More initiatives of the Hamburg Kreativ Gesellschaft
De
More initiatives of the Hamburg Kreativ Gesellschaft

UPDATE May 13 - Road to gamescom 2020 - Offers for Hamburg game developers and game companies

*UPDATE May 13, 2020*

gamescom 2020 will be held purely digital and online only. Our Road to gamescom 2020 program still stands. You can find the updated information and call for entries on this page: Call for entries Indie Arena Booth Online

*UPDATE*

________________________________________________

*UPDATE April 17, 2020*

This year, gamescom 2020 will happen online only. This fact has an impact on our "Road to gamescom 2020" call for entries, where we wanted to provide indie developers and companies an opportunity to present themselves at the award-winning Indie Arena Booth. We are currently in close exchange with the Indie Arena Booth team and will find ways to enable participation in the digital version of gamescom. We will keep you up to date - but be sure it will be worth the wait!

*UPDATE*

Over 370,000 visitors, more than 1,000 exhibitors, over 50 participating countries - gamescom from August 25-29, 2020 in Cologne is the leading trade exhibition for games culture in Europe and an important business platform for the games industry.

This year, gamecity:Hamburg is taking a completely new approach to supporting games developers and game companies at gamescom. Unlike in previous years, gamecity:Hamburg will not be offering a joint stand in the business area, but will be offering together with Hamburg Kreativ Gesellschaft two services at once, enabling companies and teams from Hamburg to present themselves in the gamescom consumer area. To this end, gamecity:Hamburg is entering into a partnership with the Indie Arena Booth -2019, awarded "Best Booth of gamescom" - to offer a Hamburg joint area in the consumer area in Hall 10.2 for the first time. At the Indie Arena Booth, Hamburg game developers and companies can meet publishers, journalists, business contacts and trade fair visitors.

  • With the Road to gamescom program of gamecity:Hamburg, up to 6 game developers and companies from Hamburg will be supported with a free Small Booth at the Indie Arena Booth
  • The Game Mixer@gamescom 2020 program from Creative Ports supports up to 5 game developers with a special program and the possibility to present their game

Creative Ports is an EU-funded Interreg project for the Baltic Sea Region in the field of cultural and creative industries. The project is a cooperation of 14 partners from the Baltic Sea countries - funding agencies, municipalities, international cultural institutes, and universities - who have joined forces in a consortium led by the Goethe-Institut. The Hamburg Kreativ Gesellschaft is a part of it. With the program "Game Mixer" Creative Ports promotes the professional exchange between game developers from all over the world. This year, the Game Mixer will focus on gamescom 2020 for the first time.

UPDATE

Further information about the Game Mixer program and the application process here:

GAME MIXER PROGRAM

The offers include the participation as an exhibitor at the gamecity:Hamburg joint area at the Indie Arena Booth or as an exhibitor at the Creative Ports joint area at the Indie Arena Booth.

It is important to note that applicants can't receive double funding from the Hamburg Kreativ Gesellschaft and therefore only one application per team/ company is possible for either the gamecity program or the Game Mixer program.

For the gamecity:Hamburg program a jury consisting of representatives of gamecity:Hamburg, Hamburg Kreativ Gesellschaft, and the Indie Arena Booth will decide on the allocation of places.

For the Game Mixer program, a jury consisting of representatives of the Goethe Institute, gamecity:Hamburg and the Hamburg Kreativ Gesellschaft will decide on the allocation of places.

Conditions of Participation

 

gamecity:Hamburg program:

  • The game developer/game company must be commercially oriented and belong to the games industry.
  • The headquarters or a branch office of the applicant must be located in Hamburg.
  • A playable version of the submitted game must be available for gamescom 2020.
  • In addition to the conditions listed here, the eligibility criteria of the Indie Arena Booth must be fulfilled as stated in the application process on the Indie Arena Booth Website.

Kreativ Gesellschaft: Game Mixer@gamescom 2020 program:

  • At least one commercially published computer game and a playable version of the submitted game must be available for gamescom 2020
  • Head office or branch office of the teams/studios in the city of Hamburg
  • Good knowledge of English
  • Willingness to participate full-time in the seven-day program

© Vianca Reinig Photography | Indie Arena Booth

Application process

 

To apply for the gamecity:Hamburg program the following steps are necessary:

  • Application via the Indie Arena Booth registration page: Apply
  • In the text field "Short Game Description" the following information must be entered: "We would like to participate in the gamecity:Hamburg program".

The following documents are required to apply for the Game Mixer program:

  • a one-page letter of motivation to Sophia.Jaenicke@kreativgesellschaft.org
  • a curriculum vitae highlighting the professional background
  • a one-page profile of the studio/team with the following information: date of foundation, number of produced/released games, number of developers, achievements (e.g. downloads, users, revenues)
  • a one-page summary of the game shown during the showcase, including game details, game performance (e.g. downloads, users, revenue, KPIs), screenshots

The application phase for the gamecity:Hamburg program runs from March, 10 until April, 30. Further information about the application start of the Game Mixer program can be found at: LINK

The selection of the juries in both programs will take place at the beginning of May. Information on the criteria can be found in the conditions of participation. The selected applicants will then be informed.

 

 

Overview of offers:

 

gamecity:Hamburg – Road to gamescom

Game Mixer@gamescom 2020 Program by Creative Ports

Number of participants

  • Max. 2 exhibitor passes per exhibitor for gamescom
  • If required, additional exhibitor passes can be ordered from the Indie Arena Booth at your own expense
  • 1 exhibitor pass for the gamescom
  • One person per exhibitor

Booth at the Indie Arena Booth in Hall 10.2 (Consumer Area)

  • Exhibitor at the gamecity:Hamburg joint area at the Indie Arena Booth
  • Free Small Booth (incl. monitor and PC) branded for their own game for the entire gamescom (25. - 29.08.) - Delivery of the design by exhibitors
  • When upgrading from Small Booth to Big Booth (+1.800€ plus VAT) or Arcade Booth (+200€ plus VAT) the exhibitor pays the difference
  • Exhibitor at the Creative Ports joint area at the Indie Arena Booth
  • Small Booth (incl. monitor and PC) without branding for their game in rotation with other exhibitors (funded up to and including August 26)

Business Lounge at the Indie Arena Booth in Hall 10.2 (Consumer Area)

  • Two business lounges for gamecity:Hamburg exhibitors at the Indie Arena Booth

                       -

VIP events

  • Invitation to the Booth Reception on August 25 and other IAB events
  • Invitation to the Booth Reception on August 25 and other IAB events

Road to gamescom workshop in Hamburg

  • Workshop on pitching, press work, networking etc. in May/June
  • Workshop on pitching, press work, networking etc. in May/June

Game Mixer program

                             -

  • Game Mixer Dinner on August 19 in Cologne
  • Game Camp with workshops on August 20
  • Internal showcase on August 21

devcom

                             -

  • 1 devcom Ticket: tbc.

Travel expense support

                             -

  • Travel expenses/accommodation for one person

DOWNLOADS:

Announcement: LINK EN

Announcement: LINK DE

Conditions of Participation: LINK EN

Conditions of Participation: LINK DE

News

Three Questions to: Play Bay - The new eSports hub

Play Bay is a new eSport training centre at the heart of Hamburg, established in 2021. Open to experienced players and total newcomers, their goal is to create a welcoming space for everyone. They offer individual training sessions and coachings, slots during which visitors can play their favourite games on PS5s or high-end PCs, and LAN parties. They also offer booths for streamers and team building events. On top of that Play Bay is also hosting tournaments. We took the opportunity to do a quick three-question interview with the co-founders Laurens Ahlring and Patrick Bauer.

Our year 2021 - Full speed ahead

We’re looking back on an exciting and eventful year 2021, which once again presented many challenges to our methods, workflow and implementation of our programs and offers - but also brought along so many interesting encounters, new projects and opportunities! 

Daniel Marx from Osmotic Studios

Indie Dev Insights #3: How to build a successful small indie team

In the third episode of our Indie Dev Insights video series, Daniel Marx, CEO at the Hamburg-based Osmotics Studio, gives first-hand insights about his experience with founding a studio and working in a small indie team.

The Rise of #cozygames on TikTok

For many above the age of 20, TikTok might as well still be called musical.ly and mainly feature dance challenges for teens. But with one billion users it has since then become a very exciting platform with unique trends that are amplified by TikTok’s algorithm. Luckily, that algorithm is pretty capable and so we found the #cozygames.

Hamburg Games Conference 2022: First speakers & Trailer

The Hamburg Games Conference sets course for new markets – with international experts from academia, games industry and public funding institutions already confirmd as first speakers for the hybrid event on March 2 and 3, 2022. Also: New trailer gives a peek into the extended hybrid event concept!

Games Lift 2021: Graduated!

​​​​​​​For the people behind the project, Games Lift Graduation is a cause for celebration. After three intense months, they can pause for an evening and marvel at the accomplishments of the five incubator teams. For the actual team members, celebration comes only after the presentation. Find out all about our Games Lift Graduation event in this Games Lift Log.

New Game from Hamburg: Deep Silver FISHLABS release "CHORUS" today

Big day for Hamburg-based development studio Deep Silver FISHLABS: Their eagerly awaited dark space-shooter CHORUS released today for PC, PS5, PS4, Xbox X/S, Xbox One, Stadia, Amazon Luna, Steam, Epic, and GeForce Now!

Live today: Games Lift Graduation 2021

Five teams from Hamburg participate in our Games Lift Incubator 2021 with their promising games porjects from September to December - and now it's time to see what they have achieved and what they're up to. Join us for their final presentations on December 2 - live via stream or on-site in Hamburg!

Games Lift: ‘consider it’ get the green light

Timo Schneider and Kevin Westphal have been developing software successfully for years. Then something unexpected happened: An app of theirs was way too much fun to just be useful. With "supernightshift", they are taking the next step. Read more in our Games Lift Incubator Log.

Games Germany Steam Sale 2022 - Enter Your Game

Games Germany partner up with Steam, organizing a Steam Sale for Games made in Germany in February 2022

Job alert! We are looking for a Project Manager (m/f/d)

We are looking for a Project Manager (m/f/d) for Gamecity Hamburg (full- or part-time, for a fixed term as a parental leave replacement).

Gamecity Hamburg funds 3 games prototypes in second funding round 2021

In the second funding round in 2021, Gamecity Hamburg supports three promising games projects with a total of 159,000 euros through its Prototype Funding program. The non-repayable grant enables companies and developers based in Hamburg to develop prototypes of their games for the growing global games market. Together with the six projects selected by the awarding committee in the first funding round, Gamecity Hamburg funds nine prototypes with a total of 411,000 euros this year.

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.