More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Neue Gesichter bei Daedelic

Die Zeichen stehen auf Wachstum: Um die Produkte der Firma auch international bekannter zu machen, hat der Hamburger Entwickler Daedelic ein fünfköpfiges Team für Marketing, PR, CM und Social Media aufgestellt.

Zukünftig übernimmt Tim Krause-Murroni (42, Foto rechts) als Director Communications die Leitung der gesamten weltweiten Kommunikation bei Daedalic und berichtet direkt an CEO Carsten Fichtelmann. Krause-Murroni stieß 2016 als PR Director zum Kommunikationsteam dazu.

Sandra Hübner (28, 2.v.r.), seit 2015 als PR Manager bei Daedalic Entertainment, ist als Head of PR für die Leitung der globalen PR sowie Influencer Relations verantwortlich. Lisa Mallory (26, Foto Mitte) trägt als Community Manager die Verantwortung für den strategischen Ausbau der Social Media Channels von Daedalic. Im Vorfeld war Mallory seit 2015 in den Bereichen Customer Support und Quality Assurance zuständig. Marie Müller (28, 2.v.l.) und Mounir Aouina (27, Foto links) unterstützen als Marketingassistenten die Kommunikationsabteilung in allen marketingnahen Feldern.

Mit dem neuen Aufbau reagiert Daedalic und CEO Carsten Fichtelmann auf die Herausforderungen in der internationalen Videospielbranche: "Das Engagement des Teams ist essenziell, um eine erfolgreiche Unternehmensstrategie in den Bereichen Marketing, PR, CM sowie Social Media weiterzuentwickeln und unser internationales Wachstum auszubauen. Ich bin mir sicher, dass die neue Kommunikationsabteilung mit ihrem Fachwissen die internationale Bekanntheit unserer Spiele nachhaltig steigern wird."

News

Gamecity@School: Insights into the Games Industry for Hamburg school students

For a growing sector like the games industry, supporting the next generation of professionals is important. Step one: Sparking young people's interest in the games industry as a career option and giving them an overview of career paths and ways into the industry.

Hamburg Prototype Funding 2021: € 252,000 for 6 projects in first funding round

The six funded projects were selected by an awarding committee of games industry experts. The quality and number of applications show the great potential of Hamburg as a games hotspot. The application phase for the second funding round in 2021 starts on August 30.

Job alert! We are looking for a Project Manager (m/f/d)

We are looking for a Project Manager (m/f/d) for Gamecity Hamburg (full- or part-time, for a fixed term as a parental leave replacement).

Games Lift Insights on June 3: Crowdfunding for Game Developers

On June 3, our Project Manager Maggie Schneider and Jan Theysen, Co-Founder and Creative Director of KING Art Games will provide you with insights into our Games Lift Incubator program and a basic workshop about crowdfunding for game devs!

Gamecity Forecast: new worksession series on games industry trends and topics

In our new worksession series “Gamecity Forecast” we aim to take a look beyond the day-to-day business - and put our heads together on topics that will gain importance for the games sector in the (near) future.

Road to gamescom 2021

Apply now for a free Small Booth package for Indie Arena Booth Online at gamescom 2021

Mooneye Indies: Mooneye Studio starts publishing label

Hamburg-based indie studio Mooneye Studios starts their new publishing label "Mooneye Indies".

Road to Nordic: Apply for free conference passes for Nordic Game Conference

Nordic Game Conference is coming up on May 26-28 with a three-days online program and many opportunities to network. Gamecity Hamburg provides a number of free tickets to Hamburg game studios, developers, publishers and students. Apply until May 16!

The Gamecity Online Hub: Hamburg's games industry as a browser game

On May 6, the first version of the Gamecity Online Hub opens its digital doors. Explore the multi-faceted network of Hamburg's games industry as a playable browser game in an authentic Hamburg setting.

InnoGames joins the Time for Climate Action Campaign

Organized by the nonprofit organization Leaders for Climate Action, more than 200 tech companies are aiming to reach more than 50 million people and trigger 1 million meaningful and measurable actions for the planet.

Gamecity Impulse: new event series on Equality, Diversity and Inclusion

In the new online event series "Gamecity Impulse" Gamecity presents talks and discussions on Equality, Diversity and Inclusion. In the first session Rebekka Niederländer from the initiative “Keinen Pixel den Faschisten” will deal with the question how the games we make influence society.

Hamburg's games industry launches digital internship for students

Hamburg games companies and partners start a digital internship program for students from Hamburg schools. Game Experts and media educators provide insights into the creation of games with practical tasks. School students can apply to participate until May 7!

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