Weitere Initiativen der Hamburg Kreativ Gesellschaft
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Weitere Initiativen der Hamburg Kreativ Gesellschaft

Prototype Funding 2021 application phase has started

The application phase for the Hamburg Prototype Funding starts on March 29 and runs up to and including May 17, 2021. The funding is aimed at founders, start-ups, and small and medium-sized enterprises, which can receive up to 80,000 Euros for the development of prototypes of digital games. 

With the Hamburg Prototype Funding, we will support game developers in 2021 with a total of up to 400,000 Euros, which will be awarded as a non-repayable grant.

We are looking forward to many high-quality applications by developers and studios to increase the quality, and diversity of digital games developed in Hamburg.

You can find out about the successfully funded projects 2020 on our funding page.

Hamburg Prototype Funding 2021

  • The purpose of funding is to develop marketable prototypes of digital games. 
  • The grant per project amounts to up to 80 percent of the estimated development costs, but no more than 80,000 Euros. 
  • An own financial contribution of at least 20 percent of the eligible development costs must be budgeted for.

You can find the guidelines, an application info sheet, FAQ, and all templates on our apply now site.

The application phase will run from March 29 up to and including May 17, 2021. 

News

Update your company’s profile on gamesmap.de

On gamesmap.de the German industry association "game" provides an interesting and useful overview of the German games industry and related fields. Help them keep it up-to-date by checking your organization’s entry and submitting an update if needed. Deadline is April 23.

Watch the video: Workshop Prototype Funding Insights

Christopher Kellner, Head of Business Development at astragon entertainment GmbH and Gamecity Hamburg gave insights in an online workshop on what to consider when applying for the Prototype Funding. Watch the video on Youtube.

Hamburg Games Conference 2021 sets new standards for B2B online events

The Hamburg Games Conference 2021 welcomed more than 600 international attendees at the first online edition, featuring an industry first in its multiplayer online format as a virtual cruise ship.

4Players launches innovative gamification as a service

For more than 20 years, Hamburg's 4Players GmbH is strongly connected with the games industry, delivering digital content with the online games magazine 4Players.de. But the company has also made a name for itself with digital service solutions for B2B and B2C alike. With their innovation project SCILL, the Hamburg-based company also offers a B2B 'Gamification as a Service’ solution to companies, publishers and development studios.

An innovative Multiplayer Online Conference

The Hamburg Games Conference on March 16 and 17 relies on a newly developed technical platform to offer participants a real conference feeling in a playful way. Using avatars, the participants of the conference can move around in a multiplayer online world to navigate to the sessions and panels with international experts, the virtual expo, or the business area with video matchmaking.

Making game development work: Two examples from our Incubator

What is the best way to make a game? Don’t answer! It’s a trick question. There may never be one universal way of managing work across different teams and project sizes. Still, valuable lessons can be learned from the actual experience of the professionals in our teams.

Playa Games: New CEO and changes in management

Big changes at Playa Games: The previous COO, Thorsten Rohmann, is taking over the position of CEO with immediate effect. He has been part of the company for 9 years now. The founders Jan Beuck (CEO) and Martin Jässing (CTO), as well as  Hannes Beuck (Co-CEO), are leaving the company. Thorsten Rohmann kindly answered some questions about the future of Playa Games.

Looking back at 2020 – achievements unlocked for the games hotspot Hamburg

2020 is a year we will all remember. Apart from the fact that the entire world has changed, our working methods had to change, too. Plans, programs, and offers had to be redesigned and rethought.

The bar is set: Games Lift Graduation saw 5 strong presentations

We have reached our destination. After three months of hard work, our five teams got to present what they did during the Games Lift incubator. For most of them, this was their biggest showing yet. But to us, it did not feel like an exam – it felt like the celebration after.

Going Live: What to expect from Games Lift Graduation

You can see it in their faces, hear it in their voices, even tell it by the way their e-mails are worded: Our teams are excited. And they have very good reason to. On December 8, the Incubator will end with a public presentation. What’s in store?

Games Lift Graduation is here! Join us live on December 8

The five Hamburg-based teams of the first Games Lift Incubator are coming out of three months of intensive workshops and coaching concerning the development and marketing of computer games. In the final event on December 8, the founders will present how the mentors' input has been applied to further develop their game concepts.

Job Vacancy: We are looking for a working student (m/f/d)

The Hamburg Kreativ Gesellschaft mbH is as of now looking for a working student (m/f/d) for the communications department for Gamecity Hamburg (16 hours per week)

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