three-question interview with the co-founders Laurens Ahlring and Patrick Bauer.

Our year 2021 - Full speed ahead

We’re looking back on an exciting and eventful year 2021, which once again presented many challenges to our methods, workflow and implementation of our programs and offers - but also brought along so many interesting encounters, new projects and opportunities! 

Daniel Marx from Osmotic Studios

Indie Dev Insights #3: How to build a successful small indie team

In the third episode of our Indie Dev Insights video series, Daniel Marx, CEO at the Hamburg-based Osmotics Studio, gives first-hand insights about his experience with founding a studio and working in a small indie team.

The Rise of #cozygames on TikTok

For many above the age of 20, TikTok might as well still be called and mainly feature dance challenges for teens. But with one billion users it has since then become a very exciting platform with unique trends that are amplified by TikTok’s algorithm. Luckily, that algorithm is pretty capable and so we found the #cozygames.

Hamburg Games Conference 2022: First speakers & Trailer

The Hamburg Games Conference sets course for new markets – with international experts from academia, games industry and public funding institutions already confirmd as first speakers for the hybrid event on March 2 and 3, 2022. Also: New trailer gives a peek into the extended hybrid event concept!

Games Lift 2021: Graduated!

​​​​​​​For the people behind the project, Games Lift Graduation is a cause for celebration. After three intense months, they can pause for an evening and marvel at the accomplishments of the five incubator teams. For the actual team members, celebration comes only after the presentation. Find out all about our Games Lift Graduation event in this Games Lift Log.

New Game from Hamburg: Deep Silver FISHLABS release "CHORUS" today

Big day for Hamburg-based development studio Deep Silver FISHLABS: Their eagerly awaited dark space-shooter CHORUS released today for PC, PS5, PS4, Xbox X/S, Xbox One, Stadia, Amazon Luna, Steam, Epic, and GeForce Now!

Live today: Games Lift Graduation 2021

Five teams from Hamburg participate in our Games Lift Incubator 2021 with their promising games porjects from September to December - and now it's time to see what they have achieved and what they're up to. Join us for their final presentations on December 2 - live via stream or on-site in Hamburg!

Games Lift: ‘consider it’ get the green light

Timo Schneider and Kevin Westphal have been developing software successfully for years. Then something unexpected happened: An app of theirs was way too much fun to just be useful. With "supernightshift", they are taking the next step. Read more in our Games Lift Incubator Log.

Games Germany Steam Sale 2022 - Enter Your Game

Games Germany partner up with Steam, organizing a Steam Sale for Games made in Germany in February 2022

Job alert! We are looking for a Project Manager (m/f/d)

We are looking for a Project Manager (m/f/d) for Gamecity Hamburg (full- or part-time, for a fixed term as a parental leave replacement).

Gamecity Hamburg funds 3 games prototypes in second funding round 2021

In the second funding round in 2021, Gamecity Hamburg supports three promising games projects with a total of 159,000 euros through its Prototype Funding program. The non-repayable grant enables companies and developers based in Hamburg to develop prototypes of their games for the growing global games market. Together with the six projects selected by the awarding committee in the first funding round, Gamecity Hamburg funds nine prototypes with a total of 411,000 euros this year.

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