More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Gaia Beyond: Riesenspiel mit winzigem Team

Kaum zu glauben: Das Team, dass im kommenden Jahr sein Weltraum-Spiel „Gaia Beyond“ bei Steam veröffentlichen wird, besteht nur aus drei Leuten! Und davon lebt nur einer hier in Hamburg. Wie kann so etwas funktionieren? gamecity hat nachgefragt.

Ein Spiel mit nur drei Leuten zu produzieren - geht das? Das geht - wie Tobias Offermanns, Florian Richter und Devendra Pohly mit ihrem Titel "Gaia beyond" eindrucksvoll berweisen. Im kommenden Jahr soll das Spiel über Steam releast werden, doch momentan arbeitet das Trio noch daran - mit klar festgelegten Aufgaben. So steckt jeder - gerne nachts - eine Menge Zeit in die Entwicklung. Kommunikationstools wie Skype helfen dabei, denn zwei Mitglieder des Teams leben in Bonn und eines in Hamburg. Damit es dennoch gut funktioniert, bezeichnen die Macher Vertrauen ineinander als wichtige Grundlage für die Arbeit an Gaia Beyond, das bereits seit Anfang 2011 in der Entwicklung ist.

Zuerst im Early Access

Erscheinen soll der packende Mix aus Klassikern wie "Freelancer" und der "X"-Reihe von Egosoft im Frühjahr 2018 als Early Access, die Macher planen bislang mit der fertigen Version 1.0 zum Jahresende. In Gaia Beyond soll der Spieler einen Weltraumtrip erleben, der mit Open-World-Mechaniken, Rollenspiel-Elementen und viel Entdeckergeist eine spannende Story erzählt.

Der Spieler beginnt sein Abenteuer auf dem Pluto und muss sich dann durch verschiedene Aufgaben kämpfen und duskutieren, mit unterschiedlichen Fraktionen zurechtkommen, im Weltraum gegen Piraten bestehen, Geld verdienen und vieles mehr. Die Handlung soll non-linear sein und dem Spieler eine Menge Entscheidungsfreiheit lassen. Wenn das nicht nach einem coolen Game klingt!

Spaß für große Zielgruppe

Gaia Beyond soll dabei eine Generation junger Spieler genauso ansprechen wie alte Hasen, die schon die Vorbilder gespielt und Lust darauf haben, so ein Abenteuer erneut zu erleben. Dabei fordert das Trio aber durchaus auch Geduld und Aufmerksamkeit vom Spieler: Damit die komplexe Story mit zahlreichen Wendungen und Entwicklungsmöglichkeiten ihren vollen Charme entfalten kann, muss ein Text auch mal gelesen und eine Schlüsselszene angesehen werden. Aber da macht sich gamecity:Hamburg mal gar keine Sorgen.

Wer jetzt neugierig geworden ist, sollte sich unbedingt einmal auf http://www.gaiabeyond.com/ umsehen, um sich selbst ein Bild vom ehrgeizigen Weltraum-Open-World-Game zu machen. 

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Photo: Selim Sudheimer

Games Internship: Insights into Hamburg's Game Studio

We accompanied the 20 students participating in this year's 3-week school internship and saw what they had already learned and worked on during the past weeks. This time we stopped by at their first day at Deep Silver FISHLABS and got a great lesson on game design.

Guides to the Games Industry: Interview with Christopher Dring from GamesIndustry.biz

Games business outlets: They are our guides to the business but barely guided to. Well, not anymore! In a short article series, we will be your guide to the real guides of the games industry, portraying some of the major B2B outlets that are essential readings in the industry. First up, GamesIndustry.biz and Christopher Dring, Head of Games B2B.

Queer Games Bundle 2022 - our Top 5

Pride Month 2022 is almost over and so is the sale period for Queer Games Bundle 2022 on itch.io. After a successful premiere in 2021, the Queer Games Bundle once again presents lots and lots of games by queer game makers, aiming to support queer creators and celebrate the diversity of their games. We had a look into the bundle and share a few of our favorites from it here!

Three Questions to: RetroBrain R&D - Working on the Intersection between Gaming and Eldercare

The Hamburg-based company RetroBrain R&D is exploring the fascinating cross-section of an easy-to-use game console for the elder generation that has not come into touch with video games so often yet, while also functioning as a medical device that increases their physical and mental fitness.

Games Influencers From Hamburg You Should Know In 2022 - Influencer Guide Pt. 1

Influencers can be an enormous help for developers and gaming startups. With their help, you can put your game on the map and reach an even wider audience. But first, one must get to know the local influencer landscape so let’s have a look at five of the most successful games influencers from Hamburg.

New Feature: The Company Index

We've got a new feature on our website: The company index, listing over 200 companies from Hamburg's vast games industry landscape - check it out!

Pride and diversity: Links, tips and resources

Diversity has become a central topic for the games industry and information, attention and networking are important in this context. On the occasion of Pride Month, we collect events, resources and organizations that can be interesting for LGBTQ+ game developers, employers or allies to start digging deeper into the topic.

Games Lift: Good for you?

If things go well here, we like to keep them going. That is certainly the plan with our Games Lift Incubator. After two successful runs, preparations for the third are well underway. We are still open for teams with a strong vision and ambitious goals. But there’s only a few days left.

Three Questions to: Explorlings - makers of the child-friendly game "Sheeplings"

The Hamburg-based studio Explorlings has a special mission: developing apps for a responsible and gentle introduction of children to the world of digital devices. Lately, they released their first game "Sheeplings" - we took the opportunity to ask Bernhard Mies, CEO and founder of Explorlings a few questions.

Celebrating Pride Month

Gamecity Hamburg celebrates Pride Month June with positive examples of LGBTQ+ related games, a new Gamecity Impulse talk and more.

Games Lift Incubator - The Alumni's Experiences

The Games Lift Incubator is going into the third edition in 2022 already, so we took the opportunity to ask three alumni of the past two years about their experience with the program. These are three very different projects so we were especially curious about their impressions. You can currently apply to the 2022 edition of the Games Lift Incubator until June 14. We hope these reports on the Incubator will help you with your decision to apply.   

Prototype Funding 2022: 398,000 euros for six projects from Hamburg

In the 2022 funding round of the Gamecity Hamburg Prototype Funding program the awarding committee decided to fund six prototypes for digital games by Hamburg-based devs and studios with a total of 398,000 euros. Congratulations to all recipients - we are already excited to see all projects grow and take up speed!

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