Games Lift: Quick Start in Year 3
September 26, 2022
Road to Polaris: Apply until September 29
September 13, 2022
New round for school internship in Hamburg-based games companies in January 2023
September 1, 2022
Heart of Muriet: Kickstarter campaign online
August 30, 2022
Update: Cratr.games has already managed to secure an alternative financing within days after starting the Kickstarter campaign and therefore stopped the campaign already. Congratulations to Cratr.games on securing funding for the further development of their game! The demo for Heart of Muriet continues to be available on Steam.
Recap: Road to gamescom 2022
August 30, 2022
In 2022, the world's largest video games trade fair, gamescom, returned to Cologne under the theme "The Heart of Pop Culture." With our support program "Road to gamescom," Gamecity Hamburg enabled six indie studios from Hamburg to present their games at the Gamecity Hamburg booth at the beloved Indie Arena Booth.
How to: Make the most of gamescom 2022
August 11, 2022
2022 brings back the first on-site gamescom in two years. For some new members of the industry this might be their very first visit at the biggest German gaming convention and one of the most important games events worldwide, while others might appreciate a quick refresher on what's going on at gamescom. It's big, it's crazy and it's a lot of fun! Let's take a look at how you can make the most of it as a business visitor.
Display 2022 - Let's Take a Look
July 26, 2022
At the event Display 2022, the students from the Games Master at HAW Hamburg presented the games they have been working on for the past three semesters. We were impressed by the creativity and skill showcased by the teams and want to share a glimpse of these projects with you.
Guides to the Games Industry: Interview with Khai Trung Le from PocketGamer.biz
July 26, 2022
It’s time to bring another games business outlet in the spotlight! As part of our short article series on games B2B media, we are portraying major B2B outlets that are essential readings in the industry. Next up is PocketGamer.biz with their editor Khai Trung Le, who gives valuable insight into the mobile games business.
Hamburg at gamescom 22: Six Hamburg Indies at the Indie Arena Booth & more
July 25, 2022
The gamescom is finally back as a live event again! Of course we'll be there, too. Six indie developers from Hamburg will present their games at our booth at the Indie Arena Booth as part of the gamescom 2022 through our "Road to gamescom" program and numerous other companies from Hamburg will be at gamescom 22 as well.
Influencer Guide Part Two: 8 Tips to Make Influencers Fall in Love With Your Game
July 17, 2022
Influencers can be an enormous help for developers and put your game on the map. With the tight connection to their community, they can turn a game into a hit. That’s why we are taking a closer look at the influencer scene in gaming in this series. This time we’ve compiled a short guide on how to get influencers on-board for your game.
Hamburg-based studio Tiny Roar releases XEL
July 12, 2022
Hamburg-based indie game studio Tiny Roar releases their sci-fi action-adventure XEL on July 12.
Games Lift 2022: These are the five teams
July 7, 2022
Five teams have convinced the Games Lift awarding committee of the promising potential of their games projects with their pitch. They will start on September 12 with a three-month workshop and mentoring program with international industry experts, 15,000 euros in financial support and places in a Hamburg co-working space. Congratulation to all teams, and we are very much looking forward to seeing your projects evolve!
Games Internship: Insights into Hamburg's Games Studios
July 6, 2022
We accompanied the 20 students participating in this year's 3-week school internship and saw what they had already learned and worked on during the past weeks. This time we stopped by at their first day at Deep Silver FISHLABS and got a great lesson on game design.
Guides to the Games Industry: Interview with Christopher Dring from GamesIndustry.biz
June 28, 2022
Games business outlets: They are our guides to the business but barely guided to. Well, not anymore! In a short article series, we will be your guide to the real guides of the games industry, portraying some of the major B2B outlets that are essential readings in the industry. First up, GamesIndustry.biz and Christopher Dring, Head of Games B2B.
Queer Games Bundle 2022 - our Top 5
June 27, 2022
Pride Month 2022 is almost over and so is the sale period for Queer Games Bundle 2022 on itch.io. After a successful premiere in 2021, the Queer Games Bundle once again presents lots and lots of games by queer game makers, aiming to support queer creators and celebrate the diversity of their games. We had a look into the bundle and share a few of our favorites from it here!
Three Questions to: RetroBrain R&D - Working on the Intersection between Gaming and Eldercare
June 20, 2022
The Hamburg-based company RetroBrain R&D is exploring the fascinating cross-section of an easy-to-use game console for the elder generation that has not come into touch with video games so often yet, while also functioning as a medical device that increases their physical and mental fitness.
Games Influencers From Hamburg You Should Know In 2022 - Influencer Guide Pt. 1
June 16, 2022
Influencers can be an enormous help for developers and gaming startups. With their help, you can put your game on the map and reach an even wider audience. But first, one must get to know the local influencer landscape so let’s have a look at five of the most successful games influencers from Hamburg.
New Feature: The Company Index
June 15, 2022
We've got a new feature on our website: The company index, listing over 200 companies from Hamburg's vast games industry landscape - check it out!
Pride and diversity: Links, tips and resources
June 10, 2022
Diversity has become a central topic for the games industry and information, attention and networking are important in this context. On the occasion of Pride Month, we collect events, resources and organizations that can be interesting for LGBTQ+ game developers, employers or allies to start digging deeper into the topic.
Games Lift: Good for you?
June 9, 2022
If things go well here, we like to keep them going. That is certainly the plan with our Games Lift Incubator. After two successful runs, preparations for the third are well underway. We are still open for teams with a strong vision and ambitious goals. But there’s only a few days left.
Three Questions to: Explorlings - makers of the child-friendly game "Sheeplings"
June 3, 2022
The Hamburg-based studio Explorlings has a special mission: developing apps for a responsible and gentle introduction of children to the world of digital devices. Lately, they released their first game "Sheeplings" - we took the opportunity to ask Bernhard Mies, CEO and founder of Explorlings a few questions.
Celebrating Pride Month
May 31, 2022
Gamecity Hamburg celebrates Pride Month June with positive examples of LGBTQ+ related games, a new Gamecity Impulse talk and more.
Games Lift Incubator - The Alumni's Experiences
May 25, 2022
The Games Lift Incubator is going into the third edition in 2022 already, so we took the opportunity to ask three alumni of the past two years about their experience with the program. These are three very different projects so we were especially curious about their impressions. You can currently apply to the 2022 edition of the Games Lift Incubator until June 14. We hope these reports on the Incubator will help you with your decision to apply.
Prototype Funding 2022: 398,000 euros for six projects from Hamburg
May 17, 2022
In the 2022 funding round of the Gamecity Hamburg Prototype Funding program the awarding committee decided to fund six prototypes for digital games by Hamburg-based devs and studios with a total of 398,000 euros. Congratulations to all recipients - we are already excited to see all projects grow and take up speed!
Games Lift Insights with Cassia Curran on May 24
May 12, 2022
Join our Games Lift Team and Cassia Curran, Founder and Strategic Advisor at Curran Games Agency, for insights into our Games Lift Incubator program and a workshop about games market analysis for indies on May 24 at 4:30 pm. The event will be held online and in English.
Apply now for Games Lift 2022
May 9, 2022
From May 9 to June 14, you can apply for our Games Lift Incubator 2022! Take the chance to bring your game ideas and concepts for digital games to the next level!
Successful premiere of Pitch Level Up
May 5, 2022
At our first new event format "Pitch Level Up" more than 80 participants got some valuable insights and tips from our industry experts on pitching and on optimizing their pitch decks in talks and 1:1 feedback sessions at the Hamburger Ding.
Three Questions to: Unechte Sachen
April 29, 2022
Unechte Sachen are a young team that met while studying in Darmstadt. Now they are in Hamburg working hard on their VR project "Puppet Play", in which you can create your own little movies and let your imagination run wild. We had the opportunity to do a quick three-question interview with Lukas Hort of Unechte Sachen.
Hamburg-based applike group receives 100 million euros investment
April 29, 2022
The Hamburg-based company-builder applike receives a major investment from shareholder Bertelsmann. Applike focusses on the mobile app value chain and is, among others, the parent company of the hyper casual studio Sunday.
Road to gamescom 2022: Apply until May 17!
April 11, 2022
For this year's hybrid gamescom, Gamecity Hamburg once again starts its Road to gamescom program: We offer up to 6 physical and online booth packages at the Indie Arena Booth at gamescom for Hamburg-based studios, publishers, teams, and devs. Apply until May 17!
Bring your Pitch to the Next Level!
April 7, 2022
Pitching is an integral part of game development - whether you're looking for a publisher, funding or other support for your project! This is why we're launching our new event, the "Pitch Level Up", to help you make the best of your pitch. Join us on May 3 to get expert feedback on your deck and learn more about the art of pitching.
Deep Silver FISHLABS win "Best German Game" Award
April 1, 2022
The Best German Game comes from Hamburg: Congratulations to Deep Silver FISHLABS for winning the Deutscher Computerspielpreis (German Video Game Award) in the category "Best German Game" for their dark space-shooter "CHORUS" released in December 2021.
Recap: Portfolio Slam #4: Game Art
March 31, 2022
What an evening! On March 29, three up-and-coming Game Artists presented their portfolios on stage at the Portoflio Slam #4: Game Art. Read our short recap of the event and see a few photos here.
Three Questions to: Octofox Games
March 24, 2022
The team of Octofox Games consists of five former students of the Games Master at HAW Hamburg who have been working together for a couple of years already. They were among the first teams to receive 80,000 euros through the Prototype Funding Program and have since worked on a prototype for their couch-coop game "Wild Woods". We asked them about their experience.
Hamburg's games industry offers 3-week school internship
March 24, 2022
On the initiative of the industry association game Hamburg, three games companies are offering a comprehensive three-week internship program for 20 9th grade students at Hamburg schools at the end of June. Applications are possible until April 29!
Looking back at the Hamburg Games Conference 2022
March 10, 2022
The Hamburg Games Conference on March 2 and 3 was a real success as a hybrid event! We look back on two wonderful days on board the digital cruise and interesting conversations on site at the RCADIA.
#StandWithUkraine - Info and links on how to help
March 9, 2022
Together with our parent organisation Hamburg Kreativ Gesellschaft and our sister initiatives nextMedia.Hamburg and Design Zentrum Hamburg we stand in solidarity with the people in Ukraine. In this post we provide some information and links on how you can provide support for people in Ukraine or fleeing the country.
Crumbling releases first VR-demo
March 8, 2022
“It’s action time! Woosh! Bam! Pow!” – this is how the official trailer adequately announces the freshly released demo of the third-person action-roguelike “Crumbling” by Games Lift Alumnus Ole Jürgensen and his team.
Prototype Funding: New Funding Round Starts - with Higher Maximum Amount
March 4, 2022
The application phase for Prototype Funding has started and is open until April 11! New this year: if you plan to combine the Gamecity Hamburg Prototype Funding with other public funding programs, it is possible to apply for up to €120,000 instead of the usual €80,000.
Codename "Polaris": Major new gaming event in Hamburg
March 3, 2022
This year, gaming is to become an even more visible crowd puller in Hamburg: For October 28-30, 2022, three partners from Hamburg announce a community fair around gaming, Japanese pop culture and e-sports in the Hamburg exhibition halls.
Nacon buys Hamburg-based Developer and Publisher Daedalic Entertainment
February 17, 2022
On February 16, the French publisher and gaming accessory producer Nacon announced the acquisition of the Hamburg-based publisher Daedalic Entertainment for 53 million Euros.
Welcome to Games Germany Steam Sale - video games made in Germany
February 14, 2022
Nearly 200 games developed by German studios present themselves from Monday, February 14, 7 pm - February 17, 7 pm at " Welcome to Games Germany Steam Sale" - on the world's most important sales platform for pc games, with over 47 million active users worldwide
What makes a good game art portfolio? - Find out at our Portfolio Slam!
February 11, 2022
At our fourth Portfolio Slam, three young Game Artists will have the chance to present their Game Art portfolio live on stage to an expert jury. Get your ticket to join the audience, cheer the three slammers on learn more about what makes a good portfolio!
Three Questions to: School for Games
February 7, 2022
School for Games is opening its second location in Hamburg, right at the RCADIA. Already well established in Berlin, School for Games is a private institute that offers vocational training for different jobs in the games industry. We are very happy to welcome another educational institution in Hamburg and took this opportunity to chat with Felix Wittkopf and Arina Dietzel, who will be the point of contact for the Hamburg branch. They told us why they chose Hamburg, what students can expect from them and how they complement the educational landscape in Hamburg.
Hamburg Games Conference 2022: Hybrid approach and new physical location
February 3, 2022
The Hamburg Games Conference sets course for new markets – with international experts from academia, games industry and public funding institutions as speakers for the hybrid event on March 2 and 3, 2022. A new location was chosen for this year's on-site part in accordance with local regulations.
Indie Dev Insights #4: Indie Game Marketing - Tips for Small Budgets
January 27, 2022
In the fourth episode of our Indie Dev Insights video series, Tobias Graff, Co-Founder, Programmer and CEO of the Hamburg-based indie studio and publisher mooneye, gives andvice on how to effectively market and sell your indie game, even with a tight budget.
Three Questions to: Play Bay - The New eSports Hub
January 19, 2022
Play Bay is a new eSport training centre at the heart of Hamburg, established in 2021. Open to experienced players and total newcomers, their goal is to create a welcoming space for everyone. They offer individual training sessions and coachings, slots during which visitors can play their favourite games on PS5s or high-end PCs, and LAN parties. They also offer booths for streamers and team building events. On top of that Play Bay is also hosting tournaments. We took the opportunity to do a quick three-question interview with the co-founders Laurens Ahlring and Patrick Bauer.
Our year 2021 - Full speed ahead
December 21, 2021
We’re looking back on an exciting and eventful year 2021, which once again presented many challenges to our methods, workflow and implementation of our programs and offers - but also brought along so many interesting encounters, new projects and opportunities!
Indie Dev Insights #3: How to build a successful small indie team
December 15, 2021
In the third episode of our Indie Dev Insights video series, Daniel Marx, CEO at the Hamburg-based Osmotics Studio, gives first-hand insights about his experience with founding a studio and working in a small indie team.
The Rise of #cozygames on TikTok
December 13, 2021
For many above the age of 20, TikTok might as well still be called musical.ly and mainly feature dance challenges for teens. But with one billion users it has since then become a very exciting platform with unique trends that are amplified by TikTok’s algorithm. Luckily, that algorithm is pretty capable and made us stumble across the hashtag #cozygames.
Hamburg Games Conference 2022: First speakers & Trailer
December 10, 2021
The Hamburg Games Conference sets course for new markets – with international experts from academia, games industry and public funding institutions already confirmd as first speakers for the hybrid event on March 2 and 3, 2022. Also: New trailer gives a peek into the extended hybrid event concept!
Games Lift 2021: Graduated!
December 3, 2021
For the people behind the project, Games Lift Graduation is a cause for celebration. After three intense months, they can pause for an evening and marvel at the accomplishments of the five incubator teams. For the actual team members, celebration comes only after the presentation. Find out all about our Games Lift Graduation event in this Games Lift Log.
New Game from Hamburg: Deep Silver FISHLABS release "CHORUS" today
December 3, 2021
Big day for Hamburg-based development studio Deep Silver FISHLABS: Their eagerly awaited dark space-shooter CHORUS released today for PC, PS5, PS4, Xbox X/S, Xbox One, Stadia, Amazon Luna, Steam, Epic, and GeForce Now!
Live today: Games Lift Graduation 2021
December 2, 2021
Five teams from Hamburg participate in our Games Lift Incubator 2021 with their promising games porjects from September to December - and now it's time to see what they have achieved and what they're up to. Join us for their final presentations on December 2 - live via stream or on-site in Hamburg!
Games Lift: ‘consider it’ get the green light
November 26, 2021
Timo Schneider and Kevin Westphal have been developing software successfully for years. Then something unexpected happened: An app of theirs was way too much fun to just be useful. With "supernightshift", they are taking the next step. Read more in our Games Lift Incubator Log.
Games Germany Steam Sale 2022 - Enter Your Game
November 24, 2021
Games Germany partner up with Steam, organizing a Steam Sale for Games made in Germany in February 2022
Job alert! We are looking for a Project Manager (m/f/d)
November 22, 2021
We are looking for a Project Manager (m/f/d) for Gamecity Hamburg (full- or part-time, for a fixed term as a parental leave replacement).
Gamecity Hamburg funds 3 games prototypes in second funding round 2021
November 17, 2021
In the second funding round in 2021, Gamecity Hamburg supports three promising games projects with a total of 159,000 euros through its Prototype Funding program. The non-repayable grant enables companies and developers based in Hamburg to develop prototypes of their games for the growing global games market. Together with the six projects selected by the awarding committee in the first funding round, Gamecity Hamburg funds nine prototypes with a total of 411,000 euros this year.
Games Lift: Symmetry Break on finding words and time
November 16, 2021
Making games is a team effort. Symmetry Break are our biggest team this year; they have thought a lot about what their game is, and how they want to make it as a group. “Prospector” seems to reflect that. Communication is a crucial part of the game. Talking, it turns out, is harder than picking the right option. Read more about them and their game project in this issue of our Games Lift Incubator Log!
Indie Dev Insights #2: Finding the RIGHT publisher
November 10, 2021
In the second episode of our Indie Dev Insights video series, Manny Hachey, COO at the Hamburg-based studio THREAKS, shares her experiences with working with a publisher from an indie studio's perspective.
Games Lift: Denise Koch and her wicked plans
October 27, 2021
Her project casts a big shadow. But the artist is taking part in the Games Lift Incubator 2021 on her own. Denise Koch is here to kick-start her project "Monstersongs VR" – an interactive musical for virtual reality. More about her and her project in this issue of our Games Lift Log.
Goodgame Studio opens a publishing devision
October 26, 2021
Goodgame Studios establishes a publishing division and releases the first game "War Alliance".
Games Lift: From one milestone to the next
October 22, 2021
In our Milestone Pitch event, our Games Lift participants presented their progress from the lessons learned in the Incubator program and pitched their development status in their games projects and concepts to mentors and the awarding committee. Find out more about our teams' progressions in our Games Lift Log #7.
Games Lift: SUPERNATURAL GAMES and their little green friends
October 20, 2021
Good things come to those who start: SUPERNATURAL GAMES are Gerrit and Patrick Henschel. The brothers have been successful in their separate careers. Now, they are working together on their personal dream game. With “The Treepoids”, they are winning over even skeptical experts. Find out more in our Games Lift Log!
Hamburg Games Conference 2022 announced!
October 19, 2021
Hamburg Games Conference will return on March 2-3, 2022, focusing on the topic "Moving Markets", featuring keynotes, panels networking, expo and more. For the first time the conference will follow a hybrid concept - online and on-site in Hamburg.
Games Lift: tool1 build on their community
October 14, 2021
Meet tool1: Three guys with big plans and a clear strategy. Their project “The Invitation” already found some success. But it’s still early days; tool1 are planning big things for their audience next year. More in this issue of our Games Lift Log.
Three Questions to: Tiny Roar - the studio behind Zelda-like "XEL"
October 12, 2021
The indie studio Tiny Roar has been around in the Hamburg games industry for over six years now. Recently, at gamescom 2021, they announced their latest project, the sci-fi-adventure XEL. We took the opportunity to do a quick three-question-interview with Tiny Roar’s co-founder and game director Maurice Hagelstein.
Games Lift: What we do in our workshops
October 8, 2021
Good things are happening in our Games Lift Incubator workshops right now. A lot of them are confidential. But some of them are not! We got to listen in on two veterans of game marketing and pitching. One of them is a new addition. Find out more in our new Games Lift Log entry!
PLAY21 - Restart Together
October 4, 2021
PLAY21 returns from November 5 until November 13 under the motto "Restart Together". Find out more about the program and concept.
Games Lift 2021 - New and Improved
September 24, 2021
After our first Games Lift Incubator 2020 was a success, we worked on the program for the new Games Lift teams 2021. Find out what is new and what improved in our Incubator Log #3
Prototype Funding: Tips for your application in our video
September 21, 2021
For all developers, teams and studios who want to apply for our Prototype Funding: this video will give you some valuable tips and overview of the steps needed for to apply. Project Lead Dennis Schoubye shared some Dos and Don'ts.
Games Lift 2021 - Accelerating Now
September 17, 2021
The preparations are done. Now comes the fun part: The 2021 iteration of our Games Lift Incubator has begun in full. Workshops are in session. Read more in entry #2 of our Games Lift Incubator Log.
Recap: Road to gamescom 2021
September 15, 2021
With the Road to gamescom program five studios and developers from Hamburg presented themselves at the digital Indie Arena Booth Online, a virtual online multiplayer, where visitors could walk around in the creative world of the "Summercamp of Doom" to play, chat, and find out more about 120 indie games at 13 different online worlds.
Kick-off for Games Lift Teams 2021!
September 10, 2021
It’s on: Yesterday, we kicked off the intensive phase of Games Lift Incubator 2021 together with the five dev teams from Hamburg. For the next three months, the teams will be able to fully concentrate on their game ideas and attend workshops and individual mentoring sessions with international industry experts.
Next Game Starter Event: Project Management
August 31, 2021
Meet three project management professionals from the games industry to learn what they would have liked to know when they first started out. Live on September 07, from 6 pm (CEST)
Prototype Funding: Application phase starts now!
August 30, 2021
Apply now for the second round of Prototype Funding 2021: Up to 80.000 euros per project for the development of prototypes for digital games. The application phase runs from August 30 to October 18, 2021. Workshop on how to apply on September 08!
New Video Series: Indie Dev Insights
August 27, 2021
In our new series "Indie Dev Insights" we talk to indie devs and industry experts from Hamburg about topics that concern indies apart from strictly development topics - like marketing, sales, funding, organization of a team or publishing. First episode out now - more to come!
Meet Hamburg at the gamescom 2021!
August 25, 2021
From August 25-27 the world’s biggest games fair is on: gamescom 2021! For the second time, gamescom will be a purely digital event. Read here about where and when to find games from Hamburg at gamescom 2021!
Games Lift Incubator: these are the five teams 2021
August 19, 2021
Five up-and-coming game developer teams from Hamburg convinced the awarding committee with their project ideas, pitching their way into the Games Lift Incubator 2021. The incubator program starts on September 9 and aims to prepare the teams for the challenges of developing and marketing their games projects in the international markets – through start-up funding of 15,000 euros per team and an intensive three-month workshop and mentoring program under the guidance of international industry experts.
Gamecity Impulse: next event will focus on building gaming communities
August 18, 2021
In our online event series "Gamecity Impulse" Gamecity presents talks and discussions about the topics of Equality, Diversity and Inclusion. In our third session Manuel Manhard will discuss how to build a respectful and caring gameing community.
Goodgame Studios celebrates 10 years Goodgame Empire
August 9, 2021
Goodgame Studios is a leading developer and publisher of mobile and browser games in Hamburg, specializing in the free-to-play sector with over 500 million registered users worldwide and part of the Stillfront Group. This year, the company celebrates ten years of their game Goodgame Empire, which is still ongoing and growing.
Skillz invests 50 Million Dollars into Hamburg-based Exit Games
August 4, 2021
Mobile games company Skillz is investing $50 million for a minority stake in the Hamburg-based company Exit Games.
Road to gamescom: Five Hamburg Indies at Indie Arena Booth Online 2021
July 28, 2021
Five indie developers and publishers from Hamburg will receive booth spaces on the multiplayer trade fair platform Indie Arena Booth Online as part of the virtual gamescom 2021 through our "Road to gamescom" program.
Gamecity Impulse: Panel-Discussion on Diversity Management in the Games Industry
July 22, 2021
What can games companies do to actively contribute to strengthen equality, diversity and inclusion in the industry and in games? And what challenges do studios, publishers and other games businesses - from large corporations to small indies - face in this field?
Recap: HAW Hamburg Display - Final Presentation 2021
July 19, 2021
On the evening of July 15, a large number of guests gathered at the Gamecity Online Hub! What was going on? The HAW Hamburg final presentation was going on. Read here what the Hub has to do with it.
Recap: Gamecity Forecast: Is work still a place?
July 2, 2021
A few weeks ago we held a working session titled “Gamecity Forecast: Is work still a place?” to discuss the future of workspaces in the games industry, as well as the challenging way leading there together with Hamburg-based games companies. Read here, what we found out.
Recap: Road to Nordic 2021
June 30, 2021
At the end of May 2021 we ran our "Road to Nordic" program: A total of 59 representatives game developers and publishers as well as students from Hamburg attended the Nordic Game Conference 2021 May edition as part of our Gamecity Hamburg delegation.
12 years of Playa Games
June 25, 2021
Congratulations to Playa Games on their 12th birthday! Founded in June 2009 in Hamburg, the studio landed a real hit right away with its first title, Shakes & Fidget.
Games Lift returns: Apply now to grow your game – like these developers did last year
June 23, 2021
Last year, Gamecity Hamburg launched the Games Lift Incubator. Five teams took their projects to the next stage during their time in the incubator. Now Games Lift is about to return.
Games Lift 2021 application phase has started
June 21, 2021
From June 21, the Games Lift incubator program launches its application phase for 2021, supporting five games developer teams in creating concepts for digital games with high market potential.
Games Lift Insights on July 8: Basic Market Analysis for Indies
June 21, 2021
On July 8, our Project Manager Maggie Schneider and Cassia Curran, Founder and Strategic Advisor of Curran Games Agency, will provide insights into the Games Lift Incubator program and host a workshop on market analysis for indie developers. The workshop will be held in English.
Job alert! We are looking for a Project Manager (m/f/d)
June 15, 2021
We are looking for a Project Manager (m/f/d) for Gamecity Hamburg (full- or part-time, for a fixed term as a parental leave replacement).
Hamburg offers online service to report hate speech
June 14, 2021
Hate speech isn't an easy topic - but one that every provider or operator of online communities should be aware of. To make it easier to inform the proper authorities about harassment and hate speech, the city of Hamburg now offers an online service for companies to directly report such activities.
Gamecity@School: Insights into the Games Industry for Hamburg school students
June 11, 2021
For a growing sector like the games industry, supporting the next generation of professionals is important. Step one: Sparking young people's interest in the games industry as a career option and giving them an overview of career paths and ways into the industry.
Hamburg Prototype Funding 2021: € 252,000 for 6 projects in first funding round
June 8, 2021
The six funded projects were selected by an awarding committee of games industry experts. The quality and number of applications show the great potential of Hamburg as a games hotspot. The application phase for the second funding round in 2021 starts on August 30.
Games Lift Insights on June 3: Crowdfunding for Game Developers
May 20, 2021
On June 3, our Project Manager Maggie Schneider and Jan Theysen, Co-Founder and Creative Director of KING Art Games will provide you with insights into our Games Lift Incubator program and a basic workshop about crowdfunding for game devs!
Gamecity Forecast: new worksession series on games industry trends and topics
May 12, 2021
In our new worksession series “Gamecity Forecast” we aim to take a look beyond the day-to-day business - and put our heads together on topics that will gain importance for the games sector in the (near) future.
Road to gamescom 2021
May 11, 2021
Apply now for a free Small Booth package for Indie Arena Booth Online at gamescom 2021
Mooneye Indies: Mooneye Studio starts publishing label
May 10, 2021
Hamburg-based indie studio Mooneye Studios starts their new publishing label "Mooneye Indies".
Road to Nordic: Apply for free conference passes for Nordic Game Conference
May 7, 2021
Nordic Game Conference is coming up on May 26-28 with a three-days online program and many opportunities to network. Gamecity Hamburg provides a number of free tickets to Hamburg game studios, developers, publishers and students. Apply until May 16!
The Gamecity Online Hub: Hamburg's games industry as a browser game
May 6, 2021
On May 6, the first version of the Gamecity Online Hub opens its digital doors. Explore the multi-faceted network of Hamburg's games industry as a playable browser game in an authentic Hamburg setting.
InnoGames joins the Time for Climate Action Campaign
April 23, 2021
Organized by the nonprofit organization Leaders for Climate Action, more than 200 tech companies are aiming to reach more than 50 million people and trigger 1 million meaningful and measurable actions for the planet.
Gamecity Impulse: new event series on Equality, Diversity and Inclusion
April 22, 2021
In the new online event series "Gamecity Impulse" Gamecity presents talks and discussions on Equality, Diversity and Inclusion. In the first session Rebekka Niederländer from the initiative “Keinen Pixel den Faschisten” will deal with the question how the games we make influence society.
Hamburg's games industry launches digital internship for students
April 21, 2021
Hamburg games companies and partners start a digital internship program for students from Hamburg schools. Game Experts and media educators provide insights into the creation of games with practical tasks. School students can apply to participate until May 7!
Update your company’s profile on gamesmap.de
April 12, 2021
On gamesmap.de the German industry association "game" provides an interesting and useful overview of the German games industry and related fields. Help them keep it up-to-date by checking your organization’s entry and submitting an update if needed. Deadline is April 23.
Watch the video: Workshop Prototype Funding Insights
April 6, 2021
Christopher Kellner, Head of Business Development at astragon entertainment GmbH and Gamecity Hamburg gave insights in an online workshop on what to consider when applying for the Prototype Funding. Watch the video on Youtube.
Prototype Funding 2021 application phase has started
March 29, 2021
The application phase for the Hamburg Prototype Funding starts on March 29 and runs up to and including May 17, 2021. The funding is aimed at founders, start-ups, and small and medium-sized enterprises, which can receive up to 80,000 Euros for the development of prototypes of digital games.
Hamburg Games Conference 2021 sets new standards for B2B online events
March 24, 2021
The Hamburg Games Conference 2021 welcomed more than 600 international attendees at the first online edition, featuring an industry first in its multiplayer online format as a virtual cruise ship.
4Players launches innovative gamification as a service
March 19, 2021
For more than 20 years, Hamburg's 4Players GmbH is strongly connected with the games industry, delivering digital content with the online games magazine 4Players.de. But the company has also made a name for itself with digital service solutions for B2B and B2C alike. With their innovation project SCILL, the Hamburg-based company also offers a B2B 'Gamification as a Service’ solution to companies, publishers and development studios.
An innovative Multiplayer Online Conference
February 19, 2021
The Hamburg Games Conference on March 16 and 17 relies on a newly developed technical platform to offer participants a real conference feeling in a playful way. Using avatars, the participants of the conference can move around in a multiplayer online world to navigate to the sessions and panels with international experts, the virtual expo, or the business area with video matchmaking.
Making game development work: Two examples from our Incubator
January 26, 2021
What is the best way to make a game? Don’t answer! It’s a trick question. There may never be one universal way of managing work across different teams and project sizes. Still, valuable lessons can be learned from the actual experience of the professionals in our teams.
Playa Games: New CEO and changes in management
January 18, 2021
Big changes at Playa Games: The previous COO, Thorsten Rohmann, is taking over the position of CEO with immediate effect. He has been part of the company for 9 years now. The founders Jan Beuck (CEO) and Martin Jässing (CTO), as well as Hannes Beuck (Co-CEO), are leaving the company. Thorsten Rohmann kindly answered some questions about the future of Playa Games.
Looking back at 2020 – achievements unlocked for the games hotspot Hamburg
December 18, 2020
2020 is a year we will all remember. Apart from the fact that the entire world has changed, our working methods had to change, too. Plans, programs, and offers had to be redesigned and rethought.
The bar is set: Games Lift Graduation saw 5 strong presentations
December 14, 2020
We have reached our destination. After three months of hard work, our five teams got to present what they did during the Games Lift incubator. For most of them, this was their biggest showing yet. But to us, it did not feel like an exam – it felt like the celebration after.
Going Live: What to expect from Games Lift Graduation
December 2, 2020
You can see it in their faces, hear it in their voices, even tell it by the way their e-mails are worded: Our teams are excited. And they have very good reason to. On December 8, the Incubator will end with a public presentation. What’s in store?
Games Lift Graduation is here! Join us live on December 8
November 13, 2020
The five Hamburg-based teams of the first Games Lift Incubator are coming out of three months of intensive workshops and coaching concerning the development and marketing of computer games. In the final event on December 8, the founders will present how the mentors' input has been applied to further develop their game concepts.
Job Vacancy: We are looking for a working student (m/f/d)
November 10, 2020
The Hamburg Kreativ Gesellschaft mbH is as of now looking for a working student (m/f/d) for the communications department for Gamecity Hamburg (16 hours per week)
Job Vacancy: We are looking for a PR/Communications Manager (m/f/d)
November 10, 2020
The Hamburg Kreativ Gesellschaft mbH is as of now looking for a PR / Communications Manager (m/f/d) for the Hamburg Kreativ Gesellschaft and Gamecity Hamburg (full- or part-time, starting with a limited contract)
Exploring Borders: A successful PLAY20 Game Jam
November 9, 2020
Last weekend was all about "Exploring Borders" with the PLAY20 Creative Gaming Festival and our PLAY20 Game Jam, where teams from all over the world participated to create new games in about 45 hours.
How to promote an indie game: Insights from the Games Lift PR workshop
November 3, 2020
Working on Public Relations for video games is challenging; it is especially so for small game developers working on tight schedules and limited budgets. That is why at Gamecity’s Games Lift Incubator, PR is a special focus. We sat in on two luminaries coaching our teams.
Games Lift: The Amusement gives VR walking simulators a new meaning
October 30, 2020
It may be powered by a technical achievement, but this novel VR game is all about the story. Players will walk around a dilapidated amusement park, solve puzzles and take in the scenery. There is a layer cake of a tale to discover.
Games Lift: Leif’s Adventure builds on decades of experience
October 28, 2020
And it might be done soon! Developer Roman Fuhrer has worked at a variety of successful game studios. But this action-adventure is his very own. And he wants to get it just right.
Games Lift: In Alchymia, players won’t skip the fun
October 26, 2020
Developer Julia Reberg has a small, but enticing idea: Research alchemy in a fantasy world and find a miracle cure. If you don’t, Zombies will arrive and end the game. But we do not need to worry yet.
Time for the Milestone Pitch: What have the teams achieved in 6 weeks of Games Lift?
October 21, 2020
The Milestone Pitch on October 19 marked the end of the first half of Gamecity’s Games Lift Incubator 2020. In a two hour presentation, the awarding committee and mentors of the program got to check in on the progress of our five teams. There was a lot to see and talk about.
Games Lift: Crumbling feels like playing with action figures
October 19, 2020
Ole Jürgensen and Leonie Brosz still remember the way we all used to play when we were kids. Now, they are bringing it back. The novel idea at the heart of VR game „Crumbling“ is a really natural way of controlling your character.
Games Lift: Ninja Brigade will suck you into an Arcade
October 16, 2020
Or, to be more precise, it is keyboardist and composer Jonah Weingarten who gets sucked in. Players get to look like him and fight through a fantastic landscape inspired by feudal Japan. Dev team members Nico Plötz and Robin Stephan explain their wild idea.
Register now for the Online Game Jam at the PLAY20 Festival
October 13, 2020
Gamecity Hamburg invites you to participate in an online game jam that will take place during the PLAY20 Festival.
5 unique ideas: The projects that make up Games Lift
October 9, 2020
It’s time to talk teams and projects. They define the Games Lift Incubator’s purpose: The whole point of the program is to help them thrive. In the coming weeks, we will take a closer look at each of them. But in order to get a sense of their diversity, let’s start with an overview.
Games Lift - What's in a workshop
September 28, 2020
Good workshops are hard to find. In the Games Lift incubator, they are a main attraction of the program. It’s seasoned game devs giving personal advice to a small group. But there is a crinkle: Because of the pandemic, this time around all talks and workshops of the Games Lift Incubator are being held remotely.
Application for Gamecity Hamburg program "Games Transfer" now possible
September 21, 2020
In order to increase the visibility of current game projects and to support the initiation of new business contacts, Gamecity Hamburg now promotes participation in online and in-person events for game developers and studios from Hamburg with the program "Games Transfer".
The Games Lift Incubator starts now. What does it incubate, exactly?
September 14, 2020
As another important program to support up-and-coming game developers and the games ecosystem in Hamburg, our Games Lift Incubator finally lifts off. Time for a quick inventory: What does the program do? What does it hope to achieve? We asked Gamecity Hamburg’s project manager Margarete Schneider to get us into the details of this new incubation program.
Survey: How are the media and creative industries doing in Hamburg?
September 10, 2020
How are the media and creative industries doing in Hamburg? What influence does the covid-19 pandemic have on media and creative companies, how does it affect business and companies‘ requirements? What do you expect in relation to the media location Hamburg?
"REPTRAILS - Save the FRD" - Interview with developer Torsten Fock-Herde
September 3, 2020
We talked with kabuff.co developer Torsten Fock-Herde about their upcoming game REPTRAILS - Save the FRD and the ongoing crowdfunding project.
Games Lift: these 5 games projects will be supported in Batch 1
August 26, 2020
The participants for the first batch of the new "Games Lift" Incubator by Gamecity Hamburg have been selected
9 game studios and Gamecity Hamburg at the digital gamescom 2020
August 24, 2020
The first purely digital gamescom opens its doors from August 27 to 30. Internet users worldwide will have the opportunity to experience the newly developed Indie Arena Booth Online for the first time.
Mind the Progress congress 2020 as podcast
August 6, 2020
As the annual Mind the Progress congress by the Hamburg Kreativ Gesellschaft in co-operation with nextMedia.Hamburg cannot take place in its usual form this year, a completely new alternative was found to provide interested members of especially, but not exclusively, the creative industries with an understanding and a discussion of topics concerning digital change in the modern age.
Road to gamescom 2020: Gamecity Hamburg supports 9 Hamburg-based teams
July 23, 2020
These teams will receive a digital booth and more at the Indie Arena Booth Online.
Games Lift Incubator: Ed Valiente, Rebecca Lautner, Arno Heinisch and more are on board
July 21, 2020
In the past weeks and months we have built up a workshop and mentoring program for our Games Lift Incubator.
What is the Games Lift Incubator and why should you participate?
July 16, 2020
Margarete Schneider explains what it's all about.
Creative Gaming Awards 2020 - Apply now
July 9, 2020
Get the title Most Innovative Game or Most Creative Newcomer!
Corona Crisis: Additional federal short-term financial assistance
July 6, 2020
The application phase for our new Games Lift Incubator Program starts now!
June 26, 2020
Hamburg prototype funding 2020: 7 game projects funded with 430,000 euros
June 23, 2020
Hamburg supports 7 game projects with 430,000 euros in first round of new prototype funding initiative
Welcome to our new project manager Margarete Schneider
June 11, 2020
Our team is growing and our new project manager, Margarete Schneider brings extensive experience in the games and digital industry with her and will, among other things, plan and implement the Gamecity Incubator, which will be launched in the second half of the year.
Bomb Bots Arena by Tiny Roar - Interview with Co-Founder Maurice Hagelstein
June 2, 2020
Hamburg based Indie Studio Tiny Roar releases "Bomb Bots Arena"
gamescom 2020: Gamecity Hamburg with a digital booth at the Indie Arena Booth Online
May 13, 2020
Applications are open until May 31
New Event: Game Starter
April 30, 2020
gamecity:Hamburg offers the new event format Game Starter to intensify the exchange between games industry experts and career starters.
Hamburg prototype funding: presentation of the awarding committee
April 28, 2020
An awarding committee consisting of five experienced industry experts will decide on the award of the new Hamburg prototype funding
Application start for Hamburg's new Games Funding initiative
April 6, 2020
Developers, studios and small and medium-sized enterprises can now apply for the Hamburg Prototype Funding and receive up to 80,000 euros per project as a non-repayable grant.
UPDATE May 13 - Road to gamescom 2020 - Offers for Hamburg game developers and game companies
April 3, 2020
Corona Crisis - Support information Update March 30
March 30, 2020
We will update this page regularly as soon as we receive new information
Creative Transfer Games - Application now possible
February 19, 2020
The Application is open until March 17
The Hamburg Games Conference: Program highlights and top speakers 2020
February 17, 2020
Highlights and top speakers 2020
Hamburg Games Conference 2020: "How to make money with games"
January 30, 2020
In all three cinema halls of the Zeise cinema, the cutting edge event of Hamburg's digital industry will focus on the main topic "Digital revenue models in games - how game developers will earn money with their content in the future" via talks, panels and on-site live let's plays.
Games Compass Hamburg - #Team Diversity
January 21, 2020
Last Wednesday, the Games Compass Hamburg brought together decision-makers from the games and digital industry for the fifth time.
Job advertisement! We are looking for a Project Manager (m/f/d)
January 20, 2020
We want you!
More than two million euros for Hamburg's games industry
January 8, 2020
Hamburg supports the development of computer games with 520,000 euros per year and a new incubator
Save the Date: Hamburg Games Conference February 27, 2020
December 2, 2019
On February 27, 2020 the 11th Hamburg Games Conference invites decision-makers from the games and digital industry.
Gamecity Treff meets Gamevention - a successful network evening
November 25, 2019
Gamecity Treff meets Gamevention was a successful network evening that brought together Hamburg's games industry and trade visitors of the Gamevention Business Day.
European Games Coffee - Introduction to the EU funding for games
November 20, 2019
How can I get my game funded by the EU? This event will give answers and guidelines about the EU funding for games.
Danish Delegation visits Hamburg games companies
November 14, 2019
XCreation-Workshop: Aviation & Creative Industries
November 12, 2019
An event of the Cross Innovation Hub and gamecity:Hamburg in cooperation with ZAL - Zentrum für Angewandte Luftfahrtforschung:
Play19 - Creative Gaming Festival - a conversation with Valentina Birke
November 5, 2019
PLAY19 - of Monsters and Games, the Hamburg Creative Gaming Festival enters its 12th round on November 14.
Industry Hearing: Games - Results and Outlook
October 29, 2019
At the first Industry Hearing: Games, we discussed the current challenges in the games industry and support in Hamburg.
meet & mingle: animation meets games 2019 - a successful networking evening
October 23, 2019
Gamecity Treff meets GAMEVENTION on November 22
October 17, 2019
gamecity:Hamburg invites you to the Gamecity Treff at Nochtspeicher in the wake of the new Hamburg games exhibition GAMEVENTION on November 22.
Road to GAMEVENTION 2019 - gamecity:Hamburg supports Indie studios/ developers!
October 17, 2019
ROCKFISH Games launch EVERSPACE 2 Kickstarter
October 16, 2019
EVERSPACE 2 is the successor of the acclaimed space shooter EVERSPACE!
Bytro Labs celebrates 10th anniversary!
October 7, 2019
From Freiburg to Hamburg - Bytro Labs celebrates 10 years!
Indie Pitch Workshop - A nice chat with the Grumpy Old Men
October 5, 2019
We are looking for ambitious Indie Studios based in Hamburg or northern Germany! The Grumpy Old Men give a few answers to the upcoming Indie Pitch Workshop 2019.
meet & mingle: animation meets games 2019
September 25, 2019
Filmförderung Hamburg Schleswig-Holstein and gamecity:Hamburg invite you to meet & mingle: animation meets games at the SAE Institute Hamburg on Tuesday, 22 October from 5:30 pm.
Indie Pitch Workshop 2019
September 19, 2019
We are looking for ambitious Indie Studios based in Hamburg or northern Germany!
Industry Hearing: Games
September 11, 2019
In order to make our offers even more relevant, we cordially invite you to the first Industry Hearing: Games.
gamecity:Hamburg mit erfolgreichem Messeauftritt auf der gamescom 2019
August 26, 2019
Sieben Hamburger Unternehmen und Start-ups präsentierten sich auf dem gamecity:Hamburg Gemeinschaftsstand auf der gamescom 2019. Mehr als 500 Gäste begrüßte gamecity:Hamburg bei zwei Events am vergangenen Dienstag – dem Fischbrötchenempfang auf dem Messestand und dem ersten Games Compass Hamburg auf der gamescom, der gemeinsam mit InnoGames veranstaltet wurde.
gamecity:Hamburg is on target for the gamescom 2019
August 5, 2019
This year, gamecity:Hamburg will for the first time invite trade visitors to its traditional fish bun reception on Tuesday, 20 August at 3 p.m.
German Developer Award 2019 - submissions are open
July 24, 2019
The submissions for the Ubisoft Newcomer Award of the German Developer Award 2019 are open.
Gamecity Sommertreff welcomes the Hamburg summer with 200 guests
July 18, 2019
200 guests of the Hamburg games industry and others celebrated the Gamecity Sommertreff 2019 at the location Ehemaliges Hauptzollamt Hafen Hamburg in the Speicherstadt.
Online application open for "Kreativ-Transfer"
July 2, 2019
Applications for the "Kreativ-Transfer" (creative transfer) are now open for Indie Game Studios and developers.
Special offer for Hamburg Companies at Gamevention
June 27, 2019
From 22 to 24 November GAMEVENTION will take place for the first time. Companies from the Hamburg metropolitan area will get a discount.
Three new positions at gamecity:Hamburg filled
June 18, 2019
In addition to a new project manager, gamecity:Hamburg receives two further positions in communication and event management.
de minimis aid for the promotion of computer games - Applications now possible
June 14, 2019
The submission phase for the de minimis aid for the promotion of computer games by the Federal Government runs until 30 August.
Awards for future developers aged 13 to 16 and 0 to 25
June 13, 2019
Attention future developers: Soon there will be two awards for young people aged 13 to 16 (GamesTalente) and 0 to 25 (mb21)
Deadlines for Awards etc.
June 7, 2019
From now on you can find here all upcoming deadlines for awards and the like, which might be interesting for the Hamburg games industry.
special conditions for Hamburg Indie Studios at the gamescom 2019
June 6, 2019
Small Hamburg Indie Studios can get a spot at the gamecity:Hamburg shared exhibition booth with more favorable conditions to present themselves on the gamescom 2019 Business Area.
gamecity:Hamburg Sommertreff 2019
June 3, 2019
gamecity:Hamburg lädt zum Sommertreff 2019 ein
Game Jam der University of Applied Sciences Europe
May 14, 2019
Der erste Game Jam der Game Design Studenten der University of Applied Sciences Europe findet vom 07. bis 09. Juni statt.
Unity Developer Day kommt nach Hamburg
May 9, 2019
Der erste Unity Developer Day in Deutschland wird in Hamburg, in den Büros von InnoGames stattfinden.
Computerspieleförderung des Bundes - Interessensbekundungen ab sofort möglich
May 2, 2019
Um die benötigten Volumen für die neue Gamesförderung des Bundes abschätzen zu können, können kleine bis mittlere Unternehmen (KMUs) bis zum 03. Juni eine Interessensbekundung abgeben. Die Bewerbungsfrist für die Förderung läuft vom 03. Juni bis zum 30. August '19.
gamescom 2019: Unser Gemeinschaftsstand in der Business Area hat noch freie Plätze
March 18, 2019
Auch in diesem Jahr freuen wir uns, wieder mit einem Gemeinschaftsstand der gamecity:Hamburg in der Business-Area der gamescom vertreten zu sein. Ist ja mittlerweile Tradition!
gamescom 2019: Neue Förderung für Hamburger Indies
March 14, 2019
Die gamecity:Hamburg, die Hamburg Kreativ Gesellschaft und die Behörde für Kultur und Medien haben für 2019 eine Förderung für Hamburger Indies, die an der Gamescom teilnehmen möchten, aber aus finanziellen Gründen nicht können, ins Leben gerufen.
Indie Pitch Battle 2018: Was die Teilnehmer zu erwarten haben - und was von ihnen erwartet wird
October 19, 2018
Beim Indie Pitch Battle am 10. und 11. November können norddeutsche Indies ihre Werke den Spieleveteranen Wolfgang Walk und Michael Hengst präsentieren. Wir haben die beiden gefragt, was beim Pitch zu beachten ist.
Gamescom 2018: gamecity:Hamburg mit mehr Standfläche und vielen Fischbrötchen
August 17, 2018
Die zehnte Gamescom in Köln steht bevor - und mal wieder wird es dort einen Gemeinschaftsstand der gamecity:Hamburg geben. Und natürlich den legendären Fischbrötchenempfang!
Gamescom 2018: Telekom mit SoftwareBoost am Gamecity-Stand
August 16, 2018
Am Gemeinschaftsstand der Gamecity:Hamburg wird in diesem Jahr auch die Deutsche Telekom zu finden sein. Themen sind die Open Telekom Cloud und das Programm SoftwareBoost.
Gamescom 2018: Feuern und Feiern mit Gamigo
August 14, 2018
Gamigo präsentiert am Gamecity-Stand den hauseigenen Publishing-Service und Spiele wie den neuen Shooter Ironsight. Zudem wird am Messe-Donnerstag kräftig Party gemacht.
Gamescom 2018: Square Enix mit über 200 Anspielstationen
August 8, 2018
Der japanische Traditionshersteller mit Deutschland-Sitz in Hamburg präsentiert in Köln ein ebenso umfangreiches wie qualitativ hochwertiges Line-Up.
Gamescom 2018: Weltpremiere von Capcom
August 6, 2018
Aus Hamburg und Japan reisen Capcom-Mitarbeiter in diesem Jahr nach Kön, um dem Gamescom-Publikum exklusiv zwei der heißesten 2019er-Titel zu präsentieren.
Gamescom 2018: Daedalic feiert Jubiläum in Köln
August 2, 2018
Die Hamburger Entwickler und Publisher Daedalic besuchen nicht nur zum zehnten Mal die Gamescom, sondern haben auch die "Edna and Harvey: The Breakout - 10th Anniversary Edition" im Gepäck.
Gamescom 2018: Mobile-Neuheit und Game Jam bei Innogames
August 1, 2018
Auf der diesjährigen Gamescom werden wieder jede Menge Spielemacher aus der Hansestadt zu finden sein - und natürlich auch die Gamecity mit ihrem Gemeinschaftsstand. Wir fragen im Vorfeld nach den Messe-Highlights der Hamburger Unternehmen. Den Anfang macht InnoGames.
Erstes League of Legends Premier Tour-Finale wird in Hamburg ausgespielt
July 4, 2018
Am 8. Juli kommt League of Legends nach Hamburg: In der Edeloptics Arena in Wilhelmsburg kämpfen vier deutschsprachige Teams live.
ESL bringt 1.800 Quadratmeter eSport nach Wacken
June 29, 2018
Der Heavy Metal-Themenpark beim Wacken Open Air wird 2018 um eine Attraktion reicher: In Zusammenarbeit mit der ESL wird ein weitläufiges „eSports-Village“ auf die Beine gestellt.
Larry Laffer liebt die Gamecity
May 23, 2018
Willkommen in Hamburg Larry. Auf den heute in Frankfurt gestarteten „GermanDevDays“ hat der Event-Veranstalter und Gründer von Assemble Entertainment Stefan Marcinek (aka Doctor Love) das Comeback der legendären Spieleserie „Leisure Suit Larry“ angekündigt. .
Print is not dead
May 22, 2018
Neuauflage in Arbeit. Aktuell überarbeitet die gamecity:Hamburg die Inhalte aus dem Print-Guide von 2016. Seit dem Erscheinen des Guides auf der Gamescom 2016, wurde fast die gesamte Druckauflage von 3000 Exemplaren verteilt.
Zehn Jahre Browser-Duelle: InnoGames feiert The West-Jubiläum
April 30, 2018
Am 30. April 2008 startete das zweite Browser-Game der Hamburger Free-to-Play-Veteranen Innogames. Zum Geburtstag von The West erinnert sich das Team, nostalgische Spieler bekommen einen Classic-Server.
Rockfish auf Reboot
April 20, 2018
Michael Schade von den Hamburger „Everspace“-Machern Rockfish Games spricht in Dubrovnik über erfolgreiche Social Media- und Influencer-Arbeit.
Die 9. Hamburg Games Conference in Bildern und Videos
April 6, 2018
Unter dem Motto "Play it: The Future of Games and Films" fand am 5. April die 9. Hamburg Games Conference statt. Hier gibt's Bilder und Videos eines spannenden Nachmittags und Abends.
Hamburg Games Conference geht in die neunte Runde
March 5, 2018
Am 5. April findet die Hamburg Games Conference 2018 statt. Unter dem Thema „Play it: The future of games & films“ wird's in diesem Jahr transmedial.
Hexen aus Hamburg
February 26, 2018
Daedalic wird den magischen Multiplayer-Spaß „Witch It“ von Barrel Roll Games vermarkten und bei der Konsolenportierung helfen. Wir haben die Indies aus Lurup zu ihrem überraschenden Hit und der nicht minder erstaunlichen Partnerschaft befragt.
BBC Earth Quiz: Schmucke App aus Altona
February 19, 2018
Anfang des Monats ist die offizielle Quiz-App zu den wundervollen Naturdokus der BBC erschienen. Entwickler und Publisher sitzen in der Ruhrstraße in Hamburg Altona.
February 15, 2018
Auf der Tokyo Games Show 2018 wird es zum zweiten Mal einen deutschen Gemeinschaftsstand geben, gab der "game - Verband der deutschen Games-Branche" bekannt.
Hey allihopa! THQ Nordic übernimmt Koch Media
February 14, 2018
Der Spiele-Vertrieb und -Publisher Koch Media wird von THQ Nordic übernommen. Was nicht zuletzt dazu führt, dass ein weiterer Hamburger Entwickler schwedische Eltern bekommt.
Pocket Beans: Hamburger Kultsender macht Mobilformat
February 7, 2018
Der Hamburger Internet-Sender Rocket Beans TV ist seit dem 6. Februar ein Format reicher: In Pocket Beans dreht sich alles um Mobile Gaming.
Aus zwei mach eins
January 29, 2018
Heute wurde in Berlin der neue „game–Verband der deutschen Games-Branche“ gegründet. Als Gründungsmitglied unterstützt die gamecity:Hamburg als regionales Netzwerk den Verband als außerordentliches Mitglied.
gamecity: Hamburg in eigener Sache
January 22, 2018
Hamburg hat auch in der Gamesbranche viele kluge Köpfe, die zu aktuellen Themen und Entwicklungen garantiert eine dezidierte Meinung haben, da sind wir uns ganz sicher. Leider haben wir offenbar genau zu denen bislang nicht immer den richtigen Draht und das möchten wir ändern.
Einreichungsfrist Deutscher Computerspielpreis 2018
January 12, 2018
Unter dem Motto „Inspirierend digital“ können Forschungseinrichtungen, Industrieunternehmen und branchenfremde Unternehmen ihre kreativen Projekte mit Games-Bezug in der Kategorie „Beste Innovation“ beim Deutscher Computerspielpreis 2018 einreichen.
Gaia Beyond: Riesenspiel mit winzigem Team
December 13, 2017
Kaum zu glauben: Das Team, dass im kommenden Jahr sein Weltraum-Spiel „Gaia Beyond“ bei Steam veröffentlichen wird, besteht nur aus drei Leuten! Und davon lebt nur einer hier in Hamburg. Wie kann so etwas funktionieren? gamecity hat nachgefragt.
Neue Gesichter bei Daedelic
November 28, 2017
Die Zeichen stehen auf Wachstum: Um die Produkte der Firma auch international bekannter zu machen, hat der Hamburger Entwickler Daedelic ein fünfköpfiges Team für Marketing, PR, CM und Social Media aufgestellt.
Kluger Hamburger Kopf mit Auszeichnung
November 23, 2017
Manouchehr Shamsrizi, der Kopf von Retro-Brain R&D, wurde von der Zeitschrift Capital zu einem der „Top 40 unter 40“, also einem der wichtigen Macher in Deutschland gewählt. Sein Unternehmen entwickelt besondere Spiele zum Einsatz bei kranken und alten Menschen.
Das bringt das neue Exozet Lab Hamburg!
November 16, 2017
Berlin goes Hamburg! Die Hauptstadtagentur Exozet hat sich mit den Hamburger Pop Rockets zusammengetan und das neue Exozet Labs Hamburg gegründet. Grund genug für Gamecity Hamburg, nicht nur zu gratulieren, sondern auch nachzufragen, was Hamburg und die Welt von dem neuen Projekt zu erwarten haben.
Großer Erfolg für Goodgame Studios
November 15, 2017
Das hat gepasst! Goodgame Studios, einer der großen Spielentwickler in Hamburg, meldet einen neuen Hit: Mehr als zwei Millionen Spieler in den ersten drei Wochen nach Release bedeutet den besten Start bisher bei Goodgame Studios überhaupt - Big Farm: Mobile Harvest. Die Hamburger melden sich damit zurück in der Erfolgsspur.
Gastkommentar: Ist eSport Sport? Eine Analyse von Prof. Dr. Andreas Hebbel-Seeger
November 10, 2017
eSport stellt ein relevantes gesellschaftliches Phänomen dar, dem sich der organisierte Sport nicht entziehen kann. Die Frage der Anerkennung als Sportart ist für mich in diesem Zusammenhang zweitrangig.
Elvenar macht mobil
November 2, 2017
Pünktlich zum November hat die Hamburger Spieleschmiede InnoGames ihren Erfolgstitel „Elvenar“ als mobile Version für iOS und Android-Geräte gelauncht.
Fisch und Web
August 11, 2017
Neue Website der gamecity:Hamburg gestartet, Bier und Fisch auf der Gamescom. Pünktlich zur Gamescom 2017 ist seit heute die neue Webseite der Standortinitiative gamecity:Hamburg online. Auf der komplett neu gestalteten Website, informiert das Branchennetzwerk wesentlich übersichtlicher und umfassender über die Aktivitäten der Spieleindustrie in Hamburg.
Games Germany: Alle unter einem Dach
May 16, 2017
Die regionalen Player der deutschen Gamesbranche wachsen zusammen: Sechs Gamesförderungen und weitere sieben Netzwerkinstitutionen bündeln ihre Aktivitäten und Auftritte in der Dachorganisation „Games Germany - Regional Funds and Networks“. Bei den Nordic Games in Malmö wird Games Germany erstmals unter dem Label auftreten.
Online application open for "Kreativ-Transfer"
Volunteer work: Inspire kids & youth to start coding!
Looking for ways to use your IT skills for volunteer work and do some good? Then we’d like to point your attention to really interesting not-for-profit organization based in Hamburg: Become an inspirer at Hacker School!